Urza's 99
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Edgar, King of Figaro
USD foil $5.10

Edgar, King of Figaro

{4}{U}{U}

Legendary Creature — Human Artificer Noble

When Edgar enters, draw a card for each artifact you control.

Two-Headed Coin — The first time you flip one or more coins each turn, those coins come up heads and you win those flips.

"Sabin...let's settle this with the toss of a coin."

4 / 5

Two-Headed Coin
Set
Final Fantasy Promos (PFIN #51s)
Rarity
Rare
Mana value
6
Released
2025-06-13
Artist
Jake Murray
EDHREC rank
#9,372
Colour identity
{U}
Finishes
Foil
Served from
Local database

Commander bracket

3 +
Bracket 3 and up — Upgraded
In a two-card combo

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.33
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos 6

Edgar, King of Figaro+Squee's Revenge
{U}{R}
Infinite card drawInfinite draw triggers
Edgar, King of Figaro+Panoptic Mirror+Stitch in Time
{U}{R}
Infinite turnsLock
Edgar, King of Figaro+Ral Zarek+The Chain Veil
{U}{R}
Infinite turnsLock
Edgar, King of Figaro+Ral Zarek+Oath of Teferi
{U}{R}{W}
Infinite turnsLock
Edgar, King of Figaro+Ral Zarek+Kilo, Apogee Mind
{U}{R}{W}
Infinite turnsLock
Edgar, King of Figaro+Ral Zarek+Atraxa, Praetors' Voice
{W}{U}{B}{R}{G}
Infinite turnsLock

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Darksteel Citadel 77 %+65.7 %
  2. Etherium Sculptor 82 %+64.6 %
  3. Seat of the Synod 84 %+64.4 %
  4. Treasure Vault 64 %+60.7 %
  5. Essence Flux 64 %+54.8 %
  6. Foundry Inspector 65 %+50.7 %
  7. Displacer Kitten 57 %+47.8 %
  8. Forensic Gadgeteer 56 %+46.3 %
  9. Planar Incision 51 %+45.8 %
  10. Sai, Master Thopterist 57 %+45.6 %
  11. Urza, Lord High Artificer 53 %+45.1 %
  12. Thought Monitor 54 %+43.7 %
  13. Phyrexian Metamorph 63 %+43.4 %
  14. Mystic Forge 52 %+42.7 %
  15. The Gold Saucer 43 %+42.5 %
  16. Liquimetal Torque 48 %+41.2 %
  17. Conjurer's Closet 45 %+40.4 %
  18. Thran Dynamo 51 %+38.4 %
  19. Ghostly Flicker 49 %+37.6 %
  20. Fellwar Stone 57 %+37.3 %
  21. Everflowing Chalice 53 %+37.0 %
  22. Crystal Skull, Isu Spyglass 42 %+36.7 %
  23. Splash Portal 39 %+36.3 %
  24. Cloud Key 40 %+32.8 %
  25. Inventors' Fair 45 %+32.2 %
  26. Ornithopter of Paradise 43 %+31.8 %
  27. Mind Stone 65 %+30.9 %
  28. Academy Ruins 50 %+30.5 %
  29. Laboratory Maniac 49 %+29.3 %
  30. Thought Vessel 81 %+29.2 %
  31. Boompile 29 %+28.9 %
  32. Emry, Lurker of the Loch 41 %+28.6 %
  33. Manifold Key 34 %+27.4 %
  34. Kappa Cannoneer 35 %+26.9 %
  35. Sensei's Divining Top 41 %+26.7 %
  36. Panharmonicon 31 %+26.7 %
  37. Urza's Saga 43 %+26.3 %
  38. Thoughtcast 35 %+26.3 %
  39. Mirrodin Besieged 31 %+26.2 %
  40. Cyberdrive Awakener 31 %+25.0 %
  41. Voltaic Key 30 %+24.5 %
  42. Efficient Construction 30 %+24.1 %
  43. Aether Spellbomb 32 %+23.8 %
  44. Buried Ruin 36 %+23.8 %
  45. Mox Opal 33 %+23.8 %
  46. The Reality Chip 35 %+23.7 %
  47. Spellskite 34 %+22.9 %
  48. Gilded Lotus 33 %+22.7 %
  49. Uthros, Titanic Godcore 33 %+22.7 %
  50. Creepy Doll 23 %+22.5 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Sol Ring 92 %+7.2 %
  2. Island 91 %-3.0 %
  3. Arcane Signet 85 %+20.4 %
  4. Seat of the Synod 84 %+64.4 %
  5. Etherium Sculptor 82 %+64.6 %
  6. Thought Vessel 81 %+29.2 %
  7. Darksteel Citadel 77 %+65.7 %
  8. Mind Stone 65 %+30.9 %
  9. Foundry Inspector 65 %+50.7 %
  10. Treasure Vault 64 %+60.7 %
  11. Essence Flux 64 %+54.8 %
  12. Reliquary Tower 64 %+7.5 %
  13. Phyrexian Metamorph 63 %+43.4 %
  14. Sai, Master Thopterist 57 %+45.6 %
  15. Displacer Kitten 57 %+47.8 %
  16. Fellwar Stone 57 %+37.3 %
  17. Forensic Gadgeteer 56 %+46.3 %
  18. Sapphire Medallion 55 %-4.8 %
  19. Thought Monitor 54 %+43.7 %
  20. Everflowing Chalice 53 %+37.0 %
  21. Counterspell 53 %-12.9 %
  22. Urza, Lord High Artificer 53 %+45.1 %
  23. Mystic Forge 52 %+42.7 %
  24. Thran Dynamo 51 %+38.4 %
  25. An Offer You Can't Refuse 51 %+12.2 %
  26. Planar Incision 51 %+45.8 %
  27. Academy Ruins 50 %+30.5 %
  28. Ghostly Flicker 49 %+37.6 %
  29. Laboratory Maniac 49 %+29.3 %
  30. Liquimetal Torque 48 %+41.2 %
  31. Conjurer's Closet 45 %+40.4 %
  32. Inventors' Fair 45 %+32.2 %
  33. Urza's Saga 43 %+26.3 %
  34. The Gold Saucer 43 %+42.5 %
  35. Ornithopter of Paradise 43 %+31.8 %
  36. Crystal Skull, Isu Spyglass 42 %+36.7 %
  37. Sensei's Divining Top 41 %+26.7 %
  38. Pongify 41 %+0.3 %
  39. Emry, Lurker of the Loch 41 %+28.6 %
  40. Cloud Key 40 %+32.8 %
  41. Splash Portal 39 %+36.3 %
  42. Fabricate 38 %+17.9 %
  43. Solemn Simulacrum 38 %+17.4 %
  44. Otawara, Soaring City 37 %+11.1 %
  45. Psychosis Crawler 37 %+21.3 %
  46. Buried Ruin 36 %+23.8 %
  47. Sky Diamond 35 %+13.5 %
  48. Kappa Cannoneer 35 %+26.9 %
  49. The Reality Chip 35 %+23.7 %
  50. Thoughtcast 35 %+26.3 %

Format legality

Rulings

  • 2025-06-06

    If an effect tells you to flip multiple coins at once and you haven't flipped one or more coins already during that turn, Edgar's last ability modifies that set of flips. For example, suppose you control Edgar, King of Figaro and Ral Zarek and you activate Ral Zarek's last ability ("−7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.") on a turn where you haven't flipped any coins yet. Edgar's last ability will apply to each of those five flips, meaning they'll all come up heads and you'll take five extra turns as a result.

  • 2025-06-06

    Ignore the actual results of the coin or coins flipped when applying Edgar's last ability.

  • 2025-06-06

    Some effects that instruct a player to flip a coin care only about whether the coin comes up heads or tails. These effects don't cause any player to win or lose that coin flip. However, Edgar's last ability can cause you to win coin flips that would ordinarily have no winner. For example, suppose you control Edgar, King of Figaro, Ral Zarek, and Chance Encounter (which has "Whenever you win a coin flip, put a luck counter on this enchantment.") and you activate Ral Zarek's last ability ("−7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.") on a turn where you haven't flipped any coins yet. Each of those flips will come up heads, but you'll also win each of those flips. This means Chance Encounter's first ability will trigger five times.

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