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Gorm the Great
USD $0.47
USD foil $1.50
EUR €0.33
MTGO 0.19 tix

Gorm the Great

{3}{G}

Legendary Creature — Giant Warrior

Partner with Virtus the Veiled (When this creature enters, target player may put Virtus into their hand from their library, then shuffle.)

Vigilance

Gorm must be blocked if able, and Gorm must be blocked by two or more creatures if able.

2 / 7

Partner withVigilancePartner
Set
Battlebond (BBD #8)
Rarity
Rare
Mana value
4
Released
2018-06-08
Artist
Johann Bodin
EDHREC rank
#15,017
Colour identity
{G}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.00
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commanderPartner

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Quietus Spike 67 %+66.3 %
  2. Setessan Training 67 %+65.9 %
  3. Benefactor's Draught 67 %+64.9 %
  4. Hydra's Growth 67 %+60.6 %
  5. Bear Umbra 67 %+56.9 %
  6. Blanchwood Armor 67 %+54.7 %
  7. Hunter's Insight 67 %+54.4 %
  8. Return to Nature 67 %+52.6 %
  9. Gorgon's Head 50 %+49.7 %
  10. Reach for the Sky 50 %+49.6 %
  11. Hunter's Blowgun 50 %+49.5 %
  12. Entish Restoration 67 %+49.1 %
  13. Overwhelming Stampede 67 %+48.5 %
  14. Tamiyo's Safekeeping 67 %+46.8 %
  15. Nature's Claim 67 %+46.6 %
  16. Mind Stone 50 %+46.6 %
  17. Power Fist 50 %+45.9 %
  18. Fireshrieker 50 %+45.6 %
  19. Yavimaya Hollow 50 %+45.3 %
  20. Basilisk Collar 50 %+44.7 %
  21. Sphere Grid 50 %+44.6 %
  22. Bow of Nylea 50 %+44.5 %
  23. Ride the Shoopuf 50 %+44.1 %
  24. Sword of the Animist 50 %+43.7 %
  25. Unnatural Growth 67 %+43.4 %
  26. Ozolith, the Shattered Spire 50 %+42.8 %
  27. The Ozolith 50 %+42.7 %
  28. Blackblade Reforged 50 %+41.3 %
  29. Wild Growth 67 %+40.8 %
  30. Rancor 50 %+40.6 %
  31. Rampant Growth 83 %+40.6 %
  32. Arcane Signet 67 %+38.3 %
  33. Delighted Halfling 50 %+36.2 %
  34. Dragon Sniper 40 %+35.1 %
  35. Swiftfoot Boots 67 %+34.5 %
  36. Utopia Sprawl 50 %+33.5 %
  37. Ohran Frostfang 50 %+33.5 %
  38. Exploration 50 %+33.2 %
  39. Broken Fall 33 %+33.2 %
  40. Gorgon Flail 33 %+33.2 %
  41. Frog Tongue 33 %+33.1 %
  42. Toski, Bearer of Secrets 50 %+33.0 %
  43. Gaea's Embrace 33 %+32.9 %
  44. Infiltration Lens 33 %+32.9 %
  45. Copper Myr 33 %+32.7 %
  46. Fynn, the Fangbearer 33 %+32.4 %
  47. Caustic Caterpillar 33 %+32.3 %
  48. Poison the Blade 33 %+32.1 %
  49. Krosan Grip 50 %+32.0 %
  50. Sword of Truth and Justice 33 %+31.9 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Forest 100 %+3.8 %
  2. Sol Ring 100 %+29.1 %
  3. Rampant Growth 83 %+40.6 %
  4. Llanowar Elves 67 %+13.0 %
  5. Nature's Claim 67 %+46.6 %
  6. Nature's Lore 67 %+28.1 %
  7. Hydra's Growth 67 %+60.6 %
  8. Arcane Signet 67 %+38.3 %
  9. Bear Umbra 67 %+56.9 %
  10. Setessan Training 67 %+65.9 %
  11. Rogue's Passage 67 %+29.9 %
  12. Return to Nature 67 %+52.6 %
  13. Heroic Intervention 67 %+19.2 %
  14. Hunter's Insight 67 %+54.4 %
  15. Cultivate 67 %+15.3 %
  16. Garruk's Uprising 67 %+27.0 %
  17. Swiftfoot Boots 67 %+34.5 %
  18. Wild Growth 67 %+40.8 %
  19. Unnatural Growth 67 %+43.4 %
  20. Beast Within 67 %+9.6 %
  21. Quietus Spike 67 %+66.3 %
  22. Overwhelming Stampede 67 %+48.5 %
  23. Benefactor's Draught 67 %+64.9 %
  24. Tamiyo's Safekeeping 67 %+46.8 %
  25. Kodama's Reach 67 %+29.1 %
  26. Emerald Medallion 67 %+22.3 %
  27. Entish Restoration 67 %+49.1 %
  28. Blanchwood Armor 67 %+54.7 %
  29. Return of the Wildspeaker 67 %+30.5 %
  30. Delighted Halfling 50 %+36.2 %
  31. Fyndhorn Elves 50 %+18.6 %
  32. Ohran Frostfang 50 %+33.5 %
  33. Toski, Bearer of Secrets 50 %+33.0 %
  34. Beast Whisperer 50 %+20.1 %
  35. Arbor Elf 50 %+27.4 %
  36. Snakeskin Veil 50 %+28.9 %
  37. Krosan Grip 50 %+32.0 %
  38. Utopia Sprawl 50 %+33.5 %
  39. Exploration 50 %+33.2 %
  40. Power Fist 50 %+45.9 %
  41. Hunter's Blowgun 50 %+49.5 %
  42. Sword of the Animist 50 %+43.7 %
  43. The Ozolith 50 %+42.7 %
  44. Bow of Nylea 50 %+44.5 %
  45. Gorgon's Head 50 %+49.7 %
  46. Fireshrieker 50 %+45.6 %
  47. Ozolith, the Shattered Spire 50 %+42.8 %
  48. Blackblade Reforged 50 %+41.3 %
  49. Skyshroud Claim 50 %+30.7 %
  50. Rishkar's Expertise 50 %+20.3 %

Format legality

Rulings

  • 2018-06-08

    "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."

  • 2018-06-08

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2018-06-08

    Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

  • 2018-06-08

    If a creature can't block Gorm for any reason (such as being tapped), then it doesn't block. If there's a cost associated with having it block Gorm, the player isn't forced to pay that cost, so it doesn't have to block in that case either. If this means that no creatures block Gorm, Gorm isn't blocked.

  • 2018-06-08

    If only one creature can block Gorm the Great, that creature does so.

  • 2018-06-08

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green.

  • 2018-06-08

    Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.

  • 2018-06-08

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.

  • 2018-06-08

    The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.

  • 2018-06-08

    The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.

  • 2018-06-08

    To have two commanders, both must have the partner ability (featured in the Magic: The Gathering—Commander™ (2016 Edition) set) or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.

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