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Everlasting Torment
USD $2.63
EUR €0.81

Everlasting Torment

{2}{B/R}

Enchantment

Players can't gain life.

Damage can't be prevented.

All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

When night fell, the plane itself was scarred.

Set
Commander 2016 (C16 #233)
Rarity
Rare
Mana value
3
Released
2016-11-11
Artist
Richard Kane Ferguson
EDHREC rank
#5,394
Colour identity
{B}{R}
Finishes
Nonfoil
Served from
Local database

Commander bracket

3 +
Bracket 3 and up — Upgraded
In 2 two-card combos

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.35
How much players resent seeing this card. The scale tops out around 3.1.

Combos 3

All Will Be One+Everlasting Torment
{B}{R}
Destroy any number of creatures opponents controlDestroy any number of creatures opponents control whenever you put a counter on a permanent or playerInfinite -1/-1 counters on creatures opponents controlLock
Transcendence+Everlasting Torment
{R}{W}{B}
LockPlayers can't gain lifeYou can't lose the game due to having 0 or less life
Auntie Ool, Cursewretch+Morselhoarder+Words of War+Everlasting Torment
{B}{R}{G}
Infinite colored mana

Format legality

Rulings

  • 2008-05-01

    Effects that replace an event with gaining life (like Words of Worship's effect does) will end up replacing the event with nothing.

  • 2008-05-01

    Effects that would replace gaining life with some other effect won't be able to do anything because it's impossible for players to gain life.

  • 2008-05-01

    If a cost includes life gain (like Invigorate's alternative cost does), that cost can't be paid.

  • 2008-05-01

    If an effect says to set your life total to a certain number, and that number is higher than your current life total, that effect will normally cause you to gain life equal to the difference. With Everlasting Torment on the battlefield, that part of the effect won't do anything. (If the number is lower than your current life total, the effect will work as normal.)

  • 2008-05-01

    Spells and abilities that replace or redirect damage aren't affected by Everlasting Torment's second ability. They'll work as normal.

  • 2008-05-01

    Spells and abilities that would normally cause a player to gain life still resolve, but the life-gain part simply has no effect.

  • 2008-05-01

    The "damage can't be prevented" statement overrides all forms of preventing damage, including protection abilities. Damage prevention spells and abilities can still be cast and played; they just don't do anything.

  • 2008-05-01

    The last ability affects all damage, whether it's dealt by creatures, other permanents, spells, or cards that aren't on the battlefield. Wither works everywhere.

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