
USD
$0.35
USD foil
$0.52
EUR
€0.43
MTGO
0.02 tix
Ashroot Animist
Creature — Lizard Druid
Trample
Whenever this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
"The land is my steed, and I am its champion!"
4 / 4
Trample
Commander bracket
1
+
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Salt Score
0.16
How much players resent seeing this card. The scale tops out around 3.1.
Combos
Not part of any combo on Commander Spellbook.
Format legality
Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal
Commander
Legal
Oathbreaker
Legal
Duel Commander
Legal
Brawl
Legal
Standard Brawl
Legal
Historic
Legal
Timeless
Legal
Alchemy
Legal
Penny
Legal
Premodern
Not legal
PreDH
Not legal
Pauper EDH
Not legal
Old School
Not legal
Future
Legal
Gladiator
Legal
Rulings
- 2024-11-08
If Ashroot Animist leaves the battlefield before its last ability resolves, use its power as it last existed on the battlefield to determine the value of X.
- 2024-11-08
The value of X is determined only once, as Ashroot Animist's last ability resolves. The value of the bonus won't change later in the turn if Ashroot Animist's power changes.