
Rafiq of the Many
Legendary Creature — Human Knight
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains double strike until end of turn.
3 / 3
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos 4
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Finest Hour
- Qasali Pridemage
- Sublime Archangel
- Cathedral of War
- Sovereigns of Lost Alara
- Giltspire Avenger
- Steel of the Godhead
- Battlegrace Angel
- Shield of the Oversoul
- Stoic Angel
- Rancor
- Noble Hierarch
- Silent Arbiter
- Rogue's Passage
- Aqueous Form
- Ethercaste Knight
- Knight of Glory
- Aven Squire
- Angelic Benediction
- Akrasan Squire
- Sigiled Paladin
- Ardent Plea
- Sigil of Valor
- Armadillo Cloak
- Spirit Mantle
- Danitha, New Benalia's Light
- Open the Armory
- Sram, Senior Edificer
- Angelic Exaltation
- Idolized
- Swiftfoot Boots
- Cold-Eyed Selkie
- Frontline Sage
- Staggering Insight
- Rashel, Fist of Torm
- All That Glitters
- Dueling Grounds
- Bear Umbra
- Court Archers
- Mother of Runes
- Favor of the Overbeing
- Kutzil, Malamet Exemplar
- Guardians of Akrasa
- Bant Charm
- Combat Research
- Sighted-Caste Sorcerer
- Behemoth Sledge
- Galea, Kindler of Hope
- Eldrazi Conscription
- Sigarda's Aid
Most included 50
Highest share of decks running them, distinctive or not.
- Plains
- Forest
- Island
- Command Tower
- Finest Hour
- Sol Ring
- Qasali Pridemage
- Noble Hierarch
- Arcane Signet
- Sublime Archangel
- Cathedral of War
- Sovereigns of Lost Alara
- Swords to Plowshares
- Giltspire Avenger
- Steel of the Godhead
- Seaside Citadel
- Swiftfoot Boots
- Rogue's Passage
- Shield of the Oversoul
- Battlegrace Angel
- Path to Exile
- Stoic Angel
- Rancor
- Glacial Fortress
- Sunpetal Grove
- Hallowed Fountain
- Temple Garden
- Hinterland Harbor
- Aqueous Form
- Breeding Pool
- Silent Arbiter
- Farseek
- Ethercaste Knight
- Exotic Orchard
- Spara's Headquarters
- Knight of Glory
- Aven Squire
- Cultivate
- Angelic Benediction
- Counterspell
- Akrasan Squire
- Kutzil, Malamet Exemplar
- Prairie Stream
- Canopy Vista
- Sigiled Paladin
- Birds of Paradise
- Armadillo Cloak
- Ardent Plea
- Sigil of Valor
- Spirit Mantle
Format legality
Rulings
- 2008-10-01
Exalted abilities will resolve before blockers are declared.
- 2008-10-01
Exalted bonuses last until end of turn. If an effect creates an additional combat phase during your turn, a creature that attacked alone during the first combat phase will still have its exalted bonuses in that new phase. If a creature attacks alone during the second combat phase, all your exalted abilities will trigger again.
- 2008-10-01
If you attack with multiple creatures, but then all but one are removed from combat, your exalted abilities won't trigger.
- 2008-10-01
If you declare exactly one creature as an attacker, each exalted ability on each permanent you control (including, perhaps, the attacking creature itself) will trigger. The bonuses are given to the attacking creature, not to the permanent with exalted. Ultimately, the attacking creature will wind up with +1/+1 for each of your exalted abilities.
- 2008-10-01
In a Two-Headed Giant game, a creature "attacks alone" if it's the only creature declared as an attacker by your entire team. If you control that attacking creature, your exalted abilities will trigger but your teammate's exalted abilities won't.
- 2008-10-01
Some effects put creatures onto the battlefield attacking. Since those creatures were never declared as attackers, they're ignored by exalted abilities. They won't cause exalted abilities to trigger. If any exalted abilities have already triggered (because exactly one creature was declared as an attacker), those abilities will resolve as normal even though there may now be multiple attackers.