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Master of the Wild Hunt
USD $2.62
USD foil $10.57
EUR €2.69
MTGO 0.02 tix

Master of the Wild Hunt

{2}{G}{G}

Creature — Human Shaman

At the beginning of your upkeep, create a 2/2 green Wolf creature token.

{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

3 / 3

Set
Magic 2010 (M10 #191)
Rarity
Mythic
Mana value
4
Released
2009-07-17
Artist
Kev Walker
EDHREC rank
#8,782
Colour identity
{G}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.18
How much players resent seeing this card. The scale tops out around 3.1.

Combos 3

Esix, Fractal Bloom+Timestream Navigator+Master of the Wild Hunt
{G}{U}
Infinite turnsLock
Master of the Wild Hunt+Druid's Call+Intruder Alarm+Eldrazi Monument
{G}{U}
Infinite creature ETBInfinite creature tokensInfinite mana creatures you control can produceInfinite untap of creatures
Master of the Wild Hunt+Druid's Call+Intruder Alarm+Avacyn, Angel of Hope
{G}{W}{U}
Infinite creature ETBInfinite creature tokensInfinite mana creatures you control can produceInfinite untap of creatures

Format legality

Rulings

  • 2018-03-16

    All Wolves you control are tapped as part of the activated ability's effect, not as a cost. Players may respond by attempting to tap or untap Wolves, or to create or remove them.

  • 2018-03-16

    If the target creature is an illegal target by the time Master of the Wild Hunt's ability tries to resolve, the ability doesn't resolve. You won't tap your Wolves, and nothing will deal or be dealt damage.

  • 2018-03-16

    Only a Wolf creature tapped as part of the ability's effect can be dealt damage by the target creature.

  • 2018-03-16

    The controller of the target creature doesn't divide that creature's damage as the ability is activated (since the Wolves that will receive that damage aren't targeted), so that player does so as the ability resolves. There is no time to react between the time a Wolf is chosen, the time damage is dealt to it, and the time it's destroyed for having been dealt lethal damage. If you want to put a regeneration shield on one of those Wolves, or target it with a damage-prevention spell, or anything else, you must do so before the ability resolves (and before you know which Wolves will be chosen and how much damage will be dealt to them).

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