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Scuttlemutt
USD $0.16
USD foil $6.87
EUR €0.18
MTGO 0.03 tix

Scuttlemutt

{3}

Artifact Creature — Scarecrow

{T}: Add one mana of any color.

{T}: Target creature becomes the color or colors of your choice until end of turn.

Built to shuttle goods from the river, it took off one day carrying a cauldron of dyes.

2 / 2

Set
Shadowmoor (SHM #263)
Rarity
Common
Mana value
3
Released
2008-05-02
Artist
Jeremy Jarvis
EDHREC rank
#8,375
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.13
How much players resent seeing this card. The scale tops out around 3.1.

Combos 7

Horobi, Death's Wail+Thornbite Staff+Scuttlemutt
{B}
Destroy any number of creatures opponents controlDestroy each creature that enters the battlefield under an opponent's controlLock
Kinnan, Bonder Prodigy+Scuttlemutt+Freed from the Real
{G}{U}
Infinite colored mana
Kinnan, Bonder Prodigy+Scuttlemutt+Pemmin's Aura
{G}{U}
Infinite colored mana
Seedcradle Witch+Bloom Tender+Scuttlemutt
{G}{W}
Infinite black manaInfinite blue manaInfinite mana of colors among permanents you controlInfinite red manaInfinitely large creature until end of turn
Seedcradle Witch+Faeburrow Elder+Scuttlemutt
{G}{W}
Infinite black manaInfinite blue manaInfinite mana of colors among permanents you controlInfinite red manaInfinitely large creature until end of turn
Kiki-Jiki, Mirror Breaker+Norritt+Scuttlemutt+To Arms!
{R}{W}{B}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite creature tokens with hasteInfinite death triggersInfinite tapped creature tokens with haste
Kiki-Jiki, Mirror Breaker+Norritt+Scuttlemutt
{B}{R}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite tapped creature tokens with haste

All 7 combos.

Format legality

Rulings

  • 2019-07-12

    In the Commander variant, the color identities of cards are determined as the game begins. Changing the colors of a player’s commander doesn’t affect its color identity or the cards that can be legally included in the deck.

  • 2019-07-12

    The target creature has only the colors Scuttlemutt gives it—Scuttlemutt’s ability overwrites any previous colors the creature had.

  • 2019-07-12

    You must choose one or more of the five colors of Magic while resolving Scuttlemutt’s last ability. You can’t choose “artifact,” “colorless,” or “chartreuse.”

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