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Congregation Gryff
USD $0.18
USD foil $0.27
EUR €0.08
MTGO 0.03 tix

Congregation Gryff

{1}{G}{W}

Creature — Hippogriff Mount

Flying, lifelink

Whenever this creature attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control.

Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

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FlyingLifelinkSaddle
Set
Outlaws of Thunder Junction (OTJ #200)
Rarity
Uncommon
Mana value
3
Released
2024-04-19
Artist
Joseph Meehan
EDHREC rank
#17,320
Colour identity
{G}{W}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.05
How much players resent seeing this card. The scale tops out around 3.1.

Combos

Not part of any combo on Commander Spellbook.

Format legality

Rulings

  • 2024-04-12

    An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.

  • 2024-04-12

    Creatures with saddle can attack or block as normal even if they aren’t saddled.

  • 2024-04-12

    If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.

  • 2024-04-12

    The value of X is determined as Congregation Gryff’s ability resolves. As long as Congregation Gryff is still on the battlefield at that time, X is likely to be at least 1.

  • 2024-04-12

    You may activate a permanent’s saddle ability even if that permanent is already saddled.

  • 2024-04-12

    “Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”

  • 2024-04-12

    “Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.

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