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Kellan, the Fae-Blooded // Birthright Boon
USD foil $11.96

Kellan, the Fae-Blooded

{2}{R}

Legendary Creature — Human Faerie

Double strike

Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan.

2 / 2

Birthright Boon

{1}{W}

Sorcery — Adventure

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Double strike
Set
Wilds of Eldraine Promos (PWOE #230s)
Rarity
Mythic
Mana value
3
Released
2023-09-08
Artist
Anna Steinbauer
EDHREC rank
#3,251
Colour identity
{R}{W}
Finishes
Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.30
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Puresteel Paladin 70 %+53.0 %
  2. Forge Anew 59 %+48.6 %
  3. Sunforger 55 %+41.9 %
  4. Ardenn, Intrepid Archaeologist 43 %+37.4 %
  5. Sigarda's Aid 48 %+36.8 %
  6. Bruenor Battlehammer 47 %+36.8 %
  7. Fighter Class 46 %+35.8 %
  8. Sram, Senior Edificer 54 %+35.7 %
  9. Akiri, Fearless Voyager 45 %+33.8 %
  10. Stoneforge Mystic 40 %+30.0 %
  11. Hammer of Nazahn 38 %+29.2 %
  12. Brass Squire 30 %+27.8 %
  13. Sword of the Animist 44 %+27.5 %
  14. Steelshaper's Gift 39 %+27.5 %
  15. Colossus Hammer 39 %+27.3 %
  16. Buried Ruin 39 %+26.1 %
  17. Danitha Capashen, Paragon 36 %+26.1 %
  18. Axgard Armory 33 %+25.3 %
  19. Open the Armory 38 %+24.8 %
  20. Bureau Headmaster 30 %+24.4 %
  21. Fervent Champion 26 %+24.4 %
  22. Codsworth, Handy Helper 30 %+24.1 %
  23. Leonin Shikari 25 %+24.0 %
  24. Sword of Feast and Famine 32 %+23.0 %
  25. Astor, Bearer of Blades 28 %+22.5 %
  26. Lion Sash 27 %+21.9 %
  27. Masterwork of Ingenuity 28 %+21.9 %
  28. Inventory Management 27 %+21.9 %
  29. Mantle of the Ancients 25 %+21.0 %
  30. Shadowspear 30 %+20.6 %
  31. Mistveil Plains 24 %+19.7 %
  32. Sword of Hearth and Home 25 %+19.2 %
  33. The Reaver Cleaver 30 %+18.8 %
  34. Mask of Memory 26 %+18.6 %
  35. Bloodforged Battle-Axe 26 %+18.3 %
  36. Reprieve 28 %+18.1 %
  37. Blackblade Reforged 28 %+16.7 %
  38. Sword of Fire and Ice 22 %+16.6 %
  39. Andúril, Flame of the West 18 %+16.3 %
  40. All That Glitters 23 %+16.2 %
  41. Rogue's Passage 46 %+15.7 %
  42. Nahiri, Forged in Fury 18 %+15.4 %
  43. Legion Leadership 33 %+15.3 %
  44. Legion Leadership 33 %+15.3 %
  45. Loxodon Warhammer 21 %+15.1 %
  46. Settle the Wreckage 17 %+14.9 %
  47. Sevinne's Reclamation 29 %+14.7 %
  48. Stroke of Midnight 31 %+14.7 %
  49. Sword of Forge and Frontier 18 %+14.7 %
  50. Wyleth, Soul of Steel 18 %+14.7 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Plains 98 %-0.3 %
  2. Mountain 97 %-0.7 %
  3. Command Tower 83 %-2.3 %
  4. Sol Ring 79 %-5.3 %
  5. Arcane Signet 70 %-9.1 %
  6. Puresteel Paladin 70 %+53.0 %
  7. Swords to Plowshares 67 %+0.9 %
  8. Clifftop Retreat 65 %-2.1 %
  9. Battlefield Forge 61 %+2.9 %
  10. Forge Anew 59 %+48.6 %
  11. Path to Exile 57 %-0.6 %
  12. Sunforger 55 %+41.9 %
  13. Swiftfoot Boots 55 %+14.1 %
  14. Sram, Senior Edificer 54 %+35.7 %
  15. Sacred Foundry 51 %+3.5 %
  16. Boros Charm 50 %+3.8 %
  17. Sigarda's Aid 48 %+36.8 %
  18. Bruenor Battlehammer 47 %+36.8 %
  19. Talisman of Conviction 47 %-3.7 %
  20. Rugged Prairie 47 %+1.6 %
  21. Fighter Class 46 %+35.8 %
  22. Rogue's Passage 46 %+15.7 %
  23. Boros Signet 45 %-2.1 %
  24. Akiri, Fearless Voyager 45 %+33.8 %
  25. Sword of the Animist 44 %+27.5 %
  26. Spectator Seating 43 %+4.0 %
  27. Ardenn, Intrepid Archaeologist 43 %+37.4 %
  28. Generous Gift 41 %+12.0 %
  29. Stoneforge Mystic 40 %+30.0 %
  30. Furycalm Snarl 40 %-4.6 %
  31. Sundown Pass 39 %-1.4 %
  32. Buried Ruin 39 %+26.1 %
  33. Steelshaper's Gift 39 %+27.5 %
  34. Colossus Hammer 39 %+27.3 %
  35. Hammer of Nazahn 38 %+29.2 %
  36. Open the Armory 38 %+24.8 %
  37. Danitha Capashen, Paragon 36 %+26.1 %
  38. Chaos Warp 35 %+5.7 %
  39. Arid Mesa 35 %+5.9 %
  40. Axgard Armory 33 %+25.3 %
  41. Legion Leadership 33 %+15.3 %
  42. Legion Leadership 33 %+15.3 %
  43. Boros Garrison 32 %-1.4 %
  44. Sword of Feast and Famine 32 %+23.0 %
  45. Needleverge Pathway 31 %+6.1 %
  46. Blasphemous Act 31 %-2.8 %
  47. Stroke of Midnight 31 %+14.7 %
  48. Deflecting Palm 30 %+11.8 %
  49. Shadowspear 30 %+20.6 %
  50. Brass Squire 30 %+27.8 %

Format legality

Rulings

  • 2023-09-01

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").

  • 2023-09-01

    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

  • 2023-09-01

    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  • 2023-09-01

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

  • 2023-09-01

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

  • 2023-09-01

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

  • 2023-09-01

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  • 2023-09-01

    If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

  • 2023-09-01

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

  • 2023-09-01

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.

  • 2023-09-01

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  • 2023-09-01

    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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