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Core Prowler
USD $0.59
USD foil $6.15
EUR €0.67
MTGO 0.03 tix

Core Prowler

{4}

Artifact Creature — Phyrexian Horror

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

2 / 2

ProliferateInfect
Set
Mirrodin Besieged (MBS #103)
Rarity
Uncommon
Mana value
4
Released
2011-02-04
Artist
Dave Allsop
EDHREC rank
#8,065
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.84
How much players resent seeing this card. The scale tops out around 3.1.

Combos 5

Myojin of Grim Betrayal+Core Prowler+Ashnod's Altar
{B}
Infinite blinkingInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite proliferate
Myojin of Grim Betrayal+Core Prowler+Phyrexian Altar
{B}
Infinite blinkingInfinite colored manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite proliferate
The Eldest Reborn+Core Prowler+Ashnod's Altar+Hex Parasite+Bog Initiate
{B}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite proliferateInfinitely powerful creature until end of turn
Venser, Corpse Puppet+Nim Deathmantle+Ashnod's Altar+Core Prowler
{U}{B}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite proliferate
Venser, Corpse Puppet+Nim Deathmantle+Krark-Clan Ironworks+Core Prowler
{U}{B}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite proliferate

Format legality

Rulings

  • 2023-02-04

    An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

  • 2023-02-04

    If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

  • 2023-02-04

    If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

  • 2023-02-04

    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

  • 2023-02-04

    To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

  • 2023-02-04

    You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

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