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Shay Cormac
MTGO 0.02 tix

Shay Cormac

{W}{B}

Legendary Creature — Human Knight Rogue

{1}: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.

Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.

Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.

1 / 1

Set
Assassin's Creed (ACR #248)
Rarity
Uncommon
Mana value
2
Released
2024-07-05
Artist
Axel Sauerwald
EDHREC rank
#4,026
Colour identity
{B}{W}
Finishes
Etched
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.57
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos 2

Shay Cormac+Agatha's Soul Cauldron+Walking Ballista
{W}{B}
Destroy all creatures opponents controlDestroy each creature that enters the battlefield under an opponent's controlLock
Shay Cormac+Agatha's Soul Cauldron+Triskelion
{W}{B}
Destroy all creatures opponents controlDestroy each creature that enters the battlefield under an opponent's controlLock

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Royal Assassin 68 %+67.2 %
  2. Bounty Board 66 %+65.0 %
  3. Termination Facilitator 61 %+60.9 %
  4. Go for the Throat 63 %+58.5 %
  5. Killian, Ink Duelist 66 %+56.4 %
  6. Deathbringer Liege 60 %+55.5 %
  7. Bounty Hunter 53 %+53.0 %
  8. Morbid Opportunist 65 %+52.3 %
  9. Chain Assassination 51 %+51.1 %
  10. V.A.T.S. 51 %+50.3 %
  11. Tragic Slip 54 %+49.6 %
  12. Mortify 71 %+49.4 %
  13. Hex 50 %+49.4 %
  14. Kaervek, the Punisher 49 %+48.8 %
  15. Murder 49 %+45.7 %
  16. Bovine Intervention 46 %+44.3 %
  17. General's Enforcer 46 %+43.5 %
  18. Rogue's Passage 59 %+39.6 %
  19. Infernal Grasp 43 %+39.2 %
  20. Feed the Swarm 47 %+39.2 %
  21. Bandit's Haul 38 %+38.0 %
  22. Brotherhood Regalia 40 %+37.7 %
  23. Stroke of Midnight 50 %+37.2 %
  24. Tetzimoc, Primal Death 37 %+37.2 %
  25. Valorous Stance 38 %+36.9 %
  26. Fell 38 %+36.4 %
  27. Mari, the Killing Quill 36 %+35.9 %
  28. Avatar of Woe 36 %+35.7 %
  29. Fateful Absence 37 %+35.6 %
  30. Rattleback Apothecary 35 %+35.0 %
  31. Athreos, Shroud-Veiled 38 %+34.9 %
  32. Haystack 34 %+33.6 %
  33. Vindicate 45 %+32.6 %
  34. Curtains' Call 33 %+32.5 %
  35. Teysa Karlov 47 %+32.4 %
  36. Bastion Protector 35 %+32.1 %
  37. Stirring Hopesinger 35 %+31.8 %
  38. Harvester of Souls 34 %+31.6 %
  39. Swiftfoot Boots 56 %+31.1 %
  40. Unwanted Remake 32 %+30.8 %
  41. Intrepid Hero 29 %+28.9 %
  42. Generous Gift 50 %+28.7 %
  43. Phantom Blade 29 %+28.6 %
  44. Doom Blade 29 %+27.9 %
  45. Vadmir, New Blood 26 %+25.8 %
  46. Giant Killer 25 %+24.7 %
  47. Black Market 31 %+24.6 %
  48. Overkill 26 %+24.5 %
  49. Horobi, Death's Wail 26 %+24.5 %
  50. Graduation Day 25 %+23.3 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Swamp 99 %+1.0 %
  2. Plains 99 %+1.0 %
  3. Command Tower 82 %-4.3 %
  4. Sol Ring 80 %-3.8 %
  5. Arcane Signet 77 %-2.5 %
  6. Mortify 71 %+49.4 %
  7. Royal Assassin 68 %+67.2 %
  8. Killian, Ink Duelist 66 %+56.4 %
  9. Bounty Board 66 %+65.0 %
  10. Isolated Chapel 65 %-2.8 %
  11. Morbid Opportunist 65 %+52.3 %
  12. Go for the Throat 63 %+58.5 %
  13. Termination Facilitator 61 %+60.9 %
  14. Deathbringer Liege 60 %+55.5 %
  15. Rogue's Passage 59 %+39.6 %
  16. Swiftfoot Boots 56 %+31.1 %
  17. Damn 55 %+23.1 %
  18. Tragic Slip 54 %+49.6 %
  19. Tainted Field 53 %+3.7 %
  20. Bounty Hunter 53 %+53.0 %
  21. Chain Assassination 51 %+51.1 %
  22. V.A.T.S. 51 %+50.3 %
  23. Generous Gift 50 %+28.7 %
  24. Hex 50 %+49.4 %
  25. Stroke of Midnight 50 %+37.2 %
  26. Orzhov Signet 49 %-3.1 %
  27. Kaervek, the Punisher 49 %+48.8 %
  28. Murder 49 %+45.7 %
  29. Teysa Karlov 47 %+32.4 %
  30. Feed the Swarm 47 %+39.2 %
  31. Shineshadow Snarl 47 %+4.7 %
  32. Bovine Intervention 46 %+44.3 %
  33. General's Enforcer 46 %+43.5 %
  34. Caves of Koilos 45 %-13.4 %
  35. Vindicate 45 %+32.6 %
  36. Infernal Grasp 43 %+39.2 %
  37. Talisman of Hierarchy 41 %-11.8 %
  38. Temple of Silence 41 %+3.0 %
  39. Bojuka Bog 41 %-3.8 %
  40. Brotherhood Regalia 40 %+37.7 %
  41. Fracture 40 %+19.6 %
  42. Orzhov Basilica 39 %+1.3 %
  43. Bandit's Haul 38 %+38.0 %
  44. Athreos, Shroud-Veiled 38 %+34.9 %
  45. Valorous Stance 38 %+36.9 %
  46. Fell 38 %+36.4 %
  47. Tetzimoc, Primal Death 37 %+37.2 %
  48. Phyrexian Arena 37 %+9.1 %
  49. Godless Shrine 37 %-14.7 %
  50. Fateful Absence 37 %+35.6 %

Format legality

Rulings

  • 2024-07-05

    Because damage remains marked on a creature until damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if Shay Cormac’s first ability resolves later during that turn. This is notably not the case with protection, as protection prevents damage.

  • 2024-07-05

    If a permanent enters the battlefield under an opponent’s control with hexproof, indestructible, protection, shroud, and/or ward after Shay Cormac’s first ability resolves, it won’t lose that ability until you activate Shay Cormac’s first ability again. The same is true if an opponent’s permanent gains one of those abilities after Shay Cormac’s first ability resolves.

  • 2024-07-05

    Shay Cormac’s last ability looks for any bounty counter on a creature, not just one from that Shay Cormac. For example, if players A and B each control a Shay Cormac and player A has put a bounty counter on player C’s creature, both players A and B will put two +1/+1 counters on their respective Shay Cormacs when that creature dies.

  • 2024-07-05

    Shay Cormac’s second ability resolves before the spell or ability that caused it to trigger. It resolves even if that spell or ability is countered.

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