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Rattleclaw Mystic
USD foil $2.33

Rattleclaw Mystic

{1}{G}

Creature — Human Shaman

{T}: Add {G}, {U}, or {R}.

Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When this creature is turned face up, add {G}{U}{R}.

2 / 1

Morph
Set
Khans of Tarkir Promos (PKTK #144s)
Rarity
Rare
Mana value
2
Released
2014-09-26
Artist
Tyler Jacobson
EDHREC rank
#6,137
Colour identity
{G}{R}{U}
Finishes
Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.36
How much players resent seeing this card. The scale tops out around 3.1.

Combos 11

Rattleclaw Mystic+Panoptic Projektor+Master of the Veil
{G}{U}{R}
Infinite blue manaInfinite green manaInfinite red mana
Yedora, Grave Gardener+Ashnod's Altar+Rattleclaw Mystic
{G}{U}{R}
Infinite blue manaInfinite colorless manaInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite green manaInfinite landfall triggersInfinite red mana
Yedora, Grave Gardener+Phyrexian Altar+Rattleclaw Mystic
{G}{U}{R}
Infinite colored manaInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite landfall triggers
Yedora, Grave Gardener+Altar of Dementia+Rattleclaw Mystic
{G}{U}{R}
Infinite blue manaInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite green manaInfinite landfall triggersInfinite millInfinite red manaInfinite self-mill
Yedora, Grave Gardener+Rattleclaw Mystic+Skullclamp
{G}{U}{R}
Infinite card drawInfinite draw triggersNear-infinite blue manaNear-infinite creature LTBNear-infinite death triggersNear-infinite green manaNear-infinite landfall triggersNear-infinite red mana
Rattleclaw Mystic+Ixidron+Deadeye Navigator+Training Grounds+Quasiduplicate
{G}{U}{R}
Infinite creature ETBInfinite creature LTBInfinite green manaInfinite red mana
Rattleclaw Mystic+Ixidron+Deadeye Navigator+Heartstone+Cackling Counterpart
{G}{U}{R}
Infinite creature ETBInfinite creature LTBInfinite green manaInfinite red mana
Rattleclaw Mystic+Ixidron+Deadeye Navigator+Heartstone+Quasiduplicate
{G}{U}{R}
Infinite creature ETBInfinite creature LTBInfinite green manaInfinite red mana
Rattleclaw Mystic+Ixidron+Deadeye Navigator+Training Grounds+Cackling Counterpart
{G}{U}{R}
Infinite creature ETBInfinite creature LTBInfinite green manaInfinite red mana
Rattleclaw Mystic+Ixidron+Deadeye Navigator+Heartstone+Croaking Counterpart
{G}{U}{R}
Infinite creature ETBInfinite creature LTBInfinite green manaInfinite red mana
Rattleclaw Mystic+Ixidron+Deadeye Navigator+Training Grounds+Croaking Counterpart
{G}{U}{R}
Infinite creature ETBInfinite creature LTBInfinite green manaInfinite red mana

All 11 combos.

Format legality

Rulings

  • 2014-09-20

    A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.

  • 2014-09-20

    Although turning a face-down creature with morph face up doesn't use the stack, Rattleclaw Mystic's triggered ability does use the stack, and players can respond to that ability. Notably, you can't turn Rattleclaw Mystic face up while casting a spell or activating an ability. You'll need to turn Rattleclaw Mystic face up and have its triggered ability resolve before you can spend that mana.

  • 2014-09-20

    Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

  • 2014-09-20

    At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.

  • 2014-09-20

    Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

  • 2014-09-20

    If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.

  • 2014-09-20

    Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.

  • 2014-09-20

    The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.

  • 2014-09-20

    When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.

  • 2014-09-20

    You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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