
Neyith of the Dire Hunt
Legendary Creature — Human Warrior
Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. (
can be paid with either
or
.)
3 / 3
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos
Not part of any combo on Commander Spellbook.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Ulvenwald Tracker
- Kogla, the Titan Ape
- Apex Altisaur
- Prizefight
- Thorn Mammoth
- Inscription of Abundance
- Brash Taunter
- Bushwhack
- Tail Swipe
- Khalni Ambush
- Khalni Ambush
- Foe-Razer Regent
- Goreclaw, Terror of Qal Sisma
- Primal Might
- Vigor
- Kogla and Yidaro
- Setessan Tactics
- Ripjaw Raptor
- Boxing Ring
- Gruul Ragebeast
- Anzrag, the Quake-Mole
- Xenagos, God of Revels
- Domri, Anarch of Bolas
- Pit Fight
- Rhonas the Indomitable
- Ghalta, Primal Hunger
- Ezuri's Predation
- Bridgeworks Battle
- Bridgeworks Battle
- Gargos, Vicious Watcher
- Garruk's Uprising
- Ancient Animus
- Selvala, Heart of the Wilds
- Gimli's Reckless Might
- The Last Agni Kai
- Prey Upon
- Rhythm of the Wild
- Ranging Raptors
- Ohran Frostfang
- Ravager Wurm
- Saryth, the Viper's Fang
- The Tarrasque
- Mawloc
- Toski, Bearer of Secrets
- Arni Slays the Troll
- Rhino's Rampage
- Castle Garenbrig
- Rhonas's Monument
- Zopandrel, Hunger Dominus
- Voracious Hydra
Most included 50
Highest share of decks running them, distinctive or not.
- Forest
- Mountain
- Command Tower
- Sol Ring
- Kogla, the Titan Ape
- Ulvenwald Tracker
- Garruk's Uprising
- Cinder Glade
- Rhythm of the Wild
- Rootbound Crag
- Goblin Anarchomancer
- Bushwhack
- Goreclaw, Terror of Qal Sisma
- Prizefight
- Apex Altisaur
- Inscription of Abundance
- Brash Taunter
- Thorn Mammoth
- Tail Swipe
- Arcane Signet
- Kessig Wolf Run
- Stomping Ground
- Rockfall Vale
- Nature's Lore
- Beast Within
- Xenagos, God of Revels
- Cultivate
- Kogla and Yidaro
- Khalni Ambush
- Khalni Ambush
- Heroic Intervention
- Vigor
- Ghalta, Primal Hunger
- Rampant Growth
- Domri, Anarch of Bolas
- Primal Might
- Foe-Razer Regent
- Anzrag, the Quake-Mole
- Bridgeworks Battle
- Bridgeworks Battle
- Game Trail
- Llanowar Elves
- Karplusan Forest
- Setessan Tactics
- Gruul Ragebeast
- Spire Garden
- Ripjaw Raptor
- Unnatural Growth
- Ezuri's Predation
- Selvala, Heart of the Wilds
Format legality
Rulings
- 2020-06-23
A creature “fights” when an effect instructs it to fight. Dealing combat damage isn’t fighting.
- 2020-06-23
If an effect instructs you to “double” a creature’s power, that creature gets +X/+0, where X is its power as that effect begins to apply. If its power is negative, instead it gets -X/-0 where X is how far below 0 its power is. The value of X won’t change if another effect alters the creature’s power later in the turn.
- 2020-06-23
If each creature the defending player controls can’t block for any reason (such as being tapped), then the target creature isn’t blocked. If there’s a cost associated with blocking the target creature, the defending player isn’t forced to pay that cost, so it doesn’t have to be blocked in that case either.
- 2020-06-23
If the target creature has menace, two creatures must block it if able.
- 2020-06-23
Only one creature is required to block the target creature. Other creatures may also block it and are free to block other creatures or not block at all.
- 2020-06-23
The defending player, not you, chooses which creature blocks the target creature.
- 2020-06-23
While resolving Neyith’s last ability, you can’t pay multiple times to double a creature’s power more than once or to double more than one creature’s power.
- 2020-06-23
You draw just one card as Neyith’s first ability resolves, no matter how many creatures you control fought or became blocked.