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Hunting Wilds
USD $0.70
EUR €0.41

Hunting Wilds

{3}{G}

Sorcery

Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.)

Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.

If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.

Kicker
Set
Commander 2018 (C18 #152)
Rarity
Uncommon
Mana value
4
Released
2018-08-10
Artist
Steve Ellis
EDHREC rank
#8,722
Colour identity
{G}
Finishes
Nonfoil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.05
How much players resent seeing this card. The scale tops out around 3.1.

Combos

Not part of any combo on Commander Spellbook.

Format legality

Rulings

  • 2007-02-01

    If the Hunting Wilds is kicked, the Forests become creatures with haste permanently.

  • 2009-10-01

    A noncreature permanent that turns into a creature is subject to the "summoning sickness" rule: It can only attack, and its {T} abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.

  • 2024-11-08

    If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.

  • 2024-11-08

    If a spell's kicker cost was paid, the spell is "kicked."

  • 2024-11-08

    If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.

  • 2024-11-08

    If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.

  • 2024-11-08

    The kicker ability doesn't let you pay a kicker cost more than once.

  • 2024-11-08

    To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.

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