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Sarevok's Tome
USD $2.38
EUR €2.23

Sarevok's Tome

{4}

Artifact — Book

When this artifact enters, you take the initiative.

{T}: Add {C}. If you have the initiative, add {C}{C} instead.

{3}, {T}: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.

Set
Commander Legends: Battle for Baldur's Gate (CLB #645)
Rarity
Rare
Mana value
4
Released
2022-06-10
Artist
Titus Lunter
EDHREC rank
#5,877
Finishes
Nonfoil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.53
How much players resent seeing this card. The scale tops out around 3.1.

Combos 16

Ghostly Flicker+Mystic Sanctuary+Sarevok's Tome+The Reality Chip
{U}
Infinite +1/+1 counters on creatures you controlInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite card drawInfinite colored manaInfinite creature ETBInfinite creature tokensInfinite draw triggersInfinite landfall triggersInfinite magecraft triggersInfinite storm countInfinite Treasure tokensNear-infinite lifelossPut all basic lands from your library into your handPut all creature cards from your library onto the battlefield
Ghostly Flicker+Mystic Sanctuary+Sarevok's Tome+Future Sight
{U}
Infinite +1/+1 counters on creatures you controlInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite card drawInfinite colored manaInfinite creature ETBInfinite creature tokensInfinite draw triggersInfinite landfall triggersInfinite magecraft triggersInfinite storm countInfinite Treasure tokensNear-infinite lifelossPut all basic lands from your library into your handPut all creature cards from your library onto the battlefield
Myr Welder+Staff of Domination+Sarevok's Tome
{C}
Cast all spells in your libraryInfinite card drawInfinite colorless manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Ghostly Flicker+Mystic Sanctuary+Sarevok's Tome+Magus of the Future
{U}
Infinite +1/+1 counters on creatures you controlInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite card drawInfinite colored manaInfinite creature ETBInfinite creature tokensInfinite draw triggersInfinite landfall triggersInfinite magecraft triggersInfinite storm countInfinite Treasure tokensNear-infinite lifelossPut all basic lands from your library into your handPut all creature cards from your library onto the battlefield
Ghostly Flicker+Mystic Sanctuary+Sarevok's Tome+One with the Multiverse
{U}
Infinite +1/+1 counters on creatures you controlInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite card drawInfinite colored manaInfinite creature ETBInfinite creature tokensInfinite draw triggersInfinite landfall triggersInfinite magecraft triggersInfinite storm countInfinite Treasure tokensNear-infinite lifelossPut all basic lands from your library into your handPut all creature cards from your library onto the battlefield
Pentavus+Dross Scorpion+Sarevok's Tome
{C}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Bello, Bard of the Brambles+Voltaic Construct+Mana Reflection+Sarevok's Tome
{R}{G}
Infinite colorless manaInfinite mana artifact creatures you control can produceInfinite mana artifacts you control can produceInfinite mana most artifacts you control can produceInfinite untap of artifacts you control
Trazyn the Infinite+Pili-Pala+Sarevok's Tome
{B}
Cast all spells in your libraryInfinite colored manaInfinite colorless mana
Ghostly Flicker+Mystic Sanctuary+Sarevok's Tome+Precognition Field
{U}
Infinite +1/+1 counters on creatures you controlInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite card drawInfinite colored manaInfinite creature ETBInfinite creature tokensInfinite draw triggersInfinite landfall triggersInfinite magecraft triggersInfinite storm countInfinite Treasure tokensNear-infinite lifelossPut all basic lands from your library into your handPut all creature cards from your library onto the battlefield
Ghostly Flicker+Mystic Sanctuary+Sarevok's Tome+The Lunar Whale
{U}
Infinite +1/+1 counters on creatures you controlInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite card drawInfinite colored manaInfinite creature ETBInfinite creature tokensInfinite draw triggersInfinite landfall triggersInfinite magecraft triggersInfinite storm countInfinite Treasure tokensNear-infinite lifelossPut all basic lands from your library into your handPut all creature cards from your library onto the battlefield
Trazyn the Infinite+Farmstead Gleaner+Sarevok's Tome
{B}
Infinite +1/+1 counters on a creature
Ghostly Flicker+Mystic Sanctuary+Sarevok's Tome+Madame Web, Clairvoyant
{U}
Infinite +1/+1 counters on creatures you controlInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite card drawInfinite colored manaInfinite creature ETBInfinite creature tokensInfinite draw triggersInfinite landfall triggersInfinite magecraft triggersInfinite storm countInfinite Treasure tokensNear-infinite lifelossPut all basic lands from your library into your handPut all creature cards from your library onto the battlefield
Bello, Bard of the Brambles+Voltaic Construct+Sarevok's Tome+Badgermole Cub
{R}{G}
Infinite colorless manaInfinite mana artifact creatures you control can produceInfinite mana artifacts you control can produceInfinite mana most artifacts you control can produceInfinite untap of artifacts you control
Bello, Bard of the Brambles+Voltaic Construct+Kinnan, Bonder Prodigy+Sarevok's Tome
{G}{U}{R}
Infinite colorless manaInfinite mana artifact creatures you control can produceInfinite mana artifacts you control can produceInfinite mana most artifacts you control can produceInfinite untap of artifacts you control
Bello, Bard of the Brambles+Voltaic Construct+Leyline of Abundance+Sarevok's Tome
{R}{G}
Infinite +1/+1 counters on creatures you controlInfinite colorless manaInfinite mana artifact creatures you control can produceInfinite mana artifacts you control can produceInfinite mana most artifacts you control can produceInfinite untap of artifacts you control
Bello, Bard of the Brambles+Voltaic Construct+Nyxbloom Ancient+Sarevok's Tome
{R}{G}
Infinite colorless manaInfinite mana artifact creatures you control can produceInfinite mana artifacts you control can produceInfinite mana most artifacts you control can produceInfinite untap of artifacts you control

All 16 combos.

Format legality

Rulings

  • 2022-06-10

    A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.

  • 2022-06-10

    If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.

  • 2022-06-10

    If you aren't in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).

  • 2022-06-10

    If you're already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you're already in Undercity or any other dungeon.

  • 2022-06-10

    In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.

  • 2022-06-10

    Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.

  • 2022-06-10

    Similarly, when instructed to venture into Undercity, you can't start a dungeon that isn't Undercity.

  • 2022-06-10

    The initiative is a designation a player can have. A player with the initiative designation is said to "have the initiative." The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.

  • 2022-06-10

    There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.

  • 2022-06-10

    You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren't in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can't start Undercity.

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