
Linvala, Shield of Sea Gate
Legendary Creature — Angel Wizard
Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
3 / 3
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos 6
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Gift of Immortality
- Nimble Trapfinder
- Thieving Skydiver
- Selfless Spirit
- Squad Commander
- Spoils of Adventure
- Harper Recruiter
- Reconnaissance Mission
- Bident of Thassa
- Mirror Entity
- Archpriest of Iona
- Vanquish the Horde
- Sephara, Sky's Blade
- Watcher of the Spheres
- Siren Stormtamer
- Stick Together
- Sevinne's Reclamation
- Multiclass Baldric
- Seasoned Dungeoneer
- Concerted Defense
- Remorseful Cleric
- Cleansing Nova
- Unsettled Mariner
- Angel of Indemnity
- Bishop of Rebirth
- Winged Words
- Wrath of God
- Austere Command
- Supreme Verdict
- Lyra, Archangel of Dawn
- Giada, Font of Hope
- Glasspool Mimic
- Glasspool Mimic
- Ghostly Pilferer
- Errant and Giada
- Day of Judgment
- Journey to Oblivion
- Aven Interrupter
- Sun Titan
- Jubilant Skybonder
- Emeria Captain
- Faerie Mastermind
- Thraben Watcher
- Court of Ardenvale
- Warden of Evos Isle
- Irregular Cohort
- Righteous Valkyrie
- Robe of the Archmagi
- Kindred Judgment
- Angelic Renewal
Most included 50
Highest share of decks running them, distinctive or not.
- Plains
- Island
- Command Tower
- Arcane Signet
- Sol Ring
- Prairie Stream
- Glacial Fortress
- Azorius Signet
- Swords to Plowshares
- Adarkar Wastes
- Talisman of Progress
- Supreme Verdict
- Path to Exile
- Gift of Immortality
- Hallowed Fountain
- Counterspell
- Port Town
- Azorius Chancery
- Selfless Spirit
- Bident of Thassa
- Temple of Enlightenment
- Thieving Skydiver
- Nimble Trapfinder
- Skycloud Expanse
- Reconnaissance Mission
- Deserted Beach
- Squad Commander
- Sea of Clouds
- Spoils of Adventure
- Austere Command
- Harper Recruiter
- Dovin's Veto
- Vanquish the Horde
- Watcher of the Spheres
- Sevinne's Reclamation
- Mirror Entity
- Sephara, Sky's Blade
- Reliquary Tower
- Irrigated Farmland
- Negate
- Sun Titan
- Faerie Mastermind
- Archpriest of Iona
- Siren Stormtamer
- Cleansing Nova
- Nimbus Maze
- Wrath of God
- Remorseful Cleric
- Generous Gift
- Mind Stone
Format legality
Rulings
- 2020-09-25
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip) are activated abilities and will have a colon in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected.
- 2020-09-25
An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.
- 2020-09-25
If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.
- 2020-09-25
In a multiplayer game, if you leave the game after Linvala’s middle ability resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.
- 2020-09-25
Linvala’s middle ability won’t trigger at all if you don’t have a full party as your combat phase begins. It won’t affect the target if you don’t have a full party as it resolves. The number of creatures in your party may change between these times, however.
- 2020-09-25
No abilities of the affected permanent can be activated, including mana abilities.
- 2020-09-25
Some cards refer to you having a “full party.” This is true if the number of creatures in your party is four.
- 2020-09-25
The nonland permanent remains affected until your next turn even if the number of creatures in your party changes or Linvala leaves the battlefield.
- 2020-09-25
To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.