
USD
$15.79
EUR
€13.50
Illusions of Grandeur
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this enchantment enters, you gain 20 life.
When this enchantment leaves the battlefield, you lose 20 life.
Cumulative upkeep
Commander bracket
3
+
Bracket 3 and up — Upgraded
In a two-card combo
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Salt Score
0.31
How much players resent seeing this card. The scale tops out around 3.1.
Combos 4
The Archimandrite+Illusions of Grandeur
Target opponent loses the game
428 decks
Commander Spellbook ↗
Sway of the Stars+Illusions of Grandeur+Fractured Identity
Each opponent loses the gameNear-infinite lifeloss for all playersShuffle all hands, graveyards and permanents on the battlefield into their owner's library
5 decks
Commander Spellbook ↗
Illusions of Grandeur+Fractured Identity+Archfiend of Despair+Calming Verse
Near-infinite lifeloss
0 decks
Commander Spellbook ↗
Illusions of Grandeur+Fractured Identity+Archfiend of Despair+Aether Snap
Near-infinite lifeloss
0 decks
Commander Spellbook ↗
Format legality
Standard
Not legal
Pioneer
Not legal
Modern
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal
Commander
Legal
Oathbreaker
Legal
Duel Commander
Legal
Brawl
Not legal
Standard Brawl
Not legal
Historic
Not legal
Timeless
Not legal
Alchemy
Not legal
Penny
Not legal
Premodern
Legal
PreDH
Legal
Pauper EDH
Not legal
Old School
Not legal
Future
Not legal
Gladiator
Not legal
Rulings
- 2004-10-04
If a player takes control of this card away from you, you do not lose 20 life because the loss of 20 life is a separate ability. That player is now subject to the loss.