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Klothys, God of Destiny
USD $6.15
USD foil $5.16
EUR €4.43

Klothys, God of Destiny

{1}{R}{G}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to red and green is less than seven, Klothys isn't a creature.

At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

4 / 5

Indestructible
Set
Theros Beyond Death Promos (PTHB #220p)
Rarity
Mythic
Mana value
3
Released
2020-01-24
Artist
Magali Villeneuve
EDHREC rank
#5,239
Colour identity
{G}{R}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.60
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Cindervines 64 %+60.8 %
  2. Zhur-Taa Druid 50 %+45.2 %
  3. Roiling Vortex 44 %+43.5 %
  4. Torbran, Thane of Red Fell 44 %+41.8 %
  5. Chandra's Incinerator 41 %+40.5 %
  6. Manabarbs 34 %+33.2 %
  7. Solphim, Mayhem Dominus 36 %+33.0 %
  8. Harsh Mentor 33 %+32.3 %
  9. Valakut Exploration 37 %+31.1 %
  10. Fiery Emancipation 36 %+28.9 %
  11. Sulfuric Vortex 27 %+26.4 %
  12. Wild Growth 42 %+25.9 %
  13. Sanctum Weaver 31 %+25.6 %
  14. Chandra, Torch of Defiance 27 %+25.4 %
  15. Kenrith's Transformation 31 %+24.9 %
  16. Enchantress's Presence 28 %+24.6 %
  17. Mechanized Warfare 26 %+24.6 %
  18. Virtue of Courage 25 %+23.8 %
  19. Spellshock 24 %+23.4 %
  20. Ojer Axonil, Deepest Might 25 %+23.3 %
  21. Faithless Looting 29 %+23.2 %
  22. Utopia Sprawl 35 %+23.1 %
  23. Neheb, the Eternal 24 %+22.9 %
  24. Eidolon of Blossoms 28 %+22.7 %
  25. Razorkin Needlehead 23 %+22.4 %
  26. Ruric Thar, the Unbowed 26 %+21.9 %
  27. Setessan Champion 25 %+21.6 %
  28. Price of Progress 22 %+21.2 %
  29. Dictate of the Twin Gods 22 %+20.5 %
  30. Decimate 42 %+20.3 %
  31. Blasphemous Act 64 %+19.7 %
  32. Destructive Revelry 22 %+19.7 %
  33. Keen Sense 25 %+19.5 %
  34. Cemetery Gatekeeper 20 %+19.3 %
  35. Zo-Zu the Punisher 19 %+19.2 %
  36. Chandra, Awakened Inferno 19 %+19.0 %
  37. Descent into Avernus 22 %+19.0 %
  38. Eternal Witness 34 %+18.7 %
  39. Thrill of Possibility 24 %+18.6 %
  40. Atarka's Command 19 %+17.8 %
  41. City on Fire 24 %+17.6 %
  42. Verduran Enchantress 20 %+17.5 %
  43. Burning Earth 18 %+17.4 %
  44. Shadow in the Warp 21 %+17.3 %
  45. Weaver of Harmony 19 %+17.3 %
  46. Courser of Kruphix 20 %+16.9 %
  47. Lightning Bolt 25 %+16.9 %
  48. Chain Reaction 24 %+16.4 %
  49. Harmonize 32 %+16.3 %
  50. Destiny Spinner 20 %+16.0 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Forest 97 %-0.3 %
  2. Mountain 96 %-0.5 %
  3. Command Tower 72 %-10.9 %
  4. Cindervines 64 %+60.8 %
  5. Blasphemous Act 64 %+19.7 %
  6. Sol Ring 63 %-14.3 %
  7. Cinder Glade 59 %-7.9 %
  8. Beast Within 55 %+3.2 %
  9. Goblin Anarchomancer 55 %+10.5 %
  10. Stomping Ground 53 %+3.2 %
  11. Rootbound Crag 52 %-5.7 %
  12. Zhur-Taa Druid 50 %+45.2 %
  13. Chaos Warp 47 %+5.8 %
  14. Arcane Signet 45 %-15.6 %
  15. Torbran, Thane of Red Fell 44 %+41.8 %
  16. Roiling Vortex 44 %+43.5 %
  17. Wooded Foothills 43 %+9.8 %
  18. Wild Growth 42 %+25.9 %
  19. Decimate 42 %+20.3 %
  20. Chandra's Incinerator 41 %+40.5 %
  21. Cultivate 40 %-8.2 %
  22. Llanowar Elves 40 %+6.6 %
  23. Rockfall Vale 38 %-5.5 %
  24. Valakut Exploration 37 %+31.1 %
  25. Fiery Emancipation 36 %+28.9 %
  26. Solphim, Mayhem Dominus 36 %+33.0 %
  27. Utopia Sprawl 35 %+23.1 %
  28. Rampant Growth 35 %-7.1 %
  29. Eternal Witness 34 %+18.7 %
  30. Birds of Paradise 34 %+4.3 %
  31. Manabarbs 34 %+33.2 %
  32. Evolving Wilds 34 %+9.6 %
  33. Spire Garden 34 %-3.4 %
  34. Karplusan Forest 33 %-8.4 %
  35. Harsh Mentor 33 %+32.3 %
  36. Harmonize 32 %+16.3 %
  37. Heroic Intervention 32 %-6.6 %
  38. Elvish Mystic 32 %+6.9 %
  39. Kenrith's Transformation 31 %+24.9 %
  40. Sanctum Weaver 31 %+25.6 %
  41. Nature's Lore 30 %-7.3 %
  42. Fabled Passage 30 %+14.6 %
  43. Faithless Looting 29 %+23.2 %
  44. Terramorphic Expanse 29 %+11.2 %
  45. Vandalblast 29 %+10.3 %
  46. Sakura-Tribe Elder 29 %+5.9 %
  47. Commercial District 28 %+8.6 %
  48. Sheltered Thicket 28 %+6.5 %
  49. Enchantress's Presence 28 %+24.6 %
  50. Eidolon of Blossoms 28 %+22.7 %

Format legality

Rulings

  • 2020-01-24

    As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won’t be counted when determining this.

  • 2020-01-24

    Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.

  • 2020-01-24

    Counters put on a God remain on it while it’s not a creature, even if they have no effect.

  • 2020-01-24

    Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).

  • 2020-01-24

    If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won’t rejoin combat if it resumes being a creature later during that combat.

  • 2020-01-24

    If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.

  • 2020-01-24

    If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.

  • 2020-01-24

    If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.

  • 2020-01-24

    If the target card in a graveyard is an illegal target by the time Klothys’s last ability tries to resolve, the ability won’t resolve. You won’t add mana, gain life, or deal damage.

  • 2020-01-24

    If you exile a land card that has another card type (such as an artifact land), you add one mana, but you won’t gain life or deal damage.

  • 2020-01-24

    If you exile a nonland card, you gain only 2 life, no matter how many opponents are dealt damage.

  • 2020-01-24

    If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.

  • 2020-01-24

    In a Two-Headed Giant game, Klothys’s last ability causes the opposing team to lose 4 life and you gain 2 life.

  • 2020-01-24

    Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.

  • 2020-01-24

    The abilities of Gods function as long as they’re on the battlefield, regardless of whether they’re creatures.

  • 2020-01-24

    The type-changing ability that can make a God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color. It’s always a creature spell while it’s on the stack.

  • 2020-01-24

    When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.

  • 2020-01-24

    Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.

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