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Melek, Izzet Paragon
USD $0.29
EUR €0.23

Melek, Izzet Paragon

{4}{U}{R}

Legendary Creature — Weird Wizard

Play with the top card of your library revealed.

You may cast instant and sorcery spells from the top of your library.

Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.

2 / 4

Set
Commander 2015 (C15 #227)
Rarity
Rare
Mana value
6
Released
2015-11-13
Artist
Jason Chan
EDHREC rank
#7,427
Colour identity
{R}{U}
Finishes
Nonfoil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.30
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos 2

Melek, Izzet Paragon+Ghostly Flicker+Mystic Sanctuary
{U}{R}
Infinite colored manaInfinite creature ETBInfinite storm count
Melek, Izzet Paragon+Memory Lapse+Storm-Kiln Artist
{U}{R}
Infinite artifact ETBInfinite artifact LTBInfinite magecraft triggersInfinite storm count

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Goblin Electromancer 65 %+38.0 %
  2. Jace's Sanctum 37 %+35.2 %
  3. Twinning Staff 32 %+29.0 %
  4. Telling Time 30 %+28.4 %
  5. Thousand-Year Storm 44 %+28.1 %
  6. Guttersnipe 52 %+27.9 %
  7. Brainstorm 70 %+27.9 %
  8. Epic Experiment 30 %+25.4 %
  9. Seething Song 45 %+24.6 %
  10. Reverberate 28 %+23.5 %
  11. Halimar Depths 26 %+22.8 %
  12. Mana Geyser 45 %+21.0 %
  13. Ral, Storm Conduit 28 %+21.0 %
  14. Sensei's Divining Top 28 %+20.9 %
  15. Increasing Vengeance 23 %+20.8 %
  16. Ponder 57 %+20.7 %
  17. Brainsurge 25 %+20.4 %
  18. Talrand, Sky Summoner 34 %+20.2 %
  19. Serum Visions 35 %+19.7 %
  20. High Tide 23 %+19.2 %
  21. Mystic Sanctuary 45 %+18.0 %
  22. Lightning Bolt 46 %+17.9 %
  23. Izzet Boilerworks 52 %+17.4 %
  24. Izzet Charm 34 %+17.3 %
  25. Swarm Intelligence 20 %+17.2 %
  26. Mystic Retrieval 22 %+17.1 %
  27. Preordain 50 %+16.8 %
  28. Izzet Guildgate 25 %+16.4 %
  29. Primal Amulet 20 %+16.1 %
  30. Baral, Chief of Compliance 24 %+16.1 %
  31. Scroll Rack 17 %+15.5 %
  32. Galvanic Iteration 24 %+15.3 %
  33. Comet Storm 20 %+15.2 %
  34. Young Pyromancer 30 %+15.2 %
  35. Bloodwater Entity 16 %+15.2 %
  36. Evolving Wilds 31 %+14.7 %
  37. Melek, Reforged Researcher 16 %+14.7 %
  38. Expansion // Explosion 20 %+14.6 %
  39. Mizzium Mortars 17 %+14.5 %
  40. Stormcatch Mentor 37 %+14.4 %
  41. Pyromancer's Goggles 17 %+13.6 %
  42. Veyran, Voice of Duality 35 %+13.3 %
  43. Grapeshot 32 %+13.2 %
  44. Temple of Epiphany 51 %+12.9 %
  45. Swiftwater Cliffs 30 %+12.9 %
  46. Narset's Reversal 21 %+12.7 %
  47. Murmuring Mystic 19 %+12.4 %
  48. Fact or Fiction 19 %+12.3 %
  49. Turnabout 14 %+12.2 %
  50. Mystical Tutor 33 %+11.7 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Island 99 %+1.1 %
  2. Mountain 98 %+1.0 %
  3. Sol Ring 76 %-10.6 %
  4. Command Tower 74 %-12.6 %
  5. Brainstorm 70 %+27.9 %
  6. Arcane Signet 67 %-14.8 %
  7. Goblin Electromancer 65 %+38.0 %
  8. Izzet Signet 59 %+4.1 %
  9. Sulfur Falls 57 %-10.0 %
  10. Ponder 57 %+20.7 %
  11. Guttersnipe 52 %+27.9 %
  12. Izzet Boilerworks 52 %+17.4 %
  13. Storm-Kiln Artist 51 %+11.6 %
  14. Temple of Epiphany 51 %+12.9 %
  15. Frantic Search 50 %+8.5 %
  16. Counterspell 50 %-1.9 %
  17. Preordain 50 %+16.8 %
  18. Lightning Bolt 46 %+17.9 %
  19. Reliquary Tower 46 %-2.4 %
  20. Seething Song 45 %+24.6 %
  21. Shivan Reef 45 %-14.9 %
  22. Mystic Sanctuary 45 %+18.0 %
  23. Mana Geyser 45 %+21.0 %
  24. Opt 44 %+10.6 %
  25. Thousand-Year Storm 44 %+28.1 %
  26. Archmage Emeritus 44 %+9.0 %
  27. Steam Vents 42 %-8.1 %
  28. Talisman of Creativity 41 %-12.9 %
  29. Chaos Warp 38 %-2.5 %
  30. Jace's Sanctum 37 %+35.2 %
  31. Stormcatch Mentor 37 %+14.4 %
  32. Blasphemous Act 37 %-1.7 %
  33. Cascade Bluffs 37 %-8.9 %
  34. Serum Visions 35 %+19.7 %
  35. Veyran, Voice of Duality 35 %+13.3 %
  36. Izzet Charm 34 %+17.3 %
  37. Talrand, Sky Summoner 34 %+20.2 %
  38. Snap 33 %+9.8 %
  39. Negate 33 %+1.4 %
  40. Mystical Tutor 33 %+11.7 %
  41. Twinning Staff 32 %+29.0 %
  42. Grapeshot 32 %+13.2 %
  43. Thought Vessel 32 %-3.7 %
  44. Frostboil Snarl 31 %-13.4 %
  45. Evolving Wilds 31 %+14.7 %
  46. Big Score 31 %+4.6 %
  47. Epic Experiment 30 %+25.4 %
  48. Stormcarved Coast 30 %-14.1 %
  49. Vandalblast 30 %+5.6 %
  50. Mizzix's Mastery 30 %+11.1 %

Format legality

Rulings

  • 2013-04-15

    If the spell being copied has an X whose value was determined as it was cast (like Debt to the Deathless has), the copy has the same value of X.

  • 2013-04-15

    If the spell being copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. You can’t choose a different one.

  • 2013-04-15

    If the top card of your library changes while you’re casting a spell, playing a land, or activating an ability, the new top card won’t be revealed until you finish doing so.

  • 2013-04-15

    Instant and sorcery cards with miracle allow a player to cast a card immediately upon drawing it. If you cast a spell this way, you’re casting it from your hand, not your library. Melek’s ability won’t trigger.

  • 2013-04-15

    Melek doesn’t affect the timing rules associated with when you can cast the card. If it’s a sorcery card, you can cast it only during your main phase when the stack is empty.

  • 2013-04-15

    Melek’s last ability will copy any instant or sorcery spell you cast from your library, not just one with targets.

  • 2013-04-15

    The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).

  • 2013-04-15

    The top card of your library isn’t in your hand, so you can’t suspend it, cycle it, discard it, or activate any of its activated abilities.

  • 2013-04-15

    When playing with the top card of your library revealed, if an effect tells you to draw several cards, reveal each one before you draw it.

  • 2013-04-15

    When the last ability resolves, it creates a copy of the spell. You control the copy. That copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger. The copy will then resolve like a normal spell, after players get a chance to cast spells and activate abilities.

  • 2013-04-15

    You still pay all costs for that spell, including additional costs. You may also pay alternative costs, such as overload costs. Although you can’t pay additional costs for the copy that’s created, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too. For example, if a player sacrifices a 3/3 creature to cast Fling, and you copy it, the copy of Fling will also deal 3 damage to its target.

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