
Shay Cormac
Legendary Creature — Human Knight Rogue
: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.
Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
1 / 1
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos 2
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Royal Assassin
- Bounty Board
- Termination Facilitator
- Go for the Throat
- Killian, Ink Duelist
- Deathbringer Liege
- Bounty Hunter
- Morbid Opportunist
- Chain Assassination
- V.A.T.S.
- Tragic Slip
- Mortify
- Hex
- Kaervek, the Punisher
- Murder
- Bovine Intervention
- General's Enforcer
- Rogue's Passage
- Infernal Grasp
- Feed the Swarm
- Bandit's Haul
- Brotherhood Regalia
- Stroke of Midnight
- Tetzimoc, Primal Death
- Valorous Stance
- Fell
- Mari, the Killing Quill
- Avatar of Woe
- Fateful Absence
- Rattleback Apothecary
- Athreos, Shroud-Veiled
- Haystack
- Vindicate
- Curtains' Call
- Teysa Karlov
- Bastion Protector
- Stirring Hopesinger
- Harvester of Souls
- Swiftfoot Boots
- Unwanted Remake
- Intrepid Hero
- Generous Gift
- Phantom Blade
- Doom Blade
- Vadmir, New Blood
- Giant Killer
- Black Market
- Overkill
- Horobi, Death's Wail
- Graduation Day
Most included 50
Highest share of decks running them, distinctive or not.
- Swamp
- Plains
- Command Tower
- Sol Ring
- Arcane Signet
- Mortify
- Royal Assassin
- Killian, Ink Duelist
- Bounty Board
- Isolated Chapel
- Morbid Opportunist
- Go for the Throat
- Termination Facilitator
- Deathbringer Liege
- Rogue's Passage
- Swiftfoot Boots
- Damn
- Tragic Slip
- Tainted Field
- Bounty Hunter
- Chain Assassination
- V.A.T.S.
- Generous Gift
- Hex
- Stroke of Midnight
- Orzhov Signet
- Kaervek, the Punisher
- Murder
- Teysa Karlov
- Feed the Swarm
- Shineshadow Snarl
- Bovine Intervention
- General's Enforcer
- Caves of Koilos
- Vindicate
- Infernal Grasp
- Talisman of Hierarchy
- Temple of Silence
- Bojuka Bog
- Brotherhood Regalia
- Fracture
- Orzhov Basilica
- Bandit's Haul
- Athreos, Shroud-Veiled
- Valorous Stance
- Fell
- Tetzimoc, Primal Death
- Phyrexian Arena
- Godless Shrine
- Fateful Absence
Format legality
Rulings
- 2024-07-05
Because damage remains marked on a creature until damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if Shay Cormac’s first ability resolves later during that turn. This is notably not the case with protection, as protection prevents damage.
- 2024-07-05
If a permanent enters the battlefield under an opponent’s control with hexproof, indestructible, protection, shroud, and/or ward after Shay Cormac’s first ability resolves, it won’t lose that ability until you activate Shay Cormac’s first ability again. The same is true if an opponent’s permanent gains one of those abilities after Shay Cormac’s first ability resolves.
- 2024-07-05
Shay Cormac’s last ability looks for any bounty counter on a creature, not just one from that Shay Cormac. For example, if players A and B each control a Shay Cormac and player A has put a bounty counter on player C’s creature, both players A and B will put two +1/+1 counters on their respective Shay Cormacs when that creature dies.
- 2024-07-05
Shay Cormac’s second ability resolves before the spell or ability that caused it to trigger. It resolves even if that spell or ability is countered.