Urza's 99
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Taii Wakeen, Perfect Shot
USD $0.26
USD foil $0.34
EUR €0.16
MTGO 0.02 tix

Taii Wakeen, Perfect Shot

{R}{W}

Legendary Creature — Human Mercenary

Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.

{X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.

"You'd best keep yourself out of my sights."

2 / 3

Set
Outlaws of Thunder Junction (OTJ #234)
Rarity
Rare
Mana value
2
Released
2024-04-19
Artist
David Auden Nash
EDHREC rank
#8,608
Colour identity
{R}{W}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.44
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos 16

Taii Wakeen, Perfect Shot+Boros Reckoner+Chain of Plasma
{R}{W}
Infinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damageNear-infinite magecraft triggers
Taii Wakeen, Perfect Shot+Spitemare+Chain of Plasma
{R}{W}
Infinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damageNear-infinite magecraft triggers
Taii Wakeen, Perfect Shot+Screaming Nemesis+Chain of Plasma
{R}{W}
Infinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damageNear-infinite magecraft triggers
Taii Wakeen, Perfect Shot+Ill-Tempered Loner // Howlpack Avenger+Chain of Plasma
{R}{W}
Infinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damageNear-infinite magecraft triggers
Taii Wakeen, Perfect Shot+Truefire Captain+Chain of Plasma
{R}{W}
Infinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damageNear-infinite magecraft triggers
Toralf, God of Fury // Toralf's Hammer+Deathless Angel+Taii Wakeen, Perfect Shot
{R}{W}
Infinite damage to one opponent
Vigor+Walking Ballista+Taii Wakeen, Perfect Shot
{R}{G}{W}
Infinite +1/+1 counters on creatures you controlInfinite damage
Vigor+Triskelion+Taii Wakeen, Perfect Shot
{R}{G}{W}
Infinite +1/+1 counters on creatures you controlInfinite damage
Anti-Venom, Horrifying Healer+Agatha's Soul Cauldron+Deathbringer Thoctar+Taii Wakeen, Perfect Shot
{R}{W}{B}
Infinite +1/+1 counters on a creatureInfinite damage
Smaug the Impenetrable+Street Urchin+Taii Wakeen, Perfect Shot
{R}{W}{B}
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite damageInfinite Treasure tokens
Taii Wakeen, Perfect Shot+Stuffy Doll+Mind Over Matter
{U}{R}{W}
Near-infinite damage to one opponentNear-infinite draw triggersNear-infinite lootingNear-infinite self-discard triggers
Vigor+Deathbringer Thoctar+Taii Wakeen, Perfect Shot
{B}{R}{G}{W}
Infinite +1/+1 counters on creatures you controlInfinite damage
Walking Ballista+Unspeakable Symbol+Taii Wakeen, Perfect Shot
{R}{W}{B}
Infinite +1/+1 counters on a creatureInfinite damageInfinite lifegainInfinite lifegain triggers
Anti-Venom, Horrifying Healer+Agatha's Soul Cauldron+Triskelion+Taii Wakeen, Perfect Shot
{R}{W}
Infinite +1/+1 counters on a creatureInfinite damage
Smaug the Impenetrable+Makeshift Munitions+Taii Wakeen, Perfect Shot
{R}{W}{B}
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite damageInfinite Treasure tokens
Anti-Venom, Horrifying Healer+Agatha's Soul Cauldron+Walking Ballista+Taii Wakeen, Perfect Shot
{R}{W}
Infinite +1/+1 counters on a creatureInfinite damage

All 16 combos.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. End the Festivities 79 %+77.7 %
  2. Tectonic Hazard 78 %+76.1 %
  3. Blazing Volley 68 %+67.2 %
  4. Electrickery 67 %+66.0 %
  5. Lightning Bolt 66 %+55.5 %
  6. Grapeshot 57 %+55.0 %
  7. Heartflame Duelist 56 %+53.7 %
  8. Fiery Confluence 55 %+53.4 %
  9. Thermo-Alchemist 54 %+52.2 %
  10. Spikefield Hazard 52 %+50.9 %
  11. Spikefield Hazard 52 %+50.9 %
  12. Guttersnipe 54 %+48.2 %
  13. Dual Shot 48 %+47.1 %
  14. Firebrand Archer 50 %+47.1 %
  15. Gut Shot 46 %+45.0 %
  16. Coruscation Mage 46 %+44.2 %
  17. Kessig Flamebreather 45 %+43.0 %
  18. Mana Geyser 46 %+41.6 %
  19. Cast into the Fire 42 %+41.3 %
  20. Abrade 53 %+40.5 %
  21. Abraded Bluffs 46 %+40.0 %
  22. Repercussion 41 %+38.8 %
  23. Storm-Kiln Artist 46 %+38.5 %
  24. Electrostatic Field 40 %+38.3 %
  25. Goblin Sharpshooter 38 %+37.6 %
  26. Brash Taunter 42 %+37.0 %
  27. Radiant Scrollwielder 39 %+36.7 %
  28. Smash to Dust 37 %+36.1 %
  29. Forked Bolt 35 %+34.8 %
  30. Lightning Helix 41 %+33.3 %
  31. Unruly Catapult 33 %+32.5 %
  32. Zirda, the Dawnwaker 36 %+32.5 %
  33. Shock 34 %+32.5 %
  34. Forbidden Orchard 34 %+32.2 %
  35. Fiery Inscription 32 %+30.1 %
  36. Twin Bolt 30 %+29.9 %
  37. Neheb, the Eternal 32 %+29.5 %
  38. Scouring Sands 30 %+29.5 %
  39. Shivan Gorge 30 %+29.3 %
  40. Chandra's Incinerator 31 %+29.3 %
  41. Rip Apart 41 %+29.1 %
  42. Erebor Flamesmith 30 %+28.7 %
  43. Aurelia's Fury 30 %+27.3 %
  44. Pyrokinesis 28 %+27.0 %
  45. Return the Favor 31 %+26.7 %
  46. Urabrask 28 %+26.2 %
  47. Spiteful Banditry 27 %+26.1 %
  48. Seething Song 29 %+26.0 %
  49. Boltwave 28 %+25.9 %
  50. Runaway Steam-Kin 28 %+25.8 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Mountain 98 %+0.3 %
  2. Plains 97 %-1.5 %
  3. Command Tower 86 %-0.2 %
  4. Sol Ring 82 %-3.2 %
  5. End the Festivities 79 %+77.7 %
  6. Arcane Signet 79 %-0.6 %
  7. Tectonic Hazard 78 %+76.1 %
  8. Clifftop Retreat 69 %+2.3 %
  9. Blazing Volley 68 %+67.2 %
  10. Electrickery 67 %+66.0 %
  11. Lightning Bolt 66 %+55.5 %
  12. Grapeshot 57 %+55.0 %
  13. Battlefield Forge 56 %-1.5 %
  14. Heartflame Duelist 56 %+53.7 %
  15. Fiery Confluence 55 %+53.4 %
  16. Thermo-Alchemist 54 %+52.2 %
  17. Guttersnipe 54 %+48.2 %
  18. Boros Charm 54 %+7.0 %
  19. Abrade 53 %+40.5 %
  20. Talisman of Conviction 52 %+1.0 %
  21. Spikefield Hazard 52 %+50.9 %
  22. Spikefield Hazard 52 %+50.9 %
  23. Rugged Prairie 51 %+5.8 %
  24. Firebrand Archer 50 %+47.1 %
  25. Boros Signet 49 %+1.2 %
  26. Furycalm Snarl 49 %+4.7 %
  27. Dual Shot 48 %+47.1 %
  28. Lightning Greaves 48 %+19.0 %
  29. Sacred Foundry 47 %-0.7 %
  30. Coruscation Mage 46 %+44.2 %
  31. Mana Geyser 46 %+41.6 %
  32. Storm-Kiln Artist 46 %+38.5 %
  33. Gut Shot 46 %+45.0 %
  34. Abraded Bluffs 46 %+40.0 %
  35. Kessig Flamebreather 45 %+43.0 %
  36. Swiftfoot Boots 43 %+1.5 %
  37. Cast into the Fire 42 %+41.3 %
  38. Brash Taunter 42 %+37.0 %
  39. Rip Apart 41 %+29.1 %
  40. Spectator Seating 41 %+2.4 %
  41. Lightning Helix 41 %+33.3 %
  42. Repercussion 41 %+38.8 %
  43. Electrostatic Field 40 %+38.3 %
  44. Swords to Plowshares 40 %-26.4 %
  45. Radiant Scrollwielder 39 %+36.7 %
  46. Sundown Pass 39 %-0.8 %
  47. Goblin Sharpshooter 38 %+37.6 %
  48. Reliquary Tower 37 %+18.9 %
  49. Smash to Dust 37 %+36.1 %
  50. Blasphemous Act 37 %+3.5 %

Format legality

Rulings

  • 2024-04-12

    If another effect modifies how much damage a source would deal, including preventing some of it, the player being dealt damage or the controller of the permanent being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, Taii Wakeen’s effect no longer applies.

  • 2024-04-12

    Taii Wakeen’s first ability doesn’t care about any damage already marked on a creature. It just cares about whether the noncombat damage dealt to a creature by a source you control was equal to that creature’s toughness.

  • 2024-04-12

    The additional X damage is dealt by the same source as the original source of damage. The damage isn’t dealt by Taii Wakeen unless Taii Wakeen is the original source of damage.

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