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Anara, Wolvid Familiar

Anara, Wolvid Familiar

{3}{G}

Legendary Creature — Wolf Beast

During your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)

Partner (You can have two commanders if both have partner.)

4 / 4

Partner
Set
The List (PLST #CMR-214)
Rarity
Uncommon
Mana value
4
Released
2026-11-09
Artist
Jesper Ejsing
EDHREC rank
#4,066
Colour identity
{G}
Finishes
Nonfoil
Served from
Local database

Commander bracket

3 +
Bracket 3 and up — Upgraded
In a two-card combo

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.27
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commanderPartner

Combos 1

Anzrag, the Quake-Mole+Anara, Wolvid Familiar
{R}{G}
Near-infinite combat phasesNear-infinite mana creatures you control can produceNear-infinite untap of creatures you control

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Packsong Pup 81 %+80.7 %
  2. Howl of the Night Pack 78 %+77.0 %
  3. Nightpack Ambusher 76 %+75.2 %
  4. Howlpack Resurgence 73 %+72.8 %
  5. Howling Moon 73 %+72.5 %
  6. Ascendant Packleader 70 %+69.7 %
  7. Hollowhenge Overlord 68 %+67.1 %
  8. Sacred Wolf 65 %+64.8 %
  9. Snarling Wolf 65 %+64.8 %
  10. Silverfur Partisan 65 %+64.6 %
  11. Wolfcaller's Howl 65 %+64.5 %
  12. Spirit of the Hunt 62 %+62.0 %
  13. Bounding Wolf 62 %+62.0 %
  14. Predator's Howl 62 %+62.0 %
  15. Moonlight Hunt 62 %+61.9 %
  16. Arlinn, Voice of the Pack 62 %+61.9 %
  17. Raised by Wolves 62 %+61.9 %
  18. Ferocious Pup 62 %+61.8 %
  19. Young Wolf 62 %+61.8 %
  20. Mantle of the Wolf 59 %+59.3 %
  21. Feed the Pack 59 %+58.9 %
  22. Sarulf's Packmate 57 %+56.6 %
  23. Arlinn's Wolf 54 %+54.0 %
  24. Primal Adversary 54 %+53.8 %
  25. Cemetery Prowler 54 %+53.4 %
  26. Somberwald Alpha 51 %+51.3 %
  27. Wolfrider's Saddle 51 %+51.3 %
  28. Wolfir Silverheart 51 %+51.1 %
  29. Ranger Class 51 %+50.5 %
  30. Briarpack Alpha 49 %+48.6 %
  31. Sporeback Wolf 46 %+45.9 %
  32. Howlgeist 46 %+45.9 %
  33. Witchstalker 46 %+45.9 %
  34. Wandering Wolf 46 %+45.9 %
  35. Wolfir Avenger 46 %+45.9 %
  36. Howl of the Hunt 46 %+45.8 %
  37. Master of the Wild Hunt 46 %+45.4 %
  38. Wolfwillow Haven 46 %+45.0 %
  39. Wolfkin Bond 43 %+43.2 %
  40. Skalla Wolf 43 %+43.1 %
  41. Flourishing Hunter 43 %+42.9 %
  42. Pestilent Wolf 41 %+40.4 %
  43. Wolfbriar Elemental 41 %+39.5 %
  44. Overrun 46 %+37.9 %
  45. Dire Wolf Prowler 38 %+37.8 %
  46. Fierce Witchstalker 38 %+37.7 %
  47. Spectral Hunt-Caller 35 %+35.1 %
  48. Darkthicket Wolf 32 %+32.4 %
  49. Lone Wolf 32 %+32.4 %
  50. Rot Wolf 32 %+31.9 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Forest 95 %-1.6 %
  2. Packsong Pup 81 %+80.7 %
  3. Howl of the Night Pack 78 %+77.0 %
  4. Nightpack Ambusher 76 %+75.2 %
  5. Howlpack Resurgence 73 %+72.8 %
  6. Howling Moon 73 %+72.5 %
  7. Ascendant Packleader 70 %+69.7 %
  8. Hollowhenge Overlord 68 %+67.1 %
  9. Snarling Wolf 65 %+64.8 %
  10. Sacred Wolf 65 %+64.8 %
  11. Wolfcaller's Howl 65 %+64.5 %
  12. Silverfur Partisan 65 %+64.6 %
  13. Spirit of the Hunt 62 %+62.0 %
  14. Young Wolf 62 %+61.8 %
  15. Ferocious Pup 62 %+61.8 %
  16. Predator's Howl 62 %+62.0 %
  17. Sol Ring 62 %-8.7 %
  18. Arlinn, Voice of the Pack 62 %+61.9 %
  19. Moonlight Hunt 62 %+61.9 %
  20. Raised by Wolves 62 %+61.9 %
  21. Bounding Wolf 62 %+62.0 %
  22. Mantle of the Wolf 59 %+59.3 %
  23. Feed the Pack 59 %+58.9 %
  24. Sarulf's Packmate 57 %+56.6 %
  25. Arlinn's Wolf 54 %+54.0 %
  26. Cemetery Prowler 54 %+53.4 %
  27. Rampant Growth 54 %+11.3 %
  28. Primal Adversary 54 %+53.8 %
  29. Somberwald Alpha 51 %+51.3 %
  30. Wolfrider's Saddle 51 %+51.3 %
  31. Wolfir Silverheart 51 %+51.1 %
  32. Ranger Class 51 %+50.5 %
  33. Harmonize 51 %+25.0 %
  34. Cultivate 51 %+0.0 %
  35. Briarpack Alpha 49 %+48.6 %
  36. Unnatural Growth 49 %+25.4 %
  37. Sporeback Wolf 46 %+45.9 %
  38. Howlgeist 46 %+45.9 %
  39. Wandering Wolf 46 %+45.9 %
  40. Overrun 46 %+37.9 %
  41. Emerald Medallion 46 %+1.6 %
  42. Howl of the Hunt 46 %+45.8 %
  43. Wolfwillow Haven 46 %+45.0 %
  44. Wolfir Avenger 46 %+45.9 %
  45. Oran-Rief, the Vastwood 46 %+27.4 %
  46. Master of the Wild Hunt 46 %+45.4 %
  47. Witchstalker 46 %+45.9 %
  48. Wolfkin Bond 43 %+43.2 %
  49. Flourishing Hunter 43 %+42.9 %
  50. Skalla Wolf 43 %+43.1 %

Format legality

Rulings

  • 2020-11-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2020-11-10

    Anara's first ability affects commanders you control even if you don't own them. It doesn't affect your commander if another player controls it.

  • 2020-11-10

    Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a commander you control may become lethal if Anara leaves the battlefield during that turn.

  • 2020-11-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • 2020-11-10

    If Anara is your commander, its first ability affects itself during your turn.

  • 2020-11-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • 2020-11-10

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

  • 2020-11-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  • 2020-11-10

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  • 2020-11-10

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

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