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Case of the Shattered Pact
USD $0.21
USD foil $0.28
EUR €0.12
MTGO 0.03 tix

Case of the Shattered Pact

{2}

Enchantment — Case

When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)

Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.

Solved
Set
Murders at Karlov Manor (MKM #1)
Rarity
Uncommon
Mana value
2
Released
2024-02-09
Artist
Peter Polach
EDHREC rank
#11,704
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.00
How much players resent seeing this card. The scale tops out around 3.1.

Combos 2

Pearl-Ear, Imperial Advisor+Cloudstone Curio+Ugin's Mastery+Case of the Shattered Pact
{W}
Infinite storm countPut all basic lands from your library into your hand
Pearl-Ear, Imperial Advisor+Cloudstone Curio+Faceless One+Case of the Shattered Pact
{W}
Infinite creature ETBInfinite creature LTBInfinite storm countPut all basic lands from your library into your hand

Format legality

Rulings

  • 2024-02-02

    "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

  • 2024-02-02

    "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."

  • 2024-02-02

    "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."

  • 2024-02-02

    "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

  • 2024-02-02

    Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

  • 2024-02-02

    Cases don't lose their other abilities when they become solved.

  • 2024-02-02

    Each Case has two special keyword abilities: to solve and solved.

  • 2024-02-02

    Once a Case becomes solved, it stays solved until it leaves the battlefield.

  • 2024-02-02

    The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

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