
The Capitoline Triad
Legendary Creature — God Artificer
Those Who Came Before — This spell costs less to cast for each historic card in your graveyard. (Artifacts, legendaries, and Sagas are historic.)
Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."
7 / 7
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos
Not part of any combo on Commander Spellbook.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Millikin
- Perpetual Timepiece
- Collector's Vault
- Threefold Thunderhulk
- Sojourner's Companion
- Matzalantli, the Great Door
- Myr Battlesphere
- Codex Shredder
- The Warring Triad
- Thopter Assembly
- Phyrexian Triniform
- Trading Post
- Metalwork Colossus
- Triplicate Titan
- Conduit Pylons
- Shardless Outlander
- Mesmeric Orb
- Ancient Stone Idol
- Canoptek Scarab Swarm
- Palantír of Orthanc
- Hidden Grotto
- Gallifrey Council Chamber
- Geier Reach Sanitarium
- Mycosynth Golem
- Altar of Dementia
- Sliversmith
- Jhoira's Familiar
- Runaway Boulder
- Mishra's Self-Replicator
- Excalibur, Sword of Eden
- Mirrex
- Ornithopter of Paradise
- Hedron Crawler
- Foundry Inspector
- Rolling Hamsphere
- Ghoulcaller's Bell
- Darksteel Citadel
- Meteor Golem
- Sequestered Stash
- Tocasia's Dig Site
- Hangarback Walker
- Draco
- Fountainport
- Myr Enforcer
- Wurmcoil Engine
- Pentavus
- Urza's Factory
- Mishra's Factory
- Argentum Masticore
- Burnished Hart
Most included 50
Highest share of decks running them, distinctive or not.
- Sol Ring
- Forsaken Monument
- Wastes
- Millikin
- All Is Dust
- Ugin, the Ineffable
- Urza's Power Plant
- Urza's Mine
- Urza's Tower
- Shrine of the Forsaken Gods
- Threefold Thunderhulk
- Myr Battlesphere
- Palladium Myr
- Metalwork Colossus
- Foundry Inspector
- Glaring Fleshraker
- Mind Stone
- Darksteel Citadel
- Null Elemental Blast
- Perpetual Timepiece
- Hedron Archive
- Buried Ruin
- Collector's Vault
- Thran Dynamo
- Mystic Forge
- Sojourner's Companion
- Jhoira's Familiar
- War Room
- Phyrexian Triniform
- Matzalantli, the Great Door
- Geier Reach Sanitarium
- Thopter Assembly
- Solemn Simulacrum
- Ultima, Origin of Oblivion
- Trading Post
- Codex Shredder
- The Warring Triad
- Urza's Cave
- Tomb of the Spirit Dragon
- Ornithopter of Paradise
- Meteor Golem
- Conduit Pylons
- Temple of the False God
- Rogue's Passage
- Warping Wail
- Dreamstone Hedron
- Mycosynth Golem
- Ancient Stone Idol
- Palantír of Orthanc
- Triplicate Titan
Format legality
Rulings
- 2024-07-05
A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.
- 2024-07-05
An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.
- 2024-07-05
Effects that modify a creature’s power and/or toughness without setting it will apply to creatures you control no matter when they started to take effect. The same is true for counters that change a creature’s power and/or toughness.
- 2024-07-05
If a card in your graveyard has
in its mana cost, X is 0 for the purpose of determining its mana value.
- 2024-07-05
Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a card with the legendary supertype, the artifact card type, or the Saga subtype.
- 2024-07-05
Once you announce you’re casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can’t try to remove historic cards from your graveyard.
- 2024-07-05
Once you determine the cost to cast The Capitoline Triad, you may activate mana abilities to pay that cost. If the number of historic cards in your graveyard changes while activating mana abilities, the cost to cast The Capitoline Triad remains what you previously determined.
- 2024-07-05
Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
- 2024-07-05
The Capitoline Triad’s mana value doesn’t change no matter how many historic cards are in your graveyard.
- 2024-07-05
The ability of the emblem created by The Capitoline Triad overwrites all previous effects that set the power and toughness of creatures you control to specific values. Other effects that set these characteristics to specific values that start to apply after the emblem is created will overwrite this effect.
- 2024-07-05
The first step of casting a spell is to move it to the stack. If this causes the number of historic cards in your graveyard to change (probably because you are casting The Capitoline Triad from your graveyard), that new number will be used to determine the cost reduction.