Urza's 99
← Back
Thranduil, Sindarin Liege // Silvan Rally
USD $0.33
USD foil $0.52
EUR €0.18
MTGO 0.15 tix

Thranduil, Sindarin Liege

{2}{G/U}{G/U}

Legendary Creature — Elf Noble

Other Elves you control get +1/+1.

Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token.

2 / 3

Silvan Rally

{1}{G/U}{G/U}

Sorcery — Adventure

Mill four cards, then put up to two land cards from among them into your hand. (Then exile this card. You may cast the creature later from exile.)

MillLandfall
Set
The Hobbit (HOB #233)
Rarity
Uncommon
Mana value
4
Released
2026-08-14
Artist
Cory Godbey
EDHREC rank
#11,324
Colour identity
{G}{U}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.00
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos 85

Kodama of the East Tree+Simic Growth Chamber+Thranduil, Sindarin Liege // Silvan Rally
{G}{U}
Infinite creature ETBInfinite creature tokensInfinite landfall triggers
Kodama of the East Tree+Guildless Commons+Thranduil, Sindarin Liege // Silvan Rally
{G}{U}
Infinite creature ETBInfinite creature tokensInfinite landfall triggers
Kodama of the East Tree+Oboro, Palace in the Clouds+Thranduil, Sindarin Liege // Silvan Rally
{G}{U}
Infinite creature ETBInfinite creature tokensInfinite landfall triggers
Kodama of the East Tree+Arid Archway+Thranduil, Sindarin Liege // Silvan Rally
{G}{U}
Infinite creature ETBInfinite creature tokensInfinite landfall triggers
Perilous Forays+Tireless Provisioner+Thranduil, Sindarin Liege // Silvan Rally
{G}{U}
Put all lands with a basic land type from your library onto the battlefield tapped
Perilous Forays+Nissa, Resurgent Animist+Thranduil, Sindarin Liege // Silvan Rally
{G}{U}
Put all lands with a basic land type from your library onto the battlefield tapped
Kodama of the East Tree+Golgari Rot Farm+Thranduil, Sindarin Liege // Silvan Rally
{B}{G}{U}
Infinite creature ETBInfinite creature tokensInfinite landfall triggers
Kodama of the East Tree+Dimir Aqueduct+Thranduil, Sindarin Liege // Silvan Rally
{B}{G}{U}
Infinite creature ETBInfinite creature tokensInfinite landfall triggers
Perilous Forays+Lotus Cobra+Thranduil, Sindarin Liege // Silvan Rally
{G}{U}
Put all lands with a basic land type from your library onto the battlefield tapped
Zimone and Dina+Abundance+Retreat to Coralhelm+Thranduil, Sindarin Liege // Silvan Rally
{B}{G}{U}
Arrange your library in any orderPut all lands from your hand and library onto the battlefield tapped
Perilous Forays+Spelunking+Thranduil, Sindarin Liege // Silvan Rally
{G}{U}
Put all lands with a basic land type from your library onto the battlefield tapped
Kodama of the East Tree+Gruul Turf+Thranduil, Sindarin Liege // Silvan Rally
{G}{U}{R}
Infinite creature ETBInfinite creature tokensInfinite landfall triggers
Kodama of the East Tree+Oboro Breezecaller+Thranduil, Sindarin Liege // Silvan Rally
{G}{U}
Infinite creature ETBInfinite creature tokensInfinite landfall triggers
Kodama of the East Tree+Selesnya Sanctuary+Thranduil, Sindarin Liege // Silvan Rally
{G}{W}{U}
Infinite creature ETBInfinite creature tokensInfinite landfall triggers
Kodama of the East Tree+Ghost Town+Fabled Passage+Thranduil, Sindarin Liege // Silvan Rally
{G}{U}
Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite landfall triggers
Perilous Forays+Amulet of Vigor+Thranduil, Sindarin Liege // Silvan Rally
{G}{U}
Put all lands with a basic land type from your library onto the battlefield tapped
Kodama of the East Tree+Ghost Town+Terramorphic Expanse+Thranduil, Sindarin Liege // Silvan Rally
{G}{U}
Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite landfall triggers
Kodama of the East Tree+Ghost Town+Thranduil, Sindarin Liege // Silvan Rally+Misty Rainforest
{G}{U}
Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite landfall triggers
Kodama of the East Tree+Ghost Town+Evolving Wilds+Thranduil, Sindarin Liege // Silvan Rally
{G}{U}
Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite landfall triggers
Wight of the Reliquary+Intruder Alarm+Thranduil, Sindarin Liege // Silvan Rally
{B}{G}{U}
Near-infinite landfall triggersPut all lands from your library onto the battlefield tapped
Perilous Forays+Tiller Engine+Thranduil, Sindarin Liege // Silvan Rally
{G}{U}
Put all lands with a basic land type from your library onto the battlefield tapped
Kodama of the East Tree+Ghost Town+Thranduil, Sindarin Liege // Silvan Rally+Verdant Catacombs
{G}{U}
Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite landfall triggers
Kodama of the East Tree+Izzet Boilerworks+Thranduil, Sindarin Liege // Silvan Rally
{G}{U}{R}
Infinite creature ETBInfinite creature tokensInfinite landfall triggers
Kodama of the East Tree+Ghost Town+Thranduil, Sindarin Liege // Silvan Rally+Wooded Foothills
{G}{U}
Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite landfall triggers
Wight of the Reliquary+Thornbite Staff+Thranduil, Sindarin Liege // Silvan Rally
{B}{G}{U}
Near-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite death triggersNear-infinite landfall triggersPut all lands from your library onto the battlefield tapped
Kodama of the East Tree+Ghost Town+Thranduil, Sindarin Liege // Silvan Rally+Windswept Heath
{G}{U}
Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite landfall triggers
Kodama of the East Tree+Azorius Chancery+Thranduil, Sindarin Liege // Silvan Rally
{G}{W}{U}
Infinite creature ETBInfinite creature tokensInfinite landfall triggers
Perilous Forays+Horizon Explorer+Thranduil, Sindarin Liege // Silvan Rally
{G}{U}
Put all lands with a basic land type from your library onto the battlefield tapped
Kodama of the East Tree+Ghost Town+Thranduil, Sindarin Liege // Silvan Rally+Prismatic Vista
{G}{U}
Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite landfall triggers
Kodama of the East Tree+Ghost Town+Thranduil, Sindarin Liege // Silvan Rally+Myriad Landscape
{G}{U}
Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite landfall triggers
Kodama of the East Tree+Orzhov Basilica+Thranduil, Sindarin Liege // Silvan Rally
{G}{W}{U}{B}
Infinite creature ETBInfinite creature tokensInfinite landfall triggers
Kodama of the East Tree+Storm Cauldron+Thranduil, Sindarin Liege // Silvan Rally
{G}{U}
Infinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produce
Kodama of the East Tree+Boros Garrison+Thranduil, Sindarin Liege // Silvan Rally
{R}{G}{W}{U}
Infinite creature ETBInfinite creature tokensInfinite landfall triggers
Perilous Forays+Earthcraft+Thranduil, Sindarin Liege // Silvan Rally
{G}{U}
Put all lands with a basic land type from your library onto the battlefield
Beifong's Bounty Hunters+Umbral Collar Zealot+Thranduil, Sindarin Liege // Silvan Rally
{B}{G}{U}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite landfall triggersInfinite surveil
Perilous Forays+The Wandering Minstrel+Thranduil, Sindarin Liege // Silvan Rally
{W}{U}{B}{R}{G}
Put all lands with a basic land type from your library onto the battlefield tapped
Kodama of the East Tree+Rakdos Carnarium+Thranduil, Sindarin Liege // Silvan Rally
{U}{B}{R}{G}
Infinite creature ETBInfinite creature tokensInfinite landfall triggers
Beifong's Bounty Hunters+Viscera Seer+Thranduil, Sindarin Liege // Silvan Rally
{B}{G}{U}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite landfall triggersInfinite scry 1
Kodama of the East Tree+Ghost Town+Blighted Woodland+Thranduil, Sindarin Liege // Silvan Rally
{G}{U}
Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite landfall triggers
Kodama of the East Tree+Ghost Town+Arid Mesa+Thranduil, Sindarin Liege // Silvan Rally
{G}{U}
Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite landfall triggers
Kodama of the East Tree+Ghost Town+Thranduil, Sindarin Liege // Silvan Rally+Escape Tunnel
{G}{U}
Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite landfall triggers
Beifong's Bounty Hunters+Altar of Dementia+Thranduil, Sindarin Liege // Silvan Rally
{B}{G}{U}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite landfall triggersInfinite millInfinite self-mill
Beifong's Bounty Hunters+Ashnod's Altar+Thranduil, Sindarin Liege // Silvan Rally
{B}{G}{U}
Infinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite landfall triggers
Kodama of the East Tree+Ghost Town+Vibrant Cityscape+Thranduil, Sindarin Liege // Silvan Rally
{G}{U}
Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite landfall triggers
Perilous Forays+Archelos, Lagoon Mystic+Thranduil, Sindarin Liege // Silvan Rally
{B}{G}{U}
Put all lands with a basic land type from your library onto the battlefield tapped
Beifong's Bounty Hunters+Phyrexian Altar+Thranduil, Sindarin Liege // Silvan Rally
{B}{G}{U}
Infinite colored manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite landfall triggers
Beifong's Bounty Hunters+Phantom Train+Thranduil, Sindarin Liege // Silvan Rally
{B}{G}{U}
Infinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite landfall triggers
Beifong's Bounty Hunters+Grimgrin, Corpse-Born+Thranduil, Sindarin Liege // Silvan Rally
{B}{G}{U}
Infinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite landfall triggers
Beifong's Bounty Hunters+Woe Strider+Thranduil, Sindarin Liege // Silvan Rally
{B}{G}{U}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite landfall triggersInfinite scry 1
Kodama of the East Tree+Petrified Field+Echoing Deeps+Amulet of Vigor+Thranduil, Sindarin Liege // Silvan Rally
{G}{U}
Infinite creature ETBInfinite creature tokensInfinite landfall triggers

Showing the 50 most played of 85.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Wood Elves 76 %+69.5 %
  2. Thranduil's Company 72 %+67.3 %
  3. Elvish Archdruid 68 %+63.3 %
  4. Elven Raft-Steerer 65 %+60.8 %
  5. Elven Passage 56 %+52.3 %
  6. Silvan Reveler 52 %+49.9 %
  7. Mirkwood Pathmaker 49 %+47.4 %
  8. Priest of Titania 50 %+45.5 %
  9. Down in the Valley 46 %+44.3 %
  10. Elvish Warmaster 46 %+44.3 %
  11. Imperious Perfect 43 %+41.9 %
  12. Through the Forest Gate 43 %+39.9 %
  13. Woodland Weavemaster 41 %+39.1 %
  14. Farhaven Elf 42 %+38.2 %
  15. Evolving Wilds 62 %+37.8 %
  16. Elvenking's Halls 39 %+37.5 %
  17. Dwynen, Gilt-Leaf Daen 37 %+36.3 %
  18. Reclamation Sage 48 %+35.6 %
  19. Llanowar Elves 63 %+34.6 %
  20. Mirkwood Nurturer 35 %+34.3 %
  21. Beorn's Hospitality 35 %+33.4 %
  22. Terramorphic Expanse 54 %+33.3 %
  23. Elvish Mystic 56 %+32.6 %
  24. Marwyn, the Nurturer 34 %+31.8 %
  25. Springbloom Druid 34 %+30.7 %
  26. Elfsworn Giant 32 %+30.5 %
  27. Boughside Wanderers 30 %+29.2 %
  28. Tireless Provisioner 43 %+28.8 %
  29. Hobbit Hole 30 %+28.7 %
  30. Leaf-Crowned Visionary 29 %+27.8 %
  31. Elrond, Moon-Reader 30 %+27.7 %
  32. Arwen, Weaver of Hope 30 %+27.5 %
  33. Galadhrim Ambush 29 %+27.0 %
  34. Cantankerous Keepers 27 %+25.7 %
  35. Guardian of the Halls 25 %+24.2 %
  36. Raise the Palisade 30 %+24.0 %
  37. Oracle of Mul Daya 32 %+24.0 %
  38. Thranduil's Decree 25 %+23.7 %
  39. Champions of the Perfect 23 %+21.9 %
  40. Haldir, Lórien Lieutenant 24 %+21.9 %
  41. Selfless Safewright 22 %+21.6 %
  42. Mirkwood Meditator 22 %+21.4 %
  43. Fabled Passage 39 %+21.1 %
  44. Arbor Elf 26 %+20.7 %
  45. Elvenking's Harper 21 %+20.6 %
  46. Confusticate and Bebother 22 %+20.6 %
  47. Galadhrim Brigade 20 %+19.5 %
  48. Thranduil the Strategist 20 %+19.2 %
  49. Harrow 30 %+18.5 %
  50. Beast Whisperer 26 %+17.6 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Forest 98 %+2.4 %
  2. Island 98 %+1.7 %
  3. Wood Elves 76 %+69.5 %
  4. Thranduil's Company 72 %+67.3 %
  5. Command Tower 71 %-13.6 %
  6. Elvish Archdruid 68 %+63.3 %
  7. Elven Raft-Steerer 65 %+60.8 %
  8. Sol Ring 64 %-15.7 %
  9. Llanowar Elves 63 %+34.6 %
  10. Evolving Wilds 62 %+37.8 %
  11. Elven Passage 56 %+52.3 %
  12. Elvish Mystic 56 %+32.6 %
  13. Terramorphic Expanse 54 %+33.3 %
  14. Cultivate 53 %+7.8 %
  15. Silvan Reveler 52 %+49.9 %
  16. Priest of Titania 50 %+45.5 %
  17. Hinterland Harbor 50 %-12.5 %
  18. Mirkwood Pathmaker 49 %+47.4 %
  19. Growth Spiral 48 %+3.9 %
  20. Reclamation Sage 48 %+35.6 %
  21. Arcane Signet 48 %-15.3 %
  22. Elvish Warmaster 46 %+44.3 %
  23. Down in the Valley 46 %+44.3 %
  24. Rampant Growth 46 %+6.8 %
  25. Tatyova, Benthic Druid 44 %+14.8 %
  26. Through the Forest Gate 43 %+39.9 %
  27. Imperious Perfect 43 %+41.9 %
  28. Beast Within 43 %-5.3 %
  29. Tireless Provisioner 43 %+28.8 %
  30. Farhaven Elf 42 %+38.2 %
  31. Counterspell 42 %-7.0 %
  32. Simic Growth Chamber 41 %-4.2 %
  33. Woodland Weavemaster 41 %+39.1 %
  34. Elvenking's Halls 39 %+37.5 %
  35. Fabled Passage 39 %+21.1 %
  36. Heroic Intervention 38 %+7.8 %
  37. Dwynen, Gilt-Leaf Daen 37 %+36.3 %
  38. Dreamroot Cascade 36 %-9.9 %
  39. Mirkwood Nurturer 35 %+34.3 %
  40. Beorn's Hospitality 35 %+33.4 %
  41. Springbloom Druid 34 %+30.7 %
  42. Marwyn, the Nurturer 34 %+31.8 %
  43. Vineglimmer Snarl 33 %-6.8 %
  44. Nature's Lore 32 %-0.8 %
  45. Oracle of Mul Daya 32 %+24.0 %
  46. Elfsworn Giant 32 %+30.5 %
  47. Flooded Grove 32 %-12.2 %
  48. Breeding Pool 31 %-16.8 %
  49. Path of Ancestry 31 %+13.2 %
  50. Explore 31 %+10.7 %

Format legality

Rulings

  • 2026-06-29

    A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

  • 2026-06-29

    A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

  • 2026-06-29

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Bilbo, Luckwearer is a blue creature card whose mana value is 2. It can't be put into your hand by the effect of Speak Secrets ("Mill four cards, then put an instant or sorcery card from among them into your hand.").

  • 2026-06-29

    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

  • 2026-06-29

    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  • 2026-06-29

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

  • 2026-06-29

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

  • 2026-06-29

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

  • 2026-06-29

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  • 2026-06-29

    If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

  • 2026-06-29

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

  • 2026-06-29

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Gandalf, Party Guest ("At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control."), you could cast Burglar's Plot from your hand without paying its mana cost (provided you control enough legendary Wizards), but not Bilbo, Luckwearer.

  • 2026-06-29

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  • 2026-06-29

    Whenever a land you control enters, each landfall ability of permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (as a result, you can have those abilities resolve in the order of your choosing).

  • 2026-06-29

    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

An unhandled error has occurred. Reload 🗙

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.