
MTGO
13.61 tix
Game of Chaos
Sorcery
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Double
Commander bracket
1
+
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Salt Score
0.76
How much players resent seeing this card. The scale tops out around 3.1.
Combos 5
Mindslaver+Game of Chaos+Emergence Zone
Near-infinite lifeloss for target opponentTarget opponent loses the game
30 decks
Commander Spellbook ↗
Mindslaver+Game of Chaos+Vedalken Orrery
Near-infinite lifeloss for target opponentTarget opponent loses the game
22 decks
Commander Spellbook ↗
Mindslaver+Game of Chaos+Leyline of Anticipation
Near-infinite lifeloss for target opponentTarget opponent loses the game
17 decks
Commander Spellbook ↗
Mindslaver+Game of Chaos+Tidal Barracuda
Near-infinite lifeloss for target opponentTarget opponent loses the game
10 decks
Commander Spellbook ↗
Mindslaver+Game of Chaos+Hypersonic Dragon
Near-infinite lifeloss for target opponentTarget opponent loses the game
5 decks
Commander Spellbook ↗
Format legality
Standard
Not legal
Pioneer
Not legal
Modern
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal
Commander
Legal
Oathbreaker
Legal
Duel Commander
Legal
Brawl
Not legal
Standard Brawl
Not legal
Historic
Not legal
Timeless
Not legal
Alchemy
Not legal
Penny
Not legal
Premodern
Legal
PreDH
Legal
Pauper EDH
Not legal
Old School
Not legal
Future
Not legal
Gladiator
Not legal
Rulings
- 2004-10-04
To “double the life stakes” means to double the amount of life lost or gained.