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Skrelv, Defector Mite
USD foil $14.53

Skrelv, Defector Mite

{W}

Legendary Artifact Creature — Phyrexian Mite

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

Skrelv can't block.

{W/P}, {T}: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ({W/P} can be paid with either {W} or 2 life.)

1 / 1

Toxic
Set
Phyrexia: All Will Be One (ONE #427)
Rarity
Rare
Mana value
1
Released
2023-02-10
Artist
Sidharth Chaturvedi
EDHREC rank
#1,123
Colour identity
{W}
Finishes
Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.48
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Skrelv's Hive 85 %+81.0 %
  2. Jawbone Duelist 78 %+76.3 %
  3. Crawling Chorus 78 %+75.7 %
  4. White Sun's Twilight 80 %+74.7 %
  5. Grateful Apparition 71 %+69.0 %
  6. Norn's Decree 69 %+67.5 %
  7. Metastatic Evangel 72 %+67.3 %
  8. Karn's Bastion 72 %+66.9 %
  9. Infested Fleshcutter 68 %+65.8 %
  10. Charge of the Mites 67 %+65.3 %
  11. Annex Sentry 67 %+64.7 %
  12. Flensing Raptor 65 %+63.6 %
  13. Mite Overseer 64 %+61.6 %
  14. Myr Convert 62 %+60.9 %
  15. Plague Myr 60 %+59.2 %
  16. Mirrex 60 %+57.9 %
  17. Contagion Clasp 59 %+57.4 %
  18. Basilica Shepherd 59 %+56.9 %
  19. Indoctrination Attendant 56 %+54.3 %
  20. Duelist of Deep Faith 55 %+53.7 %
  21. Glistening Sphere 54 %+52.8 %
  22. Throne of Geth 53 %+52.0 %
  23. Norn's Choirmaster 54 %+50.7 %
  24. Prosthetic Injector 49 %+48.7 %
  25. Unbounded Potential 48 %+46.5 %
  26. Lost Leonin 46 %+45.7 %
  27. Phyrexian Censor 48 %+45.4 %
  28. The Seedcore 45 %+44.0 %
  29. Staff of Compleation 46 %+43.6 %
  30. Core Prowler 44 %+43.0 %
  31. Ichorclaw Myr 43 %+42.7 %
  32. Dune Mover 42 %+41.0 %
  33. Patrolling Peacemaker 43 %+40.8 %
  34. Access Tunnel 41 %+39.3 %
  35. Duelist's Heritage 43 %+39.1 %
  36. Priests of Norn 39 %+38.2 %
  37. Filigree Vector 40 %+37.6 %
  38. Compleat Devotion 37 %+36.5 %
  39. Virulent Silencer 36 %+35.8 %
  40. Phyrexian Vindicator 44 %+35.0 %
  41. Grafted Exoskeleton 35 %+33.9 %
  42. Surge Conductor 34 %+33.5 %
  43. Contagion Engine 33 %+32.3 %
  44. Wanderer's Strike 32 %+30.9 %
  45. Manifold Key 32 %+30.7 %
  46. Rogue's Passage 57 %+30.1 %
  47. Mentor of the Meek 47 %+29.3 %
  48. Inkmoth Nexus 29 %+28.4 %
  49. Norn's Wellspring 30 %+28.3 %
  50. Norn's Annex 32 %+28.1 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Plains 97 %+2.8 %
  2. Skrelv's Hive 85 %+81.0 %
  3. White Sun's Twilight 80 %+74.7 %
  4. Swords to Plowshares 78 %+2.9 %
  5. Sol Ring 78 %-5.2 %
  6. Crawling Chorus 78 %+75.7 %
  7. Jawbone Duelist 78 %+76.3 %
  8. Karn's Bastion 72 %+66.9 %
  9. Metastatic Evangel 72 %+67.3 %
  10. Grateful Apparition 71 %+69.0 %
  11. Norn's Decree 69 %+67.5 %
  12. Path to Exile 68 %+1.1 %
  13. Infested Fleshcutter 68 %+65.8 %
  14. Charge of the Mites 67 %+65.3 %
  15. Annex Sentry 67 %+64.7 %
  16. Flensing Raptor 65 %+63.6 %
  17. Mite Overseer 64 %+61.6 %
  18. Myr Convert 62 %+60.9 %
  19. Plague Myr 60 %+59.2 %
  20. Mirrex 60 %+57.9 %
  21. Basilica Shepherd 59 %+56.9 %
  22. Contagion Clasp 59 %+57.4 %
  23. Rogue's Passage 57 %+30.1 %
  24. Indoctrination Attendant 56 %+54.3 %
  25. Duelist of Deep Faith 55 %+53.7 %
  26. Norn's Choirmaster 54 %+50.7 %
  27. Glistening Sphere 54 %+52.8 %
  28. Throne of Geth 53 %+52.0 %
  29. Arcane Signet 53 %-4.6 %
  30. Prosthetic Injector 49 %+48.7 %
  31. Pearl Medallion 49 %-11.5 %
  32. Phyrexian Censor 48 %+45.4 %
  33. Unbounded Potential 48 %+46.5 %
  34. Mentor of the Meek 47 %+29.3 %
  35. Lost Leonin 46 %+45.7 %
  36. Staff of Compleation 46 %+43.6 %
  37. The Seedcore 45 %+44.0 %
  38. Phyrexian Vindicator 44 %+35.0 %
  39. Core Prowler 44 %+43.0 %
  40. Ichorclaw Myr 43 %+42.7 %
  41. Patrolling Peacemaker 43 %+40.8 %
  42. Duelist's Heritage 43 %+39.1 %
  43. Dune Mover 42 %+41.0 %
  44. Access Tunnel 41 %+39.3 %
  45. Welcoming Vampire 41 %+24.0 %
  46. Generous Gift 40 %-1.4 %
  47. Ghostly Prison 40 %+18.6 %
  48. Filigree Vector 40 %+37.6 %
  49. Priests of Norn 39 %+38.2 %
  50. Compleat Devotion 37 %+36.5 %

Format legality

Rulings

  • 2023-02-04

    A player with ten or more poison counters loses the game. This is a state-based action and doesn't use the stack. In other words, it happens immediately and players can't respond to it, just like a player losing the game due to having 0 or less life.

  • 2023-02-04

    Any other effects of that damage, such as life gain from lifelink, still apply.

  • 2023-02-04

    Conversely, replacement effects that apply to the number of counters put on a player can modify the counters placed this way. For example, Vorinclex, Monstrous Raider's last two abilities can apply to counters placed this way.

  • 2023-02-04

    Damage dealt by a creature with toxic grants the same number of counters regardless of how much damage is dealt. Notably, if a replacement effect modifies the damage in some way (such as that of Gratuitous Violence), the number of counters given remains unchanged.

  • 2023-02-04

    If a creature with toxic deals combat damage to a creature or planeswalker, or if it deals noncombat damage, toxic has no effect and no player gets poison counters.

  • 2023-02-04

    Multiple instances of toxic are cumulative. For example, if a creature has toxic 2 and gains toxic 1 due to another effect, combat damage that creature deals to a player will cause that player to get 3 poison counters.

  • 2023-02-04

    Toxic doesn't change the amount of combat damage a creature deals. For example, if a 2/2 creature with toxic 1 deals combat damage to a player, that creature will deal 2 damage. The results of that damage are the player loses 2 life and gets a poison counter.

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