
Raphael, the Muscle
Legendary Creature — Mutant Ninja Turtle
Double all damage that creatures you control with counters on them would deal.
When Raphael enters, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.)
4 / 4
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos
Not part of any combo on Commander Spellbook.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Casey Jones, Back Alley Brute
- Raphael's Technique
- Raphael, the Nightwatcher
- The Ooze
- Special Move
- Shellshock
- Tokka & Rahzar, Unsupervised
- Raphael, Ninja Destroyer
- Fast Forward
- Taurean Mauler
- Raphael, Tough Turtle
- Slash, Reptile Rampager
- Hard-Won Jitte
- Raphael, Tag Team Tough
- Thundering Raiju
- Shivan Devastator
- Raphael, Most Attitude
- Inti, Seneschal of the Sun
- Coin of Mastery
- Uncivil Unrest
- Turtle Lair
- Raph's Bravado
- Big Mother Mouser
- Explosive Entry
- War Elemental
- All Will Be One
- Umezawa's Jitte
- Casey & Raph, Hotheads
- Zog, Triceraton Castaway
- Arcade Cabinet
- Bot Bashing Time
- Rumbling Ruin
- Frontline War-Rager
- Improvised Arsenal
- Archetype of Aggression
- Electrostatic Infantry
- Sword of Truth and Justice
- Laelia, the Blade Reforged
- Cool but Rude
- Turtle Van
- Roadkill Rodney
- Casey Jones, Asphalt Hooligan
- Jennika's Technique
- Manhole Missile
- Rockslide Elemental
- First Day of Class
- Casey Jones, Jury-Rig Justiciar
- Arcbound Tracker
- Ashling the Pilgrim
- Goblin War Drums
Most included 50
Highest share of decks running them, distinctive or not.
- Mountain
- Arcane Signet
- Sol Ring
- Casey Jones, Back Alley Brute
- Raphael's Technique
- Blasphemous Act
- Raphael, the Nightwatcher
- Special Move
- The Ooze
- Shellshock
- Tokka & Rahzar, Unsupervised
- Taurean Mauler
- Slash, Reptile Rampager
- Raphael, Ninja Destroyer
- Raphael, Tough Turtle
- Fast Forward
- Hard-Won Jitte
- Rogue's Passage
- Inti, Seneschal of the Sun
- Thundering Raiju
- Chaos Warp
- Raphael, Tag Team Tough
- Shivan Devastator
- Raphael, Most Attitude
- Coin of Mastery
- Ruby Medallion
- The Fire Crystal
- Uncivil Unrest
- Big Mother Mouser
- Turtle Lair
- Raph's Bravado
- Laelia, the Blade Reforged
- War Elemental
- Anger
- Archetype of Aggression
- All Will Be One
- Umezawa's Jitte
- Explosive Entry
- Valakut, the Molten Pinnacle
- Mind Stone
- Casey & Raph, Hotheads
- Zog, Triceraton Castaway
- Improvised Arsenal
- Arcade Cabinet
- Bot Bashing Time
- Cool but Rude
- Abrade
- Goblin War Drums
- Deflecting Swat
- Sword of Truth and Justice
Format legality
Rulings
- 2026-01-27
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
- 2026-01-27
Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
- 2026-01-27
If damage dealt by a creature you control with counters on it is being divided or assigned among multiple permanents and/or players, that damage is divided or assigned before doubling. For example, if you attack with a 5/5 creature with trample and it's blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 4 and 6, respectively.
- 2026-01-27
If other effects modify how much damage a creature you control with counters on it would deal—by preventing some of it, for example—the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects (including Raphael's) apply. If all of the damage is prevented, Raphael's effect no longer applies.
- 2026-01-27
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
- 2026-01-27
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Donatello, the Brains and Splinter, the Mentor are your commanders, your deck may contain cards with blue and/or black in their color identity, but not cards with red, green, or white. (If Leonardo, the Balance is one of your commanders, your deck may contain cards with any color or combination of colors in their color identity, regardless of who your other commander is.)
- 2026-01-27
Mutagen tokens are a kind of predefined token. Each one is a colorless artifact with the artifact subtype Mutagen and the ability "
,
, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery."
- 2026-01-27
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
- 2026-01-27
Some spells and abilities that create Mutagen tokens require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Mutagen token won't be created.
- 2026-01-27
The damage is dealt by the same source as the original source of damage. The doubled damage isn't dealt by Raphael unless he was the original source of damage.
- 2026-01-27
To have two commanders, both must have appropriate partner abilities as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
- 2026-01-27
You can have two commanders if each one has "Partner—Character select." You can't mix and match them with cards that have other partner abilities.