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High Ground
USD $0.26
EUR €0.22
MTGO 0.09 tix

High Ground

{W}

Enchantment

Each creature you control can block an additional creature each combat.

In war, as in society, position is everything.

Set
Exodus (EXO #7)
Rarity
Uncommon
Mana value
1
Released
1998-06-15
Artist
rk post
EDHREC rank
#14,743
Colour identity
{W}
Finishes
Nonfoil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.05
How much players resent seeing this card. The scale tops out around 3.1.

Combos

Not part of any combo on Commander Spellbook.

Format legality

Rulings

  • 2007-07-15

    High Ground allows you to make some complicated blocks. For example, if you’re being attacked by three creatures (call them A, B, and C) and you control three creatures (X, Y, and Z), you can have X block A and B, Y block B and C, and Z block just C, among many other possible options. The defending player chooses how each blocking creature’s combat damage will be divided among the creatures it’s blocking.

  • 2007-07-15

    High Ground’s effect is cumulative. If you have a creature that can already block an additional creature, now it can block three creatures.

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