
Tekuthal, Inquiry Dominus
Legendary Creature — Phyrexian Horror
Flying
If you would proliferate, proliferate twice instead.
, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. (
can be paid with either
or 2 life.)
3 / 5
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos 24
All 24 combos.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Flux Channeler
- Thrummingbird
- Tezzeret's Gambit
- Experimental Augury
- Karn's Bastion
- Inexorable Tide
- Contentious Plan
- Dreamtide Whale
- Astral Cornucopia
- Serum Snare
- Steady Progress
- Everflowing Chalice
- Reject Imperfection
- Ripples of Potential
- Prologue to Phyresis
- Contagion Engine
- Contagion Clasp
- Guildpact Informant
- Deepglow Skate
- Ichormoon Gauntlet
- Staff of Compleation
- Radstorm
- Viral Drake
- Expansion Algorithm
- Vivisurgeon's Insight
- Fuel for the Cause
- Nesting Grounds
- Replicating Ring
- Lulu, Stern Guardian
- Insight Engine
- As Foretold
- Lux Cannon
- Teferi, Master of Time
- Blighted Agent
- Surge Conductor
- Glistening Sphere
- Mage-Ring Network
- Magistrate's Scepter
- Mesmerizing Dose
- Myojin of Cryptic Dreams
- Darksteel Reactor
- Tamiyo, the Moon Sage
- Tezzeret, Artifice Master
- Saprazzan Skerry
- Teferi, Temporal Archmage
- Empowered Autogenerator
- Narset, Parter of Veils
- Ingenious Prodigy
- Teferi, Temporal Pilgrim
- Malcolm, Alluring Scoundrel
Most included 50
Highest share of decks running them, distinctive or not.
- Island
- Flux Channeler
- Tezzeret's Gambit
- Thrummingbird
- Experimental Augury
- Karn's Bastion
- Inexorable Tide
- Contentious Plan
- Sol Ring
- Everflowing Chalice
- Dreamtide Whale
- Astral Cornucopia
- Serum Snare
- Steady Progress
- Reject Imperfection
- Prologue to Phyresis
- Ripples of Potential
- Contagion Engine
- Contagion Clasp
- Counterspell
- Sapphire Medallion
- Guildpact Informant
- Deepglow Skate
- Arcane Signet
- Ichormoon Gauntlet
- Staff of Compleation
- Radstorm
- Viral Drake
- Expansion Algorithm
- Reliquary Tower
- Mystic Sanctuary
- Vivisurgeon's Insight
- Nesting Grounds
- Fuel for the Cause
- Insight Engine
- Replicating Ring
- Lulu, Stern Guardian
- As Foretold
- Teferi, Master of Time
- Lux Cannon
- Surge Conductor
- Blighted Agent
- Narset, Parter of Veils
- Spark Double
- Glistening Sphere
- Mage-Ring Network
- Chasm Skulker
- Magistrate's Scepter
- Mesmerizing Dose
- Midnight Clock
Format legality
Rulings
- 2023-02-04
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
- 2023-02-04
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
- 2023-02-04
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
- 2023-02-04
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
- 2023-02-04
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
- 2023-02-04
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.