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Cosima, God of the Voyage // The Omenkeel
USD foil $1.95

Cosima, God of the Voyage

{2}{U}

Legendary Creature — God

At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."

2 / 4

Crew
Set
Kaldheim Promos (PKHM #50s)
Rarity
Rare
Mana value
3
Released
2021-02-05
Artist
Micah Epstein
EDHREC rank
#5,272
Colour identity
{U}
Finishes
Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.25
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. The Indomitable 56 %+53.8 %
  2. Skysovereign, Consul Flagship 52 %+51.0 %
  3. Mech Hangar 50 %+49.1 %
  4. Mobilizer Mech 50 %+49.0 %
  5. Scaretiller 47 %+46.2 %
  6. Smuggler's Copter 47 %+46.2 %
  7. Weatherlight 47 %+46.0 %
  8. Mu Yanling, Wind Rider 46 %+45.7 %
  9. Katsumasa, the Animator 45 %+43.9 %
  10. Walking Atlas 47 %+43.2 %
  11. Imposter Mech 46 %+42.7 %
  12. Thopter Spy Network 50 %+42.1 %
  13. Retreat to Coralhelm 43 %+40.2 %
  14. Nautiloid Ship 40 %+39.4 %
  15. Deluxe Dragster 38 %+37.2 %
  16. Subterranean Schooner 38 %+37.0 %
  17. Reckoner Bankbuster 37 %+36.7 %
  18. Etherium Sculptor 54 %+36.6 %
  19. Cultivator's Caravan 37 %+36.4 %
  20. Surgehacker Mech 37 %+36.2 %
  21. Dreamscape Artist 38 %+35.6 %
  22. Unlicensed Hearse 35 %+34.1 %
  23. Mechtitan Core 34 %+33.2 %
  24. Sai, Master Thopterist 45 %+32.8 %
  25. Deadeye Quartermaster 33 %+32.1 %
  26. Burnished Hart 37 %+32.1 %
  27. Oblivion Sower 32 %+31.9 %
  28. The Regalia 33 %+31.8 %
  29. Raiders' Karve 32 %+31.5 %
  30. Rogue's Passage 47 %+31.1 %
  31. Solemn Simulacrum 51 %+30.1 %
  32. Foundry Inspector 44 %+30.0 %
  33. Terrain Generator 38 %+29.7 %
  34. Engulf the Shore 37 %+29.7 %
  35. Cyberdrive Awakener 35 %+29.1 %
  36. Research Thief 31 %+28.9 %
  37. Mindlink Mech 29 %+28.2 %
  38. Padeem, Consul of Innovation 37 %+27.3 %
  39. Emry, Lurker of the Loch 38 %+26.2 %
  40. Rise and Shine 28 %+25.7 %
  41. Ghirapur Orrery 26 %+25.3 %
  42. Evolving Wilds 28 %+24.1 %
  43. Terramorphic Expanse 27 %+23.4 %
  44. Silent Submersible 23 %+23.0 %
  45. Elven Raft-Steerer 24 %+22.8 %
  46. Myriad Landscape 47 %+22.5 %
  47. Possession Engine 23 %+22.4 %
  48. The Lunar Whale 23 %+22.3 %
  49. PuPu UFO 26 %+22.0 %
  50. Wayfarer's Bauble 39 %+21.9 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Island 90 %-3.3 %
  2. Sol Ring 78 %-7.0 %
  3. The Indomitable 56 %+53.8 %
  4. Reliquary Tower 54 %-1.8 %
  5. Counterspell 54 %-11.7 %
  6. Etherium Sculptor 54 %+36.6 %
  7. Skysovereign, Consul Flagship 52 %+51.0 %
  8. Solemn Simulacrum 51 %+30.1 %
  9. Mech Hangar 50 %+49.1 %
  10. Mobilizer Mech 50 %+49.0 %
  11. Thopter Spy Network 50 %+42.1 %
  12. Walking Atlas 47 %+43.2 %
  13. Smuggler's Copter 47 %+46.2 %
  14. Scaretiller 47 %+46.2 %
  15. Rogue's Passage 47 %+31.1 %
  16. Myriad Landscape 47 %+22.5 %
  17. Weatherlight 47 %+46.0 %
  18. Arcane Signet 47 %-18.1 %
  19. Mu Yanling, Wind Rider 46 %+45.7 %
  20. Imposter Mech 46 %+42.7 %
  21. Sai, Master Thopterist 45 %+32.8 %
  22. Katsumasa, the Animator 45 %+43.9 %
  23. Foundry Inspector 44 %+30.0 %
  24. Retreat to Coralhelm 43 %+40.2 %
  25. Thought Vessel 41 %-9.8 %
  26. Mystic Sanctuary 41 %-8.6 %
  27. Nautiloid Ship 40 %+39.4 %
  28. Wayfarer's Bauble 39 %+21.9 %
  29. Dreamscape Artist 38 %+35.6 %
  30. Pongify 38 %-2.6 %
  31. Emry, Lurker of the Loch 38 %+26.2 %
  32. Deluxe Dragster 38 %+37.2 %
  33. Subterranean Schooner 38 %+37.0 %
  34. Terrain Generator 38 %+29.7 %
  35. Reckoner Bankbuster 37 %+36.7 %
  36. Burnished Hart 37 %+32.1 %
  37. Cultivator's Caravan 37 %+36.4 %
  38. Engulf the Shore 37 %+29.7 %
  39. Sapphire Medallion 37 %-22.9 %
  40. Surgehacker Mech 37 %+36.2 %
  41. Padeem, Consul of Innovation 37 %+27.3 %
  42. Unlicensed Hearse 35 %+34.1 %
  43. Cyberdrive Awakener 35 %+29.1 %
  44. Seat of the Synod 34 %+15.0 %
  45. Reality Shift 34 %+8.1 %
  46. Mechtitan Core 34 %+33.2 %
  47. High Tide 34 %-10.3 %
  48. The Regalia 33 %+31.8 %
  49. Deadeye Quartermaster 33 %+32.1 %
  50. Oblivion Sower 32 %+31.9 %

Format legality

Rulings

  • 2021-02-05

    A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.

  • 2021-02-05

    Cosima's ability triggers only if Cosima is on the battlefield at the beginning of your upkeep, and you may exile Cosima only if it is still on the battlefield as the ability resolves.

  • 2021-02-05

    If a land enters the battlefield under your control while Cosima is exiled and has the added triggered ability, that ability will trigger. As the ability tries to resolve, it will check to see if Cosima is still in exile. If Cosima has left exile before the ability tries to resolve, it won't resolve and none of its effects will happen. This is true even if Cosima returns to exile before that ability tries to resolve.

  • 2021-02-05

    If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.

  • 2021-02-05

    If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.

  • 2021-02-05

    If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.

  • 2021-02-05

    If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.

  • 2021-02-05

    In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.

  • 2021-02-05

    The Omenkeel doesn't allow you to play additional lands during your turn, nor does it allow you to play lands at times you normally can't. In most cases, you'll be able to play only one land from among cards exiled with The Omenkeel during each of your turns.

  • 2021-02-05

    The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.

  • 2021-02-05

    There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.

  • 2021-02-05

    To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.

  • 2021-02-05

    While the triggered ability Cosima gains is resolving, if you don't put a voyage counter on Cosima, you'll immediately return it to the battlefield and draw cards equal to the number of voyage counters Cosima had on it in exile. Players can't respond to this choice, and no player may take actions during this process.

  • 2021-02-05

    You can play lands from among cards exiled with The Omenkeel for as long as they remain exiled, even if The Omenkeel leaves the battlefield or another player gains control of it.

  • 2021-02-05

    You may choose to return Cosima to the battlefield even if it doesn't have any voyage counters on it. If you do, it won't enter with any +1/+1 counters on it and you won't draw any cards.

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