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Smaug, the Great Calamity // Spew Flame
USD $0.20
USD foil $0.35
EUR €0.06
MTGO 0.01 tix

Smaug, the Great Calamity

{5}{R}{R}

Legendary Creature — Dragon

Flying

"My armor is like tenfold shields, my teeth are swords, my wings a hurricane, and my breath death!"

5 / 5

Spew Flame

{4}{R}

Sorcery — Adventure

Spew Flame deals 5 damage to target creature. (Then exile this card. You may cast the creature later from exile.)

Flying
Set
The Hobbit (HOB #109)
Rarity
Common
Mana value
7
Released
2026-08-14
Artist
Chris Cold
EDHREC rank
#19,199
Colour identity
{R}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.00
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Carnelian Orb of Dragonkind 70 %+67.4 %
  2. Dragonlord's Servant 60 %+57.0 %
  3. Rapacious Dragon 60 %+56.7 %
  4. Molten Exhale 50 %+49.5 %
  5. Dragon's Fire 50 %+48.8 %
  6. Desolation of Smaug 50 %+47.0 %
  7. Sparktongue Dragon 40 %+39.9 %
  8. Flame Sweep 40 %+39.8 %
  9. Fang Dragon 40 %+39.8 %
  10. Burn, Burn, Tree and Fern 40 %+39.3 %
  11. Smaug's Fury 40 %+39.2 %
  12. Fiery Annihilation 40 %+39.1 %
  13. Dragon Tempest 40 %+36.9 %
  14. Seize the Spoils 50 %+36.0 %
  15. Worn Powerstone 40 %+35.5 %
  16. Shivan Fire 30 %+29.9 %
  17. Dragon Breath 30 %+29.7 %
  18. Young Red Dragon 30 %+29.5 %
  19. Roast 30 %+29.4 %
  20. Scorching Dragonfire 30 %+29.3 %
  21. Caldera Pyremaw 30 %+28.8 %
  22. Stormshriek Feral 30 %+28.8 %
  23. Dragon's Desire 30 %+28.5 %
  24. Rite of the Dragoncaller 30 %+28.3 %
  25. Patron of the Arts 30 %+26.9 %
  26. Thrill of Possibility 60 %+26.9 %
  27. Reckless Barbarian 30 %+26.9 %
  28. Dragon's Hoard 30 %+26.8 %
  29. Hedron Archive 30 %+26.6 %
  30. Desert of the Fervent 30 %+26.4 %
  31. City on Fire 40 %+26.0 %
  32. There and Back Again 30 %+25.7 %
  33. Utvara Hellkite 30 %+25.7 %
  34. Valakut, the Molten Pinnacle 50 %+25.6 %
  35. The Misty Mountains Cold 30 %+25.6 %
  36. Unexpected Windfall 50 %+25.2 %
  37. Smoldering Crater 30 %+25.0 %
  38. Everflowing Chalice 30 %+24.6 %
  39. Temur Battle Rage 30 %+24.0 %
  40. Shiny Impetus 30 %+23.6 %
  41. Grab the Prize 30 %+22.3 %
  42. Drakuseth, Maw of Flames 30 %+21.8 %
  43. Scorch the Fields 20 %+20.0 %
  44. Plundering Predator 20 %+19.9 %
  45. Tail Slash 20 %+19.9 %
  46. Molten Blast 20 %+19.9 %
  47. Seismic Monstrosaur 20 %+19.9 %
  48. Amethyst Dragon 20 %+19.8 %
  49. Rorix Bladewing 20 %+19.8 %
  50. Bathe in Dragonfire 20 %+19.8 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Mountain 100 %+5.2 %
  2. Carnelian Orb of Dragonkind 70 %+67.4 %
  3. Rapacious Dragon 60 %+56.7 %
  4. Sol Ring 60 %-24.2 %
  5. Thrill of Possibility 60 %+26.9 %
  6. Dragonlord's Servant 60 %+57.0 %
  7. Arcane Signet 60 %-0.6 %
  8. Unexpected Windfall 50 %+25.2 %
  9. Abrade 50 %+7.8 %
  10. Ruby Medallion 50 %-6.9 %
  11. Mind Stone 50 %+19.1 %
  12. Molten Exhale 50 %+49.5 %
  13. Dragon's Fire 50 %+48.8 %
  14. Valakut, the Molten Pinnacle 50 %+25.6 %
  15. Seize the Spoils 50 %+36.0 %
  16. Desolation of Smaug 50 %+47.0 %
  17. Dragon Tempest 40 %+36.9 %
  18. Fiery Annihilation 40 %+39.1 %
  19. Fang Dragon 40 %+39.8 %
  20. City on Fire 40 %+26.0 %
  21. Sparktongue Dragon 40 %+39.9 %
  22. Smaug's Fury 40 %+39.2 %
  23. Blasphemous Act 40 %-13.4 %
  24. Chaos Warp 40 %-20.9 %
  25. Burn, Burn, Tree and Fern 40 %+39.3 %
  26. Seething Song 40 %+8.0 %
  27. Worn Powerstone 40 %+35.5 %
  28. Flame Sweep 40 %+39.8 %
  29. Caldera Pyremaw 30 %+28.8 %
  30. Utvara Hellkite 30 %+25.7 %
  31. Patron of the Arts 30 %+26.9 %
  32. Young Red Dragon 30 %+29.5 %
  33. Drakuseth, Maw of Flames 30 %+21.8 %
  34. Jeska's Will 30 %-5.6 %
  35. Desert of the Fervent 30 %+26.4 %
  36. Dragon's Desire 30 %+28.5 %
  37. Forgotten Cave 30 %+13.8 %
  38. Spinerock Knoll 30 %+15.7 %
  39. Smoldering Crater 30 %+25.0 %
  40. Fiery Emancipation 30 %+14.1 %
  41. Dragon Breath 30 %+29.7 %
  42. Shiny Impetus 30 %+23.6 %
  43. Grab the Prize 30 %+22.3 %
  44. Mana Geyser 30 %-1.4 %
  45. Roast 30 %+29.4 %
  46. Rite of the Dragoncaller 30 %+28.3 %
  47. There and Back Again 30 %+25.7 %
  48. Shivan Fire 30 %+29.9 %
  49. Demand Answers 30 %+7.1 %
  50. Temur Battle Rage 30 %+24.0 %

Format legality

Rulings

  • 2026-06-29

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Bilbo, Luckwearer is a blue creature card whose mana value is 2. It can't be put into your hand by the effect of Speak Secrets ("Mill four cards, then put an instant or sorcery card from among them into your hand.").

  • 2026-06-29

    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

  • 2026-06-29

    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  • 2026-06-29

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

  • 2026-06-29

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

  • 2026-06-29

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

  • 2026-06-29

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  • 2026-06-29

    If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

  • 2026-06-29

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

  • 2026-06-29

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Gandalf, Party Guest ("At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control."), you could cast Burglar's Plot from your hand without paying its mana cost (provided you control enough legendary Wizards), but not Bilbo, Luckwearer.

  • 2026-06-29

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  • 2026-06-29

    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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