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The Mirari Conjecture
USD $0.28
USD foil $0.85
EUR €0.19
MTGO 0.02 tix

The Mirari Conjecture

{4}{U}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Return target instant card from your graveyard to your hand.

II — Return target sorcery card from your graveyard to your hand.

III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.

Set
Dominaria (DOM #57)
Rarity
Rare
Mana value
5
Released
2018-04-27
Artist
James Arnold
EDHREC rank
#12,780
Colour identity
{U}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.48
How much players resent seeing this card. The scale tops out around 3.1.

Combos 27

Nesting Grounds+The Mirari Conjecture+Time Warp
{U}
Infinite turnsLock
Power Conduit+The Mirari Conjecture+Time Warp
{U}
Infinite turnsLock
Nesting Grounds+The Mirari Conjecture+Temporal Manipulation
{U}
Infinite turnsLock
Power Conduit+The Mirari Conjecture+Temporal Manipulation
{U}
Infinite turnsLock
Chisei, Heart of Oceans+The Mirari Conjecture+Time Warp
{U}
Infinite turnsLock
Chisei, Heart of Oceans+The Mirari Conjecture+Temporal Manipulation
{U}
Infinite turnsLock
Nesting Grounds+The Mirari Conjecture+Capture of Jingzhou
{U}
Infinite turnsLock
Power Conduit+The Mirari Conjecture+Capture of Jingzhou
{U}
Infinite turnsLock
Abdel Adrian, Gorion's Ward+The Mirari Conjecture+Ghostly Flicker
{W}{U}
Infinite blinking of nonland permanentsInfinite creature ETBInfinite creature LTBInfinite creature tokensInfinite magecraft triggersInfinite storm count
Chisei, Heart of Oceans+The Mirari Conjecture+Capture of Jingzhou
{U}
Infinite turnsLock
Quintorius Kand+Flicker+The Mirari Conjecture+Bloodwater Entity
{U}{R}{W}
Infinite creature ETBInfinite creature LTBInfinite damageInfinite lifegainInfinite lifegain triggersInfinite magecraft triggersInfinite storm count
The Mirari Conjecture+Conduit of Worlds+Time Stretch
{G}{U}
Infinite turnsLock
Mythos of Illuna+Radiate+The Mirari Conjecture
{G}{U}{R}
Infinite copies of all permanentsInfinite magecraft triggersInfinite mana permanents on the battlefield can produceInfinite storm countReturn all instant cards from your graveyard to your hand
Quintorius Kand+Flicker+The Mirari Conjecture+Mystic Sanctuary
{U}{R}{W}
Infinite damageInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite magecraft triggersInfinite storm count
The Mirari Conjecture+Brought Back+Temporal Manipulation
{W}{U}
Infinite turnsLock
Rosethorn Acolyte // Seasonal Ritual+Ashnod's Altar+The Mirari Conjecture+Lier, Disciple of the Drowned
{G}{U}
Infinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite magecraft triggersInfinite storm count
The Mirari Conjecture+Faith's Reward+Walk the Aeons+Cursecatcher
{W}{U}
Infinite turnsLock
Quintorius Kand+Flicker+The Mirari Conjecture+Biblioplex Assistant
{U}{R}{W}
Infinite creature ETBInfinite creature LTBInfinite damageInfinite lifegainInfinite lifegain triggersInfinite magecraft triggersInfinite storm count
The Mirari Conjecture+Second Sunrise+Temporal Manipulation+Cursecatcher
{W}{U}
Infinite turnsLock
The Mirari Conjecture+Faith's Reward+Temporal Manipulation+Cursecatcher
{W}{U}
Infinite turnsLock
The Mirari Conjecture+Second Sunrise+Walk the Aeons+Cursecatcher
{W}{U}
Infinite turnsLock
Kiki-Jiki, Mirror Breaker+Blazing Firesinger // Seething Song+Hematite Talisman+The Mirari Conjecture
{U}{R}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite creature tokens with hasteInfinite death triggersInfinite magecraft triggersInfinite red manaInfinite storm count
Quintorius Kand+Flicker+The Mirari Conjecture+Hag Hedge-Mage
{W}{U}{B}{R}{G}
Infinite creature ETBInfinite creature LTBInfinite damageInfinite lifegainInfinite lifegain triggersInfinite magecraft triggersInfinite storm count
Roving Actuator+Displacer Kitten+Pull from Eternity+The Mirari Conjecture
{U}{R}{W}
Infinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite storm count
Quintorius Kand+Flicker+The Mirari Conjecture+Meldweb Curator
{U}{R}{W}
Infinite creature ETBInfinite creature LTBInfinite damageInfinite lifegainInfinite lifegain triggersInfinite magecraft triggersInfinite storm count
Rosethorn Acolyte // Seasonal Ritual+Ashnod's Altar+The Mirari Conjecture+Iroh, Grand Lotus
{G}{U}{R}
Infinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite magecraft triggersInfinite storm count
The Mirari Conjecture+Brought Back+Walk the Aeons
{W}{U}
Infinite turnsLock

All 27 combos.

Format legality

Rulings

  • 2018-04-27

    A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.

  • 2018-04-27

    As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.

  • 2018-04-27

    Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.

  • 2018-04-27

    If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.

  • 2018-04-27

    If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

  • 2018-04-27

    If the spell has damage divided as it was cast (like Fight with Fire does when kicked), the division can’t be changed (although the targets receiving that damage still can).

  • 2018-04-27

    If the spell that’s copied has an X whose value was determined as it was cast (like Jaya’s Immolating Inferno does), the copy will have the same value of X.

  • 2018-04-27

    If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.

  • 2018-04-27

    Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.

  • 2018-04-27

    Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.

  • 2018-04-27

    The Mirari Conjecture’s final chapter ability copies any instant or sorcery spell you cast, not just those with targets.

  • 2018-04-27

    The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.

  • 2018-04-27

    The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.

  • 2018-04-27

    The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).

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