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Quest for Renewal
USD $7.03
USD foil $11.49

Quest for Renewal

{1}{G}

Enchantment

Whenever a creature you control becomes tapped, you may put a quest counter on this enchantment.

As long as there are four or more quest counters on this enchantment, untap all creatures you control during each other player's untap step.

No journey is difficult. Only your mind makes it so.

Set
Secret Lair Drop (SLD #2405)
Rarity
Rare
Mana value
2
Released
2026-08-31
Artist
Gene Luen Yang
EDHREC rank
#3,386
Colour identity
{G}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.56
How much players resent seeing this card. The scale tops out around 3.1.

Combos

Not part of any combo on Commander Spellbook.

Format legality

Rulings

  • 2010-03-01

    As another player’s untap step begins, if there are four or more quest counters on Quest for Renewal, all your creatures untap during that untap step. You have no choice about what untaps. Those creatures untap at the same time as the active player’s permanents.

  • 2010-03-01

    Controlling more than one Quest for Renewal with four or more quest counters on it is redundant. You can’t untap your permanents more than once in a single untap step.

  • 2010-03-01

    Creatures put onto the battlefield tapped don’t cause Quest for Renewal’s first ability to trigger.

  • 2010-03-01

    During another player’s untap step, effects that would otherwise cause your creatures to stay tapped don’t apply because they apply only during *your* untap step. For example, if you control a Quest for Renewal with four or more quest counters on it and a Deep-Slumber Titan (a creature that says “Deep-Slumber Titan doesn’t untap during your untap step”), you untap Deep-Slumber Titan during each other player’s untap step.

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