
Mogis, God of Slaughter
Legendary Enchantment Creature — God
Indestructible
As long as your devotion to black and red is less than seven, Mogis isn't a creature.
At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.
7 / 5
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos 1
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Painful Quandary
- Sulfuric Vortex
- Underworld Dreams
- Manabarbs
- Spiteful Visions
- Spellshock
- Harsh Mentor
- Havoc Festival
- Dictate of the Twin Gods
- Bloodchief Ascension
- Torbran, Thane of Red Fell
- Loyal Subordinate
- Wound Reflection
- Valgavoth, Harrower of Souls
- Fate Unraveler
- Gray Merchant of Asphodel
- Ankh of Mishra
- Zo-Zu the Punisher
- Solphim, Mayhem Dominus
- Polluted Bonds
- Roiling Vortex
- Heartless Hidetsugu
- Stormfist Crusader
- Fiery Emancipation
- Rampaging Ferocidon
- Fanatic of Mogis
- No Mercy
- Kederekt Parasite
- Kaervek the Merciless
- Kardur, Doomscourge
- Citadel of Pain
- Torment of Hailfire
- Deadly Tempest
- Erebos, God of the Dead
- Rakdos Charm
- The Lord of Pain
- Razorkin Needlehead
- Exquisite Blood
- Indulgent Tormentor
- Sheoldred, the Apocalypse
- Damnation
- Brash Taunter
- Syphon Mind
- Exsanguinate
- Chandra, Awakened Inferno
- Descent into Avernus
- Blasphemous Act
- Furnace of Rath
- Crawlspace
- Ojer Axonil, Deepest Might
Most included 50
Highest share of decks running them, distinctive or not.
- Swamp
- Mountain
- Sol Ring
- Command Tower
- Arcane Signet
- Blasphemous Act
- Dragonskull Summit
- Rakdos Signet
- Smoldering Marsh
- Rakdos Charm
- Painful Quandary
- Talisman of Indulgence
- Terminate
- Underworld Dreams
- Chaos Warp
- Spiteful Visions
- Sulfuric Vortex
- Manabarbs
- Blood Crypt
- Bedevil
- Foreboding Ruins
- Harsh Mentor
- Dark Ritual
- Temple of Malice
- Spellshock
- Bojuka Bog
- Gray Merchant of Asphodel
- Bloodchief Ascension
- Vandalblast
- Kardur, Doomscourge
- Havoc Festival
- Tainted Peak
- Fate Unraveler
- Phyrexian Arena
- Torbran, Thane of Red Fell
- Dictate of the Twin Gods
- Luxury Suite
- Sulfurous Springs
- Wound Reflection
- Solphim, Mayhem Dominus
- Valgavoth, Harrower of Souls
- Stormfist Crusader
- Rakdos Carnarium
- Feed the Swarm
- Haunted Ridge
- Graven Cairns
- Roiling Vortex
- Fellwar Stone
- Loyal Subordinate
- Mind Stone
Format legality
Rulings
- 2013-09-15
Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
- 2013-09-15
If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
- 2013-09-15
Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
- 2013-09-15
Numeric mana symbols (
,
, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
- 2014-02-01
If the player can't sacrifice a creature (usually because they don't control one), Mogis will deal 2 damage to them.
- 2020-01-24
As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
- 2020-01-24
Counters put on a God remain on it while it's not a creature, even if they have no effect.
- 2020-01-24
If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
- 2020-01-24
If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
- 2020-01-24
If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
- 2020-01-24
The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
- 2020-01-24
The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
- 2020-01-24
When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
- 2020-01-24
Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.