
Neerdiv, Devious Diver
Legendary Creature — Merfolk Rogue
Whenever Neerdiv becomes tapped, target player mills cards equal to its power.
Whenever you cast a spell from your graveyard or activate an ability of a card in your graveyard, draw a card and put a +1/+1 counter on Neerdiv.
2 / 2
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos 29
All 29 combos.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Deep Analysis
- Otherworldly Gaze
- Think Twice
- Relic of Legends
- Freed from the Real
- Dream Twist
- Artful Dodge
- Fatestitcher
- Lier, Disciple of the Drowned
- Radical Idea
- Secrets of the Dead
- Springleaf Drum
- Defy Gravity
- Paradise Mantle
- Archmage's Newt
- Emry, Lurker of the Loch
- Increasing Confusion
- Pemmin's Aura
- Malevolent Hermit
- Drownyard Temple
- Sphinx of Forgotten Lore
- Combat Courier
- Inspiration from Beyond
- Holdout Settlement
- Winternight Stories
- Mission Briefing
- Terisian Mindbreaker
- Gale, Waterdeep Prodigy
- Chemister's Insight
- Survivors' Encampment
- River Kelpie
- The Water Crystal
- Snapcaster Mage
- Unending Whisper
- Memory Deluge
- Merfolk Pupil
- Deeproot Pilgrimage
- Mass Diminish
- Kiora, the Rising Tide
- Honor-Worn Shaku
- Quiet Speculation
- Plunder the Trollshaws
- Wonder
- Drowner of Secrets
- Slip Out the Back
- Exhibition Tidecaller
- Catalyst Stone
- Shore Up
- Dreams of Laguna
- Riverchurn Monument
Most included 50
Highest share of decks running them, distinctive or not.
- Island
- Deep Analysis
- Sol Ring
- Otherworldly Gaze
- Think Twice
- Sapphire Medallion
- Freed from the Real
- Relic of Legends
- Artful Dodge
- Fatestitcher
- Dream Twist
- Arcane Signet
- Counterspell
- Lier, Disciple of the Drowned
- Emry, Lurker of the Loch
- Mystic Sanctuary
- Springleaf Drum
- Radical Idea
- Secrets of the Dead
- Defy Gravity
- High Tide
- Paradise Mantle
- Archmage's Newt
- Frantic Search
- Increasing Confusion
- Pemmin's Aura
- Malevolent Hermit
- Drownyard Temple
- Pongify
- The Water Crystal
- An Offer You Can't Refuse
- Reliquary Tower
- Rapid Hybridization
- Terisian Mindbreaker
- Sphinx of Forgotten Lore
- Laboratory Maniac
- Combat Courier
- Swiftfoot Boots
- Inspiration from Beyond
- Mission Briefing
- Holdout Settlement
- Winternight Stories
- Snapcaster Mage
- Gale, Waterdeep Prodigy
- Chemister's Insight
- Survivors' Encampment
- River Kelpie
- Jace, Wielder of Mysteries
- Rogue's Passage
- Arcane Denial
Format legality
Rulings
- 2024-11-08
If Neerdiv leaves the battlefield while its first ability is still on the stack, use its power as it last existed on the battlefield to determine how many cards the target player mills.
- 2024-11-08
Neerdiv's last ability resolves before the spell or ability that caused it to trigger. It resolves even if that spell or ability is countered or otherwise leaves the stack without resolving.