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Neheb, the Eternal

Neheb, the Eternal

{3}{R}{R}

Legendary Creature — Zombie Minotaur Warrior

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)

At the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.

4 / 6

Afflict
Set
Amonkhet Remastered (AKR #167)
Rarity
Mythic
Mana value
5
Released
2020-08-13
Artist
Chris Rahn
EDHREC rank
#1,191
Colour identity
{R}
Finishes
Nonfoil
Served from
Local database

Commander bracket

3 +
Bracket 3 and up — Upgraded
In a two-card combo

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.49
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos 1

Neheb, the Eternal+Aggravated Assault
{R}
Infinite combat phasesInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Flame Rift 65 %+61.8 %
  2. Jaya's Immolating Inferno 59 %+55.8 %
  3. Comet Storm 56 %+51.6 %
  4. Crackle with Power 56 %+51.3 %
  5. Fiery Confluence 58 %+50.1 %
  6. Leyline Tyrant 55 %+47.8 %
  7. Heartless Hidetsugu 51 %+46.0 %
  8. Knollspine Dragon 49 %+44.9 %
  9. Boltwave 51 %+44.8 %
  10. Price of Progress 51 %+42.8 %
  11. Guttersnipe 56 %+41.5 %
  12. Tectonic Giant 40 %+36.9 %
  13. Acidic Soil 37 %+34.9 %
  14. Commune with Lava 36 %+32.7 %
  15. Aggravated Assault 41 %+31.8 %
  16. Thermo-Alchemist 38 %+31.5 %
  17. Pyromancer's Goggles 36 %+30.3 %
  18. Earthquake 34 %+30.2 %
  19. Chandra, Torch of Defiance 40 %+29.1 %
  20. Ashling, Flame Dancer 35 %+29.0 %
  21. Electrodominance 34 %+28.2 %
  22. Fiery Emancipation 44 %+28.1 %
  23. Inferno of the Star Mounts 30 %+27.7 %
  24. Grab the Prize 35 %+27.5 %
  25. Torbran, Thane of Red Fell 50 %+27.1 %
  26. Solphim, Mayhem Dominus 41 %+26.8 %
  27. Fanatic of Mogis 34 %+26.4 %
  28. Magus of the Wheel 35 %+25.5 %
  29. Reforge the Soul 33 %+25.4 %
  30. Slagstorm 27 %+25.3 %
  31. Fiery Inscription 31 %+24.8 %
  32. Banefire 27 %+24.2 %
  33. Neheb, Dreadhorde Champion 29 %+24.2 %
  34. Mana Geyser 55 %+23.8 %
  35. Firebrand Archer 32 %+23.6 %
  36. Lightning Greaves 57 %+23.0 %
  37. Reverberate 34 %+22.8 %
  38. Cryptolith Fragment 23 %+22.5 %
  39. Pyrohemia 28 %+22.3 %
  40. Apex of Power 24 %+22.3 %
  41. Seething Song 54 %+22.2 %
  42. Drakuseth, Maw of Flames 30 %+21.7 %
  43. Chandra's Ignition 31 %+21.5 %
  44. Descent into Avernus 32 %+21.1 %
  45. Everflowing Chalice 26 %+20.4 %
  46. Past in Flames 28 %+20.0 %
  47. Kessig Flamebreather 27 %+19.6 %
  48. Rolling Earthquake 21 %+19.5 %
  49. Fall of the Titans 20 %+19.4 %
  50. Faithless Looting 59 %+19.0 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Mountain 94 %-0.4 %
  2. Sol Ring 90 %+5.6 %
  3. Ruby Medallion 72 %+15.1 %
  4. Arcane Signet 65 %+4.7 %
  5. Flame Rift 65 %+61.8 %
  6. Chaos Warp 61 %+0.5 %
  7. Jaya's Immolating Inferno 59 %+55.8 %
  8. Faithless Looting 59 %+19.0 %
  9. Fiery Confluence 58 %+50.1 %
  10. Lightning Greaves 57 %+23.0 %
  11. Crackle with Power 56 %+51.3 %
  12. Comet Storm 56 %+51.6 %
  13. Guttersnipe 56 %+41.5 %
  14. Blasphemous Act 56 %+2.5 %
  15. Mana Geyser 55 %+23.8 %
  16. Leyline Tyrant 55 %+47.8 %
  17. Seething Song 54 %+22.2 %
  18. Boltwave 51 %+44.8 %
  19. Jeska's Will 51 %+15.4 %
  20. Price of Progress 51 %+42.8 %
  21. Lightning Bolt 51 %+14.8 %
  22. Heartless Hidetsugu 51 %+46.0 %
  23. Torbran, Thane of Red Fell 50 %+27.1 %
  24. Knollspine Dragon 49 %+44.9 %
  25. Thrill of Possibility 45 %+12.2 %
  26. Swiftfoot Boots 45 %+5.2 %
  27. Fiery Emancipation 44 %+28.1 %
  28. Vandalblast 43 %+2.4 %
  29. Mind Stone 43 %+11.8 %
  30. Valakut, the Molten Pinnacle 41 %+16.8 %
  31. Solphim, Mayhem Dominus 41 %+26.8 %
  32. Aggravated Assault 41 %+31.8 %
  33. Tectonic Giant 40 %+36.9 %
  34. Chandra, Torch of Defiance 40 %+29.1 %
  35. Thermo-Alchemist 38 %+31.5 %
  36. Acidic Soil 37 %+34.9 %
  37. Pyromancer's Goggles 36 %+30.3 %
  38. Commune with Lava 36 %+32.7 %
  39. Ashling, Flame Dancer 35 %+29.0 %
  40. Grab the Prize 35 %+27.5 %
  41. Magus of the Wheel 35 %+25.5 %
  42. Fanatic of Mogis 34 %+26.4 %
  43. War Room 34 %+4.5 %
  44. Reverberate 34 %+22.8 %
  45. Earthquake 34 %+30.2 %
  46. Electrodominance 34 %+28.2 %
  47. Deflecting Swat 33 %+4.5 %
  48. Reforge the Soul 33 %+25.4 %
  49. Firebrand Archer 32 %+23.6 %
  50. Descent into Avernus 32 %+21.1 %

Format legality

Rulings

  • 2017-07-14

    Afflict causes the defending player to lose life; it's not damage or combat damage.

  • 2017-07-14

    Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won't deal combat damage in time to save that player.

  • 2017-07-14

    Because it triggers at the beginning of a phase, Neheb's last ability isn't a mana ability. It uses the stack and can be countered by effects that interact with triggered abilities, such as that of Nimble Obstructionist.

  • 2017-07-14

    Damage dealt to a player causes that player to lose that much life.

  • 2017-07-14

    If an opponent loses life and subsequently loses the game before your postcombat main phase, Neheb's last ability counts that loss of life.

  • 2017-07-14

    If an opponent loses life but Neheb leaves the battlefield before your postcombat main phase begins, its last ability doesn't trigger.

  • 2017-07-14

    If multiple creatures block a creature with afflict, afflict triggers only once.

  • 2017-07-14

    If you somehow have more than two main phases in a turn, each main phase after your first one is a postcombat main phase, and Neheb's last ability triggers at the beginning of each of them.

  • 2017-07-14

    Neheb's ability checks only how much life opponents lost during the turn, not by how much their life total decreased compared to the start of the turn. For example, if an opponent lost 2 life and then gained 8 life before your postcombat main phase, you'll add {R}{R}.

  • 2017-07-14

    You get a postcombat main phase even if no creatures attacked during a turn. Neheb's last ability will trigger.

  • 2023-07-28

    If a creature is attacking a planeswalker, that planeswalker's controller is the defending player. If a creature is attacking a battle, that battle's protector is the defending player.

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