Urza's 99
← Back
Cloister Gargoyle
USD $0.24
EUR €0.08

Cloister Gargoyle

{2}{W}

Artifact Creature — Gargoyle

When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)

As long as you've completed a dungeon, this creature gets +3/+0 and has flying.

0 / 4

Venture into the dungeon
Set
The List (PLST #AFR-302)
Rarity
Uncommon
Mana value
3
Released
2021-09-25
Artist
Russ Nicholson
EDHREC rank
#14,066
Colour identity
{W}
Finishes
Nonfoil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.20
How much players resent seeing this card. The scale tops out around 3.1.

Combos 9

Radiant Solar+Sefris of the Hidden Ways+Hostage Taker+Cloister Gargoyle
{W}{U}{B}
Near-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite death triggersNear-infinite lifeloss for all players
Radiant Solar+Sefris of the Hidden Ways+Phantom Steed+Cloister Gargoyle
{W}{U}{B}
Near-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite death triggersNear-infinite lifeloss for all players
Radiant Solar+Sefris of the Hidden Ways+Fiend Hunter+Cloister Gargoyle
{W}{U}{B}
Near-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite death triggersNear-infinite lifeloss for all players
Radiant Solar+Sefris of the Hidden Ways+Werefox Bodyguard+Cloister Gargoyle
{W}{U}{B}
Near-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite death triggersNear-infinite lifeloss for all players
Preston, the Vanisher+Delney, Streetwise Lookout+Sefris of the Hidden Ways+Cloister Gargoyle
{W}{U}{B}
Cast a subset of spells in your libraryNear-infinite +1/+1 countersNear-infinite card drawNear-infinite colored manaNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite creature tokensNear-infinite death triggersNear-infinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifelossNear-infinite lifeloss for all playersNear-infinite Treasure tokensNear-infinite ventures into the dungeonReturn most creature cards from your graveyard onto the battlefield
Radiant Solar+Sefris of the Hidden Ways+Cloister Gargoyle+Mardu Siegebreaker
{W}{U}{B}{R}
Near-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite death triggersNear-infinite lifeloss for all players
Radiant Solar+Sefris of the Hidden Ways+Cloister Gargoyle+All-Fates Stalker
{W}{U}{B}
Near-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite death triggersNear-infinite lifeloss for all players
Radiant Solar+Sefris of the Hidden Ways+Faceless Butcher+Cloister Gargoyle
{W}{U}{B}
Near-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite death triggersNear-infinite lifeloss for all players
Radiant Solar+Sefris of the Hidden Ways+Wormfang Drake+Cloister Gargoyle
{W}{U}{B}
Near-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite death triggersNear-infinite lifeloss for all players

All 9 combos.

Format legality

Rulings

  • 2021-07-23

    A player may only have one dungeon in the command zone at a time.

  • 2021-07-23

    Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

  • 2021-07-23

    Cloister Gargoyle's last ability works even if it wasn't on the battlefield when you completed a dungeon.

  • 2021-07-23

    Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

  • 2021-07-23

    Dungeons are removed from the game as a state-based action.

  • 2021-07-23

    If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

  • 2021-07-23

    Moving into a dungeon room will cause its room ability to trigger.

  • 2021-07-23

    Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

  • 2021-07-23

    The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

  • 2021-07-23

    To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

  • 2021-07-23

    You can only move forward (well, downward) in a dungeon, never backwards or sideways.

An unhandled error has occurred. Reload 🗙

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.