MTG Command Center

Commander brackets

Wizards' five-bracket system for setting expectations before a game. Brackets 1–3 are socially focused; 4 and 5 are high-power and competitive.

1

Exhibition

at least nine turns

Ultra-casual, theme-first decks where the point is the concept rather than winning. Games run long.

Game Changers
None
Mass land denial
Not allowed
Extra turns
Not allowed
Two-card combos
Not allowed

“No cards from the Game Changers list. No intentional two-card infinite combos, mass land denial, or extra-turn cards. Tutors should be sparse.”

Wizards ↗
2

Core

at least eight turns

Roughly the power of a modern preconstructed deck: real engines and splashy turns, but no early kills.

Game Changers
None
Mass land denial
Not allowed
Extra turns
Low quantities only
Two-card combos
Not allowed

“No cards from the Game Changers list. No intentional two-card infinite combos or mass land denial. Extra-turn cards should only appear in low quantities and are not intended to be chained in succession or looped. Tutors should be sparse.”

Wizards ↗
3

Upgraded

at least six turns

Deliberately tuned past precon strength, with a small allowance of Game Changers.

Game Changers
Up to 3
Mass land denial
Not allowed
Extra turns
Low quantities only
Two-card combos
Not in the early game

“Up to three cards from the Game Changers list. No intentional early-game two-card infinite combos. Extra-turn cards should only appear in low quantities and are not intended to be chained in succession or looped. No mass land denial.”

Wizards ↗
4

Optimized

at least four turns

High-power Commander built to be as strong as possible, without tuning against a specific metagame.

Game Changers
Unlimited
Mass land denial
Allowed
Extra turns
Allowed
Two-card combos
Allowed

“No restrictions beyond the standard banned list.”

Wizards ↗
5

cEDH

could end on any turn

Competitive Commander: metagame-aware, tournament mindset, winning over self-expression.

Game Changers
Unlimited
Mass land denial
Allowed
Extra turns
Allowed
Two-card combos
Allowed

“No restrictions beyond the standard banned list, plus expectations for careful tableside behaviour and negotiation.”

Cards that require bracket 4 and up 65

Blood Moon
Blood Moon
Mass land denial
Winter Moon
Winter Moon
Mass land denial
Magus of the Moon
Magus of the Moon
Mass land denial
Winter Orb
Winter Orb
Mass land denial
Harbinger of the Seas
Harbinger of the Seas
Mass land denial2 two-card combos
Armageddon
Armageddon
Mass land denial
Back to Basics
Back to Basics
Mass land denial
Static Orb
Static Orb
Mass land denial
Stasis
Stasis
Mass land denial11 two-card combos
Contamination
Contamination
Mass land denial
Worldfire
Worldfire
Mass land denial11 two-card combos
Ruination
Ruination
Mass land denial
Worldslayer
Worldslayer
Mass land denial2 two-card combos
Obliterate
Obliterate
Mass land denial2 two-card combos
Death Cloud
Death Cloud
Mass land denial
Jokulhaups
Jokulhaups
Mass land denial
Storm Cauldron
Storm Cauldron
Mass land denial
Ravages of War
Ravages of War
Mass land denial
Decree of Annihilation
Decree of Annihilation
Mass land denial1 two-card combos
Catastrophe
Catastrophe
Mass land denial
Cataclysm
Cataclysm
Mass land denial
Wildfire
Wildfire
Mass land denial
Impending Disaster
Impending Disaster
Mass land denial
Boom // Bust
Boom // Bust
Mass land denial
Fall of the Thran
Fall of the Thran
Mass land denial
Sunder
Sunder
Mass land denial
Bearer of the Heavens
Bearer of the Heavens
Mass land denial2 two-card combos
Hokori, Dust Drinker
Hokori, Dust Drinker
Mass land denial
Hall of Gemstone
Hall of Gemstone
Mass land denial
Boil
Boil
Mass land denial
Tectonic Break
Tectonic Break
Mass land denial
Epicenter
Epicenter
Mass land denial
Keldon Firebombers
Keldon Firebombers
Mass land denial
Choke
Choke
Mass land denial2 two-card combos
Devastation
Devastation
Mass land denial
Thoughts of Ruin
Thoughts of Ruin
Mass land denial
Rising Waters
Rising Waters
Mass land denial
Myojin of Infinite Rage
Myojin of Infinite Rage
Mass land denial
Apocalypse
Apocalypse
Mass land denial1 two-card combos
Destructive Force
Destructive Force
Mass land denial
Infernal Darkness
Infernal Darkness
Mass land denial
Tsunami
Tsunami
Mass land denial
Bend or Break
Bend or Break
Mass land denial
Boiling Seas
Boiling Seas
Mass land denial
Flashfires
Flashfires
Mass land denial
Acid Rain
Acid Rain
Mass land denial
Razia's Purification
Razia's Purification
Mass land denial
Soulscour
Soulscour
Mass land denial
Global Ruin
Global Ruin
Mass land denial
Dimensional Breach
Dimensional Breach
Mass land denial
Realm Razer
Realm Razer
Mass land denial1 two-card combos
Devastating Dreams
Devastating Dreams
Mass land denial
Worldpurge
Worldpurge
Mass land denial
Desolation Angel
Desolation Angel
Mass land denial
Break the Ice
Break the Ice
Mass land denial
Naked Singularity
Naked Singularity
Mass land denial
Illusionary Terrain
Illusionary Terrain
Mass land denial
Omen of Fire
Omen of Fire
Mass land denial
Curse of Marit Lage
Curse of Marit Lage
Mass land denial2 two-card combos
Ritual of Subdual
Ritual of Subdual
Mass land denial
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