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Tymna the Weaver

Tymna the Weaver

{1}{W}{B}

Legendary Creature — Human Cleric

Lifelink

At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.

Partner (You can have two commanders if both have partner.)

2 / 2

LifelinkPartner
Set
MagicFest 2026 (PF26 #16)
Rarity
Rare
Mana value
3
Released
2026-10-19
Artist
Justyna Dura
EDHREC rank
#4,169
Colour identity
{B}{W}
Finishes
Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 1.20
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commanderPartner

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Niv-Mizzet, Ghost Counsel 41 %+34.8 %
  2. Vito, Thorn of the Dusk Rose 50 %+29.9 %
  3. Dauthi Voidwalker 34 %+27.9 %
  4. Serra Ascendant 34 %+27.9 %
  5. Grand Abolisher 37 %+27.6 %
  6. Archivist of Oghma 33 %+26.2 %
  7. Kambal, Consul of Allocation 40 %+25.9 %
  8. Esper Sentinel 42 %+24.2 %
  9. Authority of the Consuls 41 %+23.4 %
  10. Soul Warden 41 %+23.4 %
  11. Soul's Attendant 36 %+23.4 %
  12. Enduring Tenacity 36 %+23.1 %
  13. Vampiric Tutor 33 %+22.5 %
  14. Smothering Tithe 43 %+21.9 %
  15. Sanguine Bond 40 %+21.8 %
  16. Enlightened Tutor 31 %+20.4 %
  17. Exquisite Blood 36 %+20.4 %
  18. Scrubland 32 %+20.1 %
  19. Mother of Runes 29 %+19.8 %
  20. Selfless Spirit 30 %+19.7 %
  21. Aetherflux Reservoir 28 %+19.5 %
  22. Bloodthirsty Conqueror 29 %+19.5 %
  23. Drannith Magistrate 23 %+19.4 %
  24. Blind Obedience 36 %+19.0 %
  25. Demonic Tutor 33 %+18.2 %
  26. Dark Confidant 25 %+17.7 %
  27. Phyrexian Arena 45 %+17.0 %
  28. Vindicate 29 %+16.9 %
  29. Starscape Cleric 26 %+16.8 %
  30. Toxic Deluge 34 %+16.6 %
  31. Suture Priest 29 %+16.6 %
  32. Silent Clearing 32 %+16.6 %
  33. Dark Ritual 43 %+16.4 %
  34. Godless Shrine 68 %+16.0 %
  35. Opposition Agent 19 %+16.0 %
  36. Righteous Valkyrie 21 %+15.7 %
  37. Lotho, Corrupt Shirriff 35 %+15.2 %
  38. Guide of Souls 20 %+15.0 %
  39. Black Market Connections 37 %+15.0 %
  40. Giver of Runes 19 %+15.0 %
  41. Aerith Gainsborough 19 %+14.6 %
  42. Ancient Tomb 21 %+14.5 %
  43. Orcish Bowmasters 20 %+14.4 %
  44. Marauding Blight-Priest 28 %+14.3 %
  45. Bolas's Citadel 27 %+14.0 %
  46. Archangel of Thune 18 %+14.0 %
  47. Gleaming Splendor 21 %+14.0 %
  48. The Wind Crystal 21 %+13.7 %
  49. Silence 18 %+13.4 %
  50. Trouble in Pairs 19 %+13.4 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Swamp 97 %-1.2 %
  2. Plains 95 %-2.4 %
  3. Command Tower 83 %-3.1 %
  4. Sol Ring 79 %-5.1 %
  5. Swords to Plowshares 72 %+8.3 %
  6. Arcane Signet 71 %-8.6 %
  7. Godless Shrine 68 %+16.0 %
  8. Isolated Chapel 63 %-5.2 %
  9. Caves of Koilos 61 %+2.8 %
  10. Path to Exile 60 %+10.5 %
  11. Vito, Thorn of the Dusk Rose 50 %+29.9 %
  12. Talisman of Hierarchy 49 %-4.5 %
  13. Anguished Unmaking 46 %+4.0 %
  14. Vault of Champions 45 %+6.3 %
  15. Fetid Heath 45 %+1.5 %
  16. Shattered Sanctum 45 %+4.0 %
  17. Phyrexian Arena 45 %+17.0 %
  18. Dark Ritual 43 %+16.4 %
  19. Marsh Flats 43 %+13.1 %
  20. Smothering Tithe 43 %+21.9 %
  21. Esper Sentinel 42 %+24.2 %
  22. Orzhov Signet 41 %-10.8 %
  23. Niv-Mizzet, Ghost Counsel 41 %+34.8 %
  24. Soul Warden 41 %+23.4 %
  25. Authority of the Consuls 41 %+23.4 %
  26. Sanguine Bond 40 %+21.8 %
  27. Kambal, Consul of Allocation 40 %+25.9 %
  28. Bojuka Bog 39 %-5.8 %
  29. Black Market Connections 37 %+15.0 %
  30. Tainted Field 37 %-12.0 %
  31. Grand Abolisher 37 %+27.6 %
  32. Damn 36 %+4.4 %
  33. Enduring Tenacity 36 %+23.1 %
  34. Soul's Attendant 36 %+23.4 %
  35. Blind Obedience 36 %+19.0 %
  36. Exquisite Blood 36 %+20.4 %
  37. Reliquary Tower 36 %+12.5 %
  38. Lotho, Corrupt Shirriff 35 %+15.2 %
  39. Elas il-Kor, Sadistic Pilgrim 34 %+1.4 %
  40. Dauthi Voidwalker 34 %+27.9 %
  41. Serra Ascendant 34 %+27.9 %
  42. Toxic Deluge 34 %+16.6 %
  43. Concealed Courtyard 34 %+13.3 %
  44. Vault of the Archangel 33 %+1.4 %
  45. Vampiric Tutor 33 %+22.5 %
  46. Demonic Tutor 33 %+18.2 %
  47. Archivist of Oghma 33 %+26.2 %
  48. Temple of Silence 33 %-4.4 %
  49. Scrubland 32 %+20.1 %
  50. Silent Clearing 32 %+16.6 %

Format legality

Rulings

  • 2020-11-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2020-11-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • 2020-11-10

    If a player was dealt combat damage and subsequently lost the game, Tymna's triggered ability counts that player to determine the value of X.

  • 2020-11-10

    If an effect creates an additional combat phase in a turn, it may also create an additional main phase after that combat phase. Tymna's ability triggers at the beginning of each of these postcombat main phases.

  • 2020-11-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • 2020-11-10

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

  • 2020-11-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  • 2020-11-10

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  • 2020-11-10

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

  • 2020-11-10

    You must pay exactly X life or none. You can't pay less life to draw fewer cards.

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