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Buzzard-Wasp Colony
USD $0.18
USD foil $0.26
EUR €0.12
MTGO 0.03 tix

Buzzard-Wasp Colony

{3}{B}

Creature — Bird Insect

Flying

When this creature enters, you may sacrifice an artifact or creature. If you do, draw a card.

Whenever another creature you control dies, if it had counters on it, put its counters on this creature.

What doesn't survive the Si Wong Desert assures that the buzzard-wasps do.

2 / 2

Flying
Set
Avatar: The Last Airbender (TLA #88)
Rarity
Uncommon
Mana value
4
Released
2025-11-21
Artist
Thomas Chamberlain-Keen
EDHREC rank
#15,392
Colour identity
{B}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.00
How much players resent seeing this card. The scale tops out around 3.1.

Combos

Not part of any combo on Commander Spellbook.

Format legality

Rulings

  • 2025-10-02

    Buzzard-Wasp Colony's last ability doesn't cause you to move counters from the creature that died onto it. Rather, you put the same number of each kind of counter the creature had when it died onto Buzzard-Wasp Colony.

  • 2025-10-02

    Buzzard-Wasp Colony's last ability puts all counters that were on the creature that died onto Buzzard-Wasp Colony, not just its +1/+1 counters.

  • 2025-10-02

    If another creature you control has -1/-1 counters on it when it dies, Buzzard-Wasp Colony's ability will include those as well. This may result in Buzzard-Wasp Colony dying.

  • 2025-10-02

    If enough -1/-1 counters are put on a creature you control at the same time to make its toughness 0 or less, Buzzard-Wasp Colony's last ability will see all of the +1/+1 counters it had when it died as well as the -1/-1 counters it had, and an equal number of each of those types of counters (plus any other applicable counters) will be put onto Buzzard-Wasp Colony.

  • 2025-10-02

    You may end up putting the appropriate counters on more than one permanent. For example, if you control two Buzzard-Wasp Colonies when a creature dies, you'll put the appropriate number of each kind of counter onto both of them.

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