
Ghost of Ramirez DePietro
Legendary Creature — Spirit Pirate
Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater.
Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand.
Partner (You can have two commanders if both have partner.)
2 / 3
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos
Not part of any combo on Commander Spellbook.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Banishing Betrayal
- Chase Inspiration
- Hydro-Channeler
- Choking Tethers
- Neutralize
- Desert of the Mindful
- Vizier of Tumbling Sands
- Rancorous Archaic
- Biblioplex Tomekeeper
- Muse's Encouragement
- Textbook Tabulator
- Abundant Countryside
- Run Behind
- Cloud of Faeries
- Deluge Virtuoso
- Potioner's Trove
- Spellbook Seeker
- Landscape Painter
- Diary of Dreams
- Ominous Seas
- Procrastinate
- Muse Seeker
- Noggle the Mind
- Flitterwing Nuisance
- Exhibition Tidecaller
- Reconnaissance Mission
- Mathemagics
- Flow State
- Locked in the Cemetery
- Hampering Snare
- Windcaller Aven
- Psychic Pickpocket
- Spell Blast
- Marauding Brinefang
- Lay Claim
- Aquatic Alchemist
- Mage's Guile
- Countervailing Winds
- Censor
- Scour for Scrap
- Wisdom of Ages
- Curator of Mysteries
- Circular Logic
- Timestream Navigator
- Ash Barrens
- Rhet-Tomb Mystic
- Scrounging Skyray
- Halimar Depths
- Winternight Stories
- Refute
Most included 50
Highest share of decks running them, distinctive or not.
- Island
- Mystic Sanctuary
- Banishing Betrayal
- Chase Inspiration
- Hydro-Channeler
- Reliquary Tower
- Mind Stone
- Arcane Signet
- Sol Ring
- Sapphire Medallion
- Ominous Seas
- Thought Vessel
- Wizard Class
- Rapid Hybridization
- Halimar Depths
- Pongify
- Ponder
- Desert of the Mindful
- Rogue's Passage
- Psychosis Crawler
- Neutralize
- Choking Tethers
- Lonely Sandbar
- Scour for Scrap
- Vizier of Tumbling Sands
- Arcane Denial
- Cloud of Faeries
- Reconnaissance Mission
- Muse Seeker
- Exhibition Tidecaller
- Rancorous Archaic
- Deluge Virtuoso
- Potioner's Trove
- Abundant Countryside
- Muse's Encouragement
- Run Behind
- Flow State
- Diary of Dreams
- Noggle the Mind
- Mathemagics
- Biblioplex Tomekeeper
- Procrastinate
- Landscape Painter
- Textbook Tabulator
- Spellbook Seeker
- Flitterwing Nuisance
- Wisdom of Ages
- Refute
- Circular Logic
- Spell Blast
Format legality
Rulings
- 2020-11-10
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
- 2020-11-10
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
- 2020-11-10
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
- 2020-11-10
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
- 2020-11-10
Once a creature with toughness 2 or less has blocked this creature, changing the toughness of the blocking creature won't cause this creature to become unblocked.
- 2020-11-10
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
- 2020-11-10
The middle ability can't target cards that were discarded on previous turns or put into the graveyard from a library on previous turns.
- 2020-11-10
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
- 2020-11-10
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.