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Bard Class
USD $1.03
USD foil $1.32
EUR €0.81
MTGO 0.02 tix

Bard Class

{R}{G}

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Legendary creatures you control enter with an additional +1/+1 counter on them.

{R}{G}: Level 2

Legendary spells you cast cost {R}{G} less to cast. This effect reduces only the amount of colored mana you pay.

{3}{R}{G}: Level 3

Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.

Set
Adventures in the Forgotten Realms (AFR #217)
Rarity
Rare
Mana value
2
Released
2021-07-23
Artist
Andrew Mar
EDHREC rank
#7,808
Colour identity
{G}{R}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

3 +
Bracket 3 and up — Upgraded
In a two-card combo

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.06
How much players resent seeing this card. The scale tops out around 3.1.

Combos 14

Bard Class+Cloudstone Curio
{R}{G}
Exile your library with the ability to play the exiled cards until end of turnInfinite creature ETBInfinite creature LTBInfinite storm count
Hajar, Loyal Bodyguard+Yomiji, Who Bars the Way+Bard Class
{R}{G}{W}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite power for certain creatures until end of turnInfinite storm count
Ruby, Daring Tracker+Bard Class+Agatha of the Vile Cauldron+Kogla, the Titan Ape
{R}{G}
Exile your library with the ability to play the exiled cards until end of turnInfinite creature ETBInfinite creature LTBInfinite storm count
Ruby, Daring Tracker+Bard Class+Temur Sabertooth+Agatha of the Vile Cauldron
{R}{G}
Exile your library with the ability to play the exiled cards until end of turnInfinite creature ETBInfinite creature LTBInfinite storm count
Cloudstone Curio+Bard Class+Domri, Anarch of Bolas+Wrenn and Six
{R}{G}
Infinite damage
Hajar, Loyal Bodyguard+Enduring Renewal+Bard Class
{R}{G}{W}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite power for certain creatures until end of turnInfinite storm count
Ruby, Daring Tracker+Bard Class+Heartstone+Kogla, the Titan Ape
{R}{G}
Exile your library with the ability to play the exiled cards until end of turnInfinite creature ETBInfinite creature LTBInfinite storm count
Ruby, Daring Tracker+Bard Class+Heartstone+Temur Sabertooth
{R}{G}
Exile your library with the ability to play the exiled cards until end of turnInfinite creature ETBInfinite creature LTBInfinite storm count
Ruby, Daring Tracker+Bard Class+Temur Sabertooth+Biomancer's Familiar
{G}{U}{R}
Exile your library with the ability to play the exiled cards until end of turnInfinite creature ETBInfinite creature LTBInfinite storm count
Ruby, Daring Tracker+Bard Class+Kogla, the Titan Ape+Training Grounds
{G}{U}{R}
Exile your library with the ability to play the exiled cards until end of turnInfinite creature ETBInfinite creature LTBInfinite storm count
Ruby, Daring Tracker+Bard Class+Zirda, the Dawnwaker+Kogla, the Titan Ape
{R}{G}{W}
Exile your library with the ability to play the exiled cards until end of turnInfinite creature ETBInfinite creature LTBInfinite storm count
Ruby, Daring Tracker+Bard Class+Temur Sabertooth+Training Grounds
{G}{U}{R}
Exile your library with the ability to play the exiled cards until end of turnInfinite creature ETBInfinite creature LTBInfinite storm count
Ruby, Daring Tracker+Bard Class+Biomancer's Familiar+Kogla, the Titan Ape
{G}{U}{R}
Exile your library with the ability to play the exiled cards until end of turnInfinite creature ETBInfinite creature LTBInfinite storm count
Ruby, Daring Tracker+Bard Class+Temur Sabertooth+Zirda, the Dawnwaker
{R}{G}{W}
Exile your library with the ability to play the exiled cards until end of turnInfinite creature ETBInfinite creature LTBInfinite storm count

All 14 combos.

Format legality

Rulings

  • 2021-07-23

    Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

  • 2021-07-23

    Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

  • 2021-07-23

    Gaining a level is a normal activated ability. It uses the stack and can be responded to.

  • 2021-07-23

    Gaining a level won't remove abilities that a Class had at a previous level.

  • 2021-07-23

    If you control multiple Bard Classes, legendary creatures you control enter the battlefield with that many additional +1/+1 counters.

  • 2021-07-23

    If you do not play the cards exiled with Bard Classes Level 3 ability on the turn they are exiled, they will remain exiled indefinitely and cannot be played on a later turn.

  • 2021-07-23

    If you exile a modal double-faced card this way, you may cast either face of that card.

  • 2021-07-23

    Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

  • 2021-07-23

    Unlike most abilities that reduce the costs of spells, Bard Class's Level 2 ability cannot be applied to generic mana costs. For example, a spell that costs {2}{G} to cast would instead cost {2} to cast.

  • 2021-07-23

    You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

  • 2021-07-23

    You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

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