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Twilight Prophet
USD $3.46
EUR €1.63
MTGO 1.74 tix

Twilight Prophet

{2}{B}{B}

Creature — Vampire Cleric

Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.

2 / 4

FlyingAscend
Set
Murders at Karlov Manor Commander (MKC #143)
Rarity
Mythic
Mana value
4
Released
2024-02-09
Artist
David Astruga
EDHREC rank
#1,125
Colour identity
{B}
Finishes
Nonfoil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.29
How much players resent seeing this card. The scale tops out around 3.1.

Combos

Not part of any combo on Commander Spellbook.

Format legality

Rulings

  • 2018-01-19

    A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.

  • 2018-01-19

    Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.

  • 2018-01-19

    If the mana cost of the revealed card includes {X}, X is considered to be 0.

  • 2018-01-19

    If the revealed card doesn't have a mana cost (because it's a land card, for example), its mana value is 0.

  • 2018-01-19

    If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.

  • 2018-01-19

    If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.

  • 2018-01-19

    If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.

  • 2018-01-19

    In a Two-Headed Giant game, Twilight Prophet's last ability causes the opposing team to lose twice X life and you gain X life.

  • 2018-01-19

    Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.

  • 2018-01-19

    Some cards have triggered abilities with an intervening "if" clause that checks whether you have the city's blessing. These are worded "[Trigger condition], if you have the city's blessing, [effect]." You must already have the city's blessing in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if you don't have the city's blessing, even if you intend to get it in response to the triggered ability.

  • 2018-01-19

    The mana value of a split card, such as cards with aftermath from the Amonkhet block, is based on the combined mana cost of its two halves.

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