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Rip, Spawn Hunter
USD $0.29
USD foil $0.38
EUR €0.25
MTGO 0.02 tix

Rip, Spawn Hunter

{2}{G}{W}

Legendary Creature — Human Survivor

Survival — At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.

4 / 4

Survival
Set
Duskmourn: House of Horror (DSK #362)
Rarity
Rare
Mana value
4
Released
2024-09-27
Artist
Ashley Mackenzie
EDHREC rank
#10,369
Colour identity
{G}{W}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.21
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Kona, Rescue Beastie 83 %+80.7 %
  2. Wylie Duke, Atiin Hero 75 %+72.1 %
  3. House Cartographer 67 %+66.4 %
  4. Reluctant Role Model 65 %+62.2 %
  5. Parhelion II 62 %+61.1 %
  6. Unidentified Hovership 62 %+60.5 %
  7. Split Up 63 %+59.8 %
  8. Miriam, Herd Whisperer 60 %+59.0 %
  9. Shrewd Storyteller 60 %+58.8 %
  10. Ornery Tumblewagg 59 %+57.1 %
  11. The Wandering Rescuer 58 %+56.9 %
  12. Emmara, Soul of the Accord 60 %+56.6 %
  13. Savior of the Small 57 %+56.3 %
  14. Glimmer Seeker 57 %+56.2 %
  15. Lumbering Worldwagon 57 %+55.0 %
  16. Dazzling Theater // Prop Room 56 %+52.8 %
  17. Seraphic Steed 53 %+51.0 %
  18. Veteran Beastrider 53 %+49.9 %
  19. Springleaf Drum 51 %+48.3 %
  20. Cultivator's Caravan 49 %+48.0 %
  21. Smuggler's Copter 48 %+47.3 %
  22. Lagorin, Soul of Alacria 48 %+46.8 %
  23. Skysovereign, Consul Flagship 47 %+46.3 %
  24. Esika's Chariot 48 %+45.2 %
  25. Tyvar, the Pummeler 46 %+45.1 %
  26. Intrepid Stablemaster 46 %+44.4 %
  27. Caradora, Heart of Alacria 45 %+43.9 %
  28. Enduring Vitality 53 %+43.4 %
  29. Thunderous Velocipede 43 %+41.8 %
  30. Veteran Survivor 41 %+41.0 %
  31. Oviya, Automech Artisan 42 %+40.7 %
  32. Survivors' Encampment 41 %+39.1 %
  33. Adept Watershaper 40 %+38.9 %
  34. Guardian Sunmare 39 %+37.3 %
  35. Reckoner Bankbuster 38 %+37.2 %
  36. Mighty Servant of Leuk-o 37 %+36.0 %
  37. Drumbellower 38 %+35.3 %
  38. Unlicensed Hearse 36 %+34.8 %
  39. Defiant Survivor 35 %+34.8 %
  40. District Mascot 37 %+34.5 %
  41. The Seriema 36 %+34.2 %
  42. Holdout Settlement 36 %+33.7 %
  43. Aerial Surveyor 32 %+32.0 %
  44. Weatherlight 31 %+30.6 %
  45. Harvest Season 35 %+29.8 %
  46. One Last Job 31 %+29.6 %
  47. Saryth, the Viper's Fang 34 %+28.9 %
  48. The Regalia 29 %+28.6 %
  49. Bulwark Ox 30 %+28.1 %
  50. Reaver Titan 28 %+27.9 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Forest 99 %+1.6 %
  2. Plains 99 %+1.7 %
  3. Command Tower 84 %+0.1 %
  4. Kona, Rescue Beastie 83 %+80.7 %
  5. Wylie Duke, Atiin Hero 75 %+72.1 %
  6. Sol Ring 74 %-1.0 %
  7. Canopy Vista 69 %+2.8 %
  8. House Cartographer 67 %+66.4 %
  9. Reluctant Role Model 65 %+62.2 %
  10. Arcane Signet 63 %+6.1 %
  11. Split Up 63 %+59.8 %
  12. Parhelion II 62 %+61.1 %
  13. Unidentified Hovership 62 %+60.5 %
  14. Sunpetal Grove 60 %+3.8 %
  15. Miriam, Herd Whisperer 60 %+59.0 %
  16. Swords to Plowshares 60 %-5.2 %
  17. Shrewd Storyteller 60 %+58.8 %
  18. Emmara, Soul of the Accord 60 %+56.6 %
  19. Ornery Tumblewagg 59 %+57.1 %
  20. The Wandering Rescuer 58 %+56.9 %
  21. Savior of the Small 57 %+56.3 %
  22. Glimmer Seeker 57 %+56.2 %
  23. Lumbering Worldwagon 57 %+55.0 %
  24. Dazzling Theater // Prop Room 56 %+52.8 %
  25. Path to Exile 56 %+1.6 %
  26. Seraphic Steed 53 %+51.0 %
  27. Enduring Vitality 53 %+43.4 %
  28. Veteran Beastrider 53 %+49.9 %
  29. Springleaf Drum 51 %+48.3 %
  30. Cultivator's Caravan 49 %+48.0 %
  31. Smuggler's Copter 48 %+47.3 %
  32. Lagorin, Soul of Alacria 48 %+46.8 %
  33. Esika's Chariot 48 %+45.2 %
  34. Hushwood Verge 48 %+19.9 %
  35. Fortified Village 47 %+2.0 %
  36. Skysovereign, Consul Flagship 47 %+46.3 %
  37. Tyvar, the Pummeler 46 %+45.1 %
  38. Intrepid Stablemaster 46 %+44.4 %
  39. Caradora, Heart of Alacria 45 %+43.9 %
  40. Avacyn's Pilgrim 45 %+9.4 %
  41. Thunderous Velocipede 43 %+41.8 %
  42. Overgrown Farmland 43 %+2.8 %
  43. Oviya, Automech Artisan 42 %+40.7 %
  44. Brushland 42 %+6.2 %
  45. Temple Garden 42 %-4.4 %
  46. Reliquary Tower 41 %+13.2 %
  47. Veteran Survivor 41 %+41.0 %
  48. Survivors' Encampment 41 %+39.1 %
  49. Adept Watershaper 40 %+38.9 %
  50. Guardian Sunmare 39 %+37.3 %

Format legality

Rulings

  • 2024-09-20

    If Rip leaves the battlefield before its ability resolves—and it was still tapped as it left—use its power as it last existed on the battlefield to determine the value of X.

  • 2024-09-20

    If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.

  • 2024-09-20

    If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.

  • 2024-09-20

    If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.

  • 2024-09-20

    Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.

  • 2024-09-20

    The value of X is determined only once, as Rip's ability resolves.

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