Urza's 99
← Back
The Capitoline Triad
USD $3.07
USD foil $4.26
EUR €4.04
MTGO 0.02 tix

The Capitoline Triad

{10}

Legendary Creature — God Artificer

Those Who Came Before — This spell costs {1} less to cast for each historic card in your graveyard. (Artifacts, legendaries, and Sagas are historic.)

Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."

7 / 7

Those Who Came Before
Set
Assassin's Creed (ACR #117)
Rarity
Mythic
Mana value
10
Released
2024-07-05
Artist
John Stanko
EDHREC rank
#7,379
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.43
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Millikin 84 %+78.0 %
  2. Perpetual Timepiece 72 %+68.5 %
  3. Collector's Vault 70 %+62.9 %
  4. Threefold Thunderhulk 78 %+62.6 %
  5. Sojourner's Companion 68 %+61.0 %
  6. Matzalantli, the Great Door 63 %+58.9 %
  7. Myr Battlesphere 77 %+58.2 %
  8. Codex Shredder 60 %+55.3 %
  9. The Warring Triad 59 %+55.2 %
  10. Thopter Assembly 62 %+54.4 %
  11. Phyrexian Triniform 64 %+53.8 %
  12. Trading Post 60 %+49.4 %
  13. Metalwork Colossus 76 %+48.0 %
  14. Triplicate Titan 50 %+42.6 %
  15. Conduit Pylons 54 %+41.3 %
  16. Shardless Outlander 42 %+40.2 %
  17. Mesmeric Orb 41 %+39.0 %
  18. Ancient Stone Idol 51 %+38.5 %
  19. Canoptek Scarab Swarm 43 %+38.1 %
  20. Palantír of Orthanc 51 %+37.5 %
  21. Hidden Grotto 49 %+36.6 %
  22. Gallifrey Council Chamber 41 %+35.8 %
  23. Geier Reach Sanitarium 63 %+35.7 %
  24. Mycosynth Golem 51 %+34.2 %
  25. Altar of Dementia 37 %+34.2 %
  26. Sliversmith 34 %+32.8 %
  27. Jhoira's Familiar 66 %+30.7 %
  28. Runaway Boulder 30 %+28.2 %
  29. Mishra's Self-Replicator 33 %+27.4 %
  30. Excalibur, Sword of Eden 39 %+27.2 %
  31. Mirrex 35 %+26.2 %
  32. Ornithopter of Paradise 55 %+25.9 %
  33. Hedron Crawler 47 %+25.7 %
  34. Foundry Inspector 76 %+25.2 %
  35. Rolling Hamsphere 27 %+24.3 %
  36. Ghoulcaller's Bell 25 %+24.0 %
  37. Darksteel Citadel 73 %+23.4 %
  38. Meteor Golem 54 %+23.3 %
  39. Sequestered Stash 27 %+23.3 %
  40. Tocasia's Dig Site 27 %+22.1 %
  41. Hangarback Walker 40 %+21.7 %
  42. Draco 23 %+21.4 %
  43. Fountainport 32 %+21.2 %
  44. Myr Enforcer 26 %+20.9 %
  45. Wurmcoil Engine 38 %+20.5 %
  46. Pentavus 25 %+20.5 %
  47. Urza's Factory 48 %+20.5 %
  48. Mishra's Factory 30 %+20.4 %
  49. Argentum Masticore 22 %+20.2 %
  50. Burnished Hart 46 %+20.1 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Sol Ring 91 %-3.5 %
  2. Forsaken Monument 86 %-2.0 %
  3. Wastes 86 %+0.7 %
  4. Millikin 84 %+78.0 %
  5. All Is Dust 81 %-4.3 %
  6. Ugin, the Ineffable 81 %+7.3 %
  7. Urza's Power Plant 79 %-5.0 %
  8. Urza's Mine 79 %-5.1 %
  9. Urza's Tower 78 %-5.3 %
  10. Shrine of the Forsaken Gods 78 %+3.1 %
  11. Threefold Thunderhulk 78 %+62.6 %
  12. Myr Battlesphere 77 %+58.2 %
  13. Palladium Myr 77 %+6.9 %
  14. Metalwork Colossus 76 %+48.0 %
  15. Foundry Inspector 76 %+25.2 %
  16. Glaring Fleshraker 75 %+15.5 %
  17. Mind Stone 74 %+5.3 %
  18. Darksteel Citadel 73 %+23.4 %
  19. Null Elemental Blast 72 %+8.4 %
  20. Perpetual Timepiece 72 %+68.5 %
  21. Hedron Archive 71 %+6.2 %
  22. Buried Ruin 70 %+15.9 %
  23. Collector's Vault 70 %+62.9 %
  24. Thran Dynamo 70 %-9.4 %
  25. Mystic Forge 69 %-5.1 %
  26. Sojourner's Companion 68 %+61.0 %
  27. Jhoira's Familiar 66 %+30.7 %
  28. War Room 66 %-0.2 %
  29. Phyrexian Triniform 64 %+53.8 %
  30. Matzalantli, the Great Door 63 %+58.9 %
  31. Geier Reach Sanitarium 63 %+35.7 %
  32. Thopter Assembly 62 %+54.4 %
  33. Solemn Simulacrum 62 %+9.7 %
  34. Ultima, Origin of Oblivion 61 %+19.8 %
  35. Trading Post 60 %+49.4 %
  36. Codex Shredder 60 %+55.3 %
  37. The Warring Triad 59 %+55.2 %
  38. Urza's Cave 58 %+5.2 %
  39. Tomb of the Spirit Dragon 57 %+1.4 %
  40. Ornithopter of Paradise 55 %+25.9 %
  41. Meteor Golem 54 %+23.3 %
  42. Conduit Pylons 54 %+41.3 %
  43. Temple of the False God 53 %-1.6 %
  44. Rogue's Passage 53 %-9.0 %
  45. Warping Wail 52 %-5.7 %
  46. Dreamstone Hedron 51 %+11.2 %
  47. Mycosynth Golem 51 %+34.2 %
  48. Ancient Stone Idol 51 %+38.5 %
  49. Palantír of Orthanc 51 %+37.5 %
  50. Triplicate Titan 50 %+42.6 %

Format legality

Rulings

  • 2024-07-05

    A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.

  • 2024-07-05

    An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.

  • 2024-07-05

    Effects that modify a creature’s power and/or toughness without setting it will apply to creatures you control no matter when they started to take effect. The same is true for counters that change a creature’s power and/or toughness.

  • 2024-07-05

    If a card in your graveyard has {X} in its mana cost, X is 0 for the purpose of determining its mana value.

  • 2024-07-05

    Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a card with the legendary supertype, the artifact card type, or the Saga subtype.

  • 2024-07-05

    Once you announce you’re casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can’t try to remove historic cards from your graveyard.

  • 2024-07-05

    Once you determine the cost to cast The Capitoline Triad, you may activate mana abilities to pay that cost. If the number of historic cards in your graveyard changes while activating mana abilities, the cost to cast The Capitoline Triad remains what you previously determined.

  • 2024-07-05

    Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

  • 2024-07-05

    The Capitoline Triad’s mana value doesn’t change no matter how many historic cards are in your graveyard.

  • 2024-07-05

    The ability of the emblem created by The Capitoline Triad overwrites all previous effects that set the power and toughness of creatures you control to specific values. Other effects that set these characteristics to specific values that start to apply after the emblem is created will overwrite this effect.

  • 2024-07-05

    The first step of casting a spell is to move it to the stack. If this causes the number of historic cards in your graveyard to change (probably because you are casting The Capitoline Triad from your graveyard), that new number will be used to determine the cost reduction.

An unhandled error has occurred. Reload 🗙

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.