
Basim Ibn Ishaq
Legendary Creature — Human Assassin
Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)
Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.
2 / 2
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos
Not part of any combo on Commander Spellbook.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Etherium Sculptor
- Ramses, Assassin Lord
- Excalibur, Sword of Eden
- Desynchronization
- Crystal Skull, Isu Spyglass
- Cranial Plating
- The Key to the Vault
- Emry, Lurker of the Loch
- Loyal Inventor
- Eagle Vision
- Foundry Inspector
- Swiftfoot Boots
- Fireshrieker
- Baleful Strix
- Blackblade Reforged
- Seat of the Synod
- Jhoira's Familiar
- Sai, Master Thopterist
- Mithril Coat
- Champion's Helm
- Nettlecyst
- Vault of Whispers
- Sword of the Animist
- Assassin Gauntlet
- Slip Out the Back
- Brotherhood Regalia
- Ezio, Blade of Vengeance
- Shimmer Myr
- Sword of Feast and Famine
- Smoke Bomb
- Hidden Blade
- Brass Squire
- Ornithopter of Paradise
- Ballad of the Black Flag
- K-9, Mark I
- Archway of Innovation
- Proft's Eidetic Memory
- The Reality Chip
- Academy Ruins
- Shadowspear
- Forensic Gadgeteer
- Restart Sequence
- Winged Boots
- Hammer of Nazahn
- Thran Power Suit
- Achilles Davenport
- Abstergo Entertainment
- Liberator, Urza's Battlethopter
- Kappa Cannoneer
- Mari, the Killing Quill
Most included 50
Highest share of decks running them, distinctive or not.
- Island
- Swamp
- Sol Ring
- Command Tower
- Arcane Signet
- Swiftfoot Boots
- Baleful Strix
- Counterspell
- Drowned Catacomb
- Sunken Hollow
- Talisman of Dominance
- Etherium Sculptor
- Watery Grave
- Ramses, Assassin Lord
- Excalibur, Sword of Eden
- Desynchronization
- Crystal Skull, Isu Spyglass
- Dimir Signet
- Cranial Plating
- Emry, Lurker of the Loch
- Underground River
- The Key to the Vault
- Eagle Vision
- Reliquary Tower
- Foundry Inspector
- Loyal Inventor
- Shipwreck Marsh
- Thought Vessel
- An Offer You Can't Refuse
- Fireshrieker
- Seat of the Synod
- Morphic Pool
- Polluted Delta
- Propaganda
- Lightning Greaves
- Vault of Whispers
- Choked Estuary
- Blackblade Reforged
- Sai, Master Thopterist
- Mithril Coat
- Negate
- Jhoira's Familiar
- Tainted Isle
- Slip Out the Back
- Sword of the Animist
- Darkwater Catacombs
- Champion's Helm
- Brotherhood Regalia
- Nettlecyst
- Go for the Throat
Format legality
Rulings
- 2024-07-05
A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.
- 2024-07-05
An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.
- 2024-07-05
Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a card with the legendary supertype, the artifact card type, or the Saga subtype.
- 2024-07-05
Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.