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Rise and Shine
USD foil $1.48

Rise and Shine

{1}{U}

Sorcery

Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.

Overload {4}{U}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Overload
Set
Modern Horizons 2 Promos (PMH2 #58s)
Rarity
Rare
Mana value
2
Released
2021-05-06
Artist
Franz Vohwinkel
EDHREC rank
#3,673
Colour identity
{U}
Finishes
Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.24
How much players resent seeing this card. The scale tops out around 3.1.

Combos 66

Basalt Monolith+Rise and Shine+Training Grounds
{U}
Infinite colorless mana
Voltaic Construct+Rise and Shine+Gilded Lotus
{U}
Infinite colored manaInfinite mana artifacts you control can produceInfinite untap of artifacts you control
Voltaic Construct+Rise and Shine+Basalt Monolith
{U}
Infinite colorless manaInfinite mana artifacts you control can produceInfinite untap of artifacts you control
Voltaic Construct+Thran Dynamo+Rise and Shine
{U}
Infinite colorless manaInfinite mana artifacts you control can produceInfinite untap of artifacts you control
Grand Architect+Staff of Domination+Rise and Shine
{U}
Infinite card drawInfinite colorless mana that can only be spent to activate abilities of artifactsInfinite colorless mana that can only be spent to cast artifact spellsInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Basalt Monolith+Heartstone+Rise and Shine
{U}
Infinite colorless mana
Voltaic Construct+Rise and Shine+Everflowing Chalice
{U}
Infinite colorless manaInfinite mana artifacts you control can produceInfinite untap of artifacts you control
Darksteel Reactor+Eternity Vessel+Rise and Shine+The Ozolith
{U}
Win the game
Voltaic Construct+Chromatic Orrery+Rise and Shine
{U}
Infinite card drawInfinite colored manaInfinite colorless manaInfinite draw triggersInfinite untap of artifacts you control
Voltaic Construct+Dreamstone Hedron+Rise and Shine
{U}
Infinite colorless manaInfinite mana artifacts you control can produceInfinite untap of artifacts you control
Voltaic Construct+Mana Vault+Rise and Shine
{U}
Infinite colorless manaInfinite mana artifacts you control can produceInfinite untap of artifacts you control
Solar Array+Rise and Shine+Freed from the Real
{U}
Infinite +1/+1 counters on a creatureInfinite +1/+1 counters on artifact creatures you castInfinite charge counters on artifacts you cast
Solar Array+Rise and Shine+Pemmin's Aura
{U}
Infinite +1/+1 counters on a creatureInfinite +1/+1 counters on artifact creatures you castInfinite charge counters on artifacts you cast
Voltaic Construct+Rise and Shine+Coveted Jewel
{U}
Infinite colored manaInfinite mana artifacts you control can produceInfinite untap of artifacts you control
Voltaic Construct+Rise and Shine+Five Hundred Year Diary
{U}
Infinite blue manaInfinite mana artifacts you control can produceInfinite untap of artifacts you control
Chromatic Orrery+Umbral Mantle+Rise and Shine
{U}
Infinite card drawInfinite colored manaInfinite colorless manaInfinite draw triggersInfinite untap of creatures you controlInfinitely large creature until end of turn
Voltaic Construct+Rise and Shine+Grim Monolith
{U}
Infinite colorless manaInfinite mana artifacts you control can produceInfinite untap of artifacts you control
Voltaic Construct+Empowered Autogenerator+Rise and Shine
{U}
Infinite charge counters on a permanentInfinite colored manaInfinite mana artifacts you control can produceInfinite untap of artifacts you control
Basalt Monolith+Biomancer's Familiar+Rise and Shine
{G}{U}
Infinite colorless mana
Voltaic Construct+Rise and Shine+The Eternity Elevator
{U}
Infinite colored manaInfinite colorless manaInfinite untap of artifacts you control
Voltaic Construct+Rise and Shine+Astral Cornucopia
{U}
Infinite colored manaInfinite mana artifacts you control can produceInfinite untap of artifacts you control
Intruder Alarm+Maskwood Nexus+Rise and Shine
{U}
Infinite creature ETBInfinite creature tokensInfinite mana creatures you control can produceInfinite untap of creatures
Isochron Scepter+Rise and Shine+Energy Arc
{W}{U}
Infinite magecraft triggersInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you control
Ashaya, Soul of the Wild+Caged Sun+Rise and Shine
{G}{U}
Draw the game
Voltaic Construct+Nyx Lotus+Rise and Shine
{U}
Infinite mana among colors with which you have devotionInfinite untap of artifact creatures you control
Isochron Scepter+To Arms!+Rise and Shine
{W}{U}
Infinite card drawInfinite draw triggersNear-infinite magecraft triggersNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of creatures you control
Isochron Scepter+Vitalize+Rise and Shine
{G}{U}
Infinite magecraft triggersInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you control
Voltaic Construct+Rise and Shine+Arc Reactor
{U}
Infinite colorless manaInfinite mana artifacts you control can produceInfinite untap of artifacts you control
Isochron Scepter+Call to Glory+Rise and Shine
{W}{U}
Infinite magecraft triggersInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you control
Voltaic Construct+Rise and Shine+Sceptre of Eternal Glory
{U}
Infinite colored manaInfinite mana artifacts you control can produceInfinite untap of artifacts you control
Isochron Scepter+Rise and Shine+Benefactor's Draught
{G}{U}
Infinite card drawInfinite draw triggersNear-infinite magecraft triggersNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of creatures you control
Isochron Scepter+Rise and Shine+Rally of Wings
{W}{U}
Infinite magecraft triggersInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you control
Voltaic Construct+Rise and Shine+Timeless Lotus
{W}{U}{B}{R}{G}
Infinite colored manaInfinite mana artifacts you control can produceInfinite untap of artifacts you control
Voltaic Construct+Pyramid of the Pantheon+Rise and Shine
{U}
Infinite colored manaInfinite mana artifacts you control can produceInfinite untap of artifacts you control
Voltaic Construct+Rise and Shine+White Lotus Tile
{U}
Infinite colored manaInfinite mana artifacts you control can produceInfinite untap of artifacts you control
Isochron Scepter+Roar of the Kha+Rise and Shine
{W}{U}
Infinite magecraft triggersInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you control
Voltaic Construct+Rise and Shine+Bag End Banquet
{U}
Infinite colorless manaInfinite mana artifacts you control can produceInfinite untap of artifacts you control
Basalt Monolith+Agatha of the Vile Cauldron+Rise and Shine
{G}{U}{R}
Infinite colorless mana
Candelabra of Tawnos+Sakashima the Impostor+Minamo, School at Water's Edge+Rise and Shine+Tolarian Academy
{U}
Infinite blue manaInfinite mana lands you control can produceInfinite untap of lands you control
Ashaya, Soul of the Wild+Blossoming Tortoise+Spawning Pit+Adrix and Nev, Twincasters+Rise and Shine
{G}{U}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Candelabra of Tawnos+Sakashima the Impostor+Minamo, School at Water's Edge+Rise and Shine+Matzalantli, the Great Door // The Core
{U}
Infinite colored manaInfinite mana lands you control can produceInfinite untap of lands you control
Ashaya, Soul of the Wild+Blossoming Tortoise+Spawning Pit+Rise and Shine+Exalted Sunborn
{G}{W}{U}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
The One Ring+Voltaic Construct+Skirge Familiar+Rise and Shine
{U}{B}
Infinite draw triggersNear-infinite black manaNear-infinite card drawNear-infinite lootingNear-infinite self-discard triggers
Ashaya, Soul of the Wild+Blossoming Tortoise+Spawning Pit+Rise and Shine+Lae'zel, Vlaakith's Champion
{G}{W}{U}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Ashaya, Soul of the Wild+Blossoming Tortoise+Spawning Pit+Queen Allenal of Ruadach+Rise and Shine
{G}{W}{U}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Ashaya, Soul of the Wild+Blossoming Tortoise+Spawning Pit+Rise and Shine+Chatterfang, Squirrel General
{B}{G}{U}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Ashaya, Soul of the Wild+Blossoming Tortoise+Spawning Pit+Rise and Shine+Doc Samson, Super Psychiatrist
{G}{U}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Ashaya, Soul of the Wild+Blossoming Tortoise+Spawning Pit+Rise and Shine+Parallel Lives
{G}{U}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Ashaya, Soul of the Wild+Blossoming Tortoise+Spawning Pit+Rise and Shine+Winding Constrictor
{B}{G}{U}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Ashaya, Soul of the Wild+Blossoming Tortoise+Spawning Pit+Rise and Shine+Mondrak, Glory Dominus
{G}{W}{U}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers

Showing the 50 most played of 66.

Format legality

Rulings

  • 2024-01-12

    Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.

  • 2024-01-12

    If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.

  • 2024-01-12

    If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.

  • 2024-01-12

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

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