Urza's 99
← Back
Ghost of Ramirez DePietro
USD $0.25
EUR €0.11
MTGO 0.05 tix

Ghost of Ramirez DePietro

{2}{U}

Legendary Creature — Spirit Pirate

Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater.

Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand.

Partner (You can have two commanders if both have partner.)

2 / 3

Partner
Set
The Lost Caverns of Ixalan Commander (LCC #157)
Rarity
Uncommon
Mana value
3
Released
2023-11-17
Artist
Grzegorz Rutkowski
EDHREC rank
#9,825
Colour identity
{U}
Finishes
Nonfoil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.07
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commanderPartner

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Banishing Betrayal 50 %+49.1 %
  2. Chase Inspiration 50 %+48.6 %
  3. Hydro-Channeler 50 %+48.0 %
  4. Choking Tethers 29 %+28.4 %
  5. Neutralize 29 %+27.5 %
  6. Desert of the Mindful 29 %+25.4 %
  7. Vizier of Tumbling Sands 29 %+25.4 %
  8. Rancorous Archaic 25 %+25.0 %
  9. Biblioplex Tomekeeper 25 %+25.0 %
  10. Muse's Encouragement 25 %+24.9 %
  11. Textbook Tabulator 25 %+24.9 %
  12. Abundant Countryside 25 %+24.8 %
  13. Run Behind 25 %+24.8 %
  14. Cloud of Faeries 29 %+24.8 %
  15. Deluge Virtuoso 25 %+24.8 %
  16. Potioner's Trove 25 %+24.8 %
  17. Spellbook Seeker 25 %+24.7 %
  18. Landscape Painter 25 %+24.7 %
  19. Diary of Dreams 25 %+24.5 %
  20. Ominous Seas 36 %+24.3 %
  21. Procrastinate 25 %+24.3 %
  22. Muse Seeker 25 %+24.3 %
  23. Noggle the Mind 25 %+24.0 %
  24. Flitterwing Nuisance 25 %+23.5 %
  25. Exhibition Tidecaller 25 %+22.7 %
  26. Reconnaissance Mission 29 %+21.8 %
  27. Mathemagics 25 %+21.7 %
  28. Flow State 25 %+21.6 %
  29. Locked in the Cemetery 21 %+21.4 %
  30. Hampering Snare 21 %+21.4 %
  31. Windcaller Aven 21 %+21.4 %
  32. Psychic Pickpocket 21 %+21.3 %
  33. Spell Blast 21 %+21.3 %
  34. Marauding Brinefang 21 %+21.2 %
  35. Lay Claim 21 %+21.2 %
  36. Aquatic Alchemist 21 %+21.2 %
  37. Mage's Guile 21 %+21.2 %
  38. Countervailing Winds 21 %+21.0 %
  39. Censor 21 %+20.9 %
  40. Scour for Scrap 29 %+20.9 %
  41. Wisdom of Ages 25 %+20.9 %
  42. Curator of Mysteries 21 %+20.9 %
  43. Circular Logic 21 %+20.8 %
  44. Timestream Navigator 21 %+20.6 %
  45. Ash Barrens 21 %+20.2 %
  46. Rhet-Tomb Mystic 20 %+19.8 %
  47. Scrounging Skyray 20 %+19.7 %
  48. Halimar Depths 29 %+19.2 %
  49. Winternight Stories 20 %+18.8 %
  50. Refute 23 %+17.8 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Island 100 %+6.2 %
  2. Mystic Sanctuary 57 %+7.3 %
  3. Banishing Betrayal 50 %+49.1 %
  4. Chase Inspiration 50 %+48.6 %
  5. Hydro-Channeler 50 %+48.0 %
  6. Reliquary Tower 43 %-13.2 %
  7. Mind Stone 36 %+1.5 %
  8. Arcane Signet 36 %-29.0 %
  9. Sol Ring 36 %-48.9 %
  10. Sapphire Medallion 36 %-24.0 %
  11. Ominous Seas 36 %+24.3 %
  12. Thought Vessel 36 %-15.6 %
  13. Wizard Class 29 %+11.2 %
  14. Rapid Hybridization 29 %-6.3 %
  15. Halimar Depths 29 %+19.2 %
  16. Pongify 29 %-12.1 %
  17. Ponder 29 %-0.7 %
  18. Desert of the Mindful 29 %+25.4 %
  19. Rogue's Passage 29 %+12.9 %
  20. Psychosis Crawler 29 %+12.9 %
  21. Neutralize 29 %+27.5 %
  22. Choking Tethers 29 %+28.4 %
  23. Lonely Sandbar 29 %+15.2 %
  24. Scour for Scrap 29 %+20.9 %
  25. Vizier of Tumbling Sands 29 %+25.4 %
  26. Arcane Denial 29 %-8.3 %
  27. Cloud of Faeries 29 %+24.8 %
  28. Reconnaissance Mission 29 %+21.8 %
  29. Muse Seeker 25 %+24.3 %
  30. Exhibition Tidecaller 25 %+22.7 %
  31. Rancorous Archaic 25 %+25.0 %
  32. Deluge Virtuoso 25 %+24.8 %
  33. Potioner's Trove 25 %+24.8 %
  34. Abundant Countryside 25 %+24.8 %
  35. Muse's Encouragement 25 %+24.9 %
  36. Run Behind 25 %+24.8 %
  37. Flow State 25 %+21.6 %
  38. Diary of Dreams 25 %+24.5 %
  39. Noggle the Mind 25 %+24.0 %
  40. Mathemagics 25 %+21.7 %
  41. Biblioplex Tomekeeper 25 %+25.0 %
  42. Procrastinate 25 %+24.3 %
  43. Landscape Painter 25 %+24.7 %
  44. Textbook Tabulator 25 %+24.9 %
  45. Spellbook Seeker 25 %+24.7 %
  46. Flitterwing Nuisance 25 %+23.5 %
  47. Wisdom of Ages 25 %+20.9 %
  48. Refute 23 %+17.8 %
  49. Circular Logic 21 %+20.8 %
  50. Spell Blast 21 %+21.3 %

Format legality

Rulings

  • 2020-11-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2020-11-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • 2020-11-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • 2020-11-10

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

  • 2020-11-10

    Once a creature with toughness 2 or less has blocked this creature, changing the toughness of the blocking creature won't cause this creature to become unblocked.

  • 2020-11-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  • 2020-11-10

    The middle ability can't target cards that were discarded on previous turns or put into the graveyard from a library on previous turns.

  • 2020-11-10

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  • 2020-11-10

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

An unhandled error has occurred. Reload 🗙

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.