Urza's 99
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Rebbec, Architect of Ascension
USD $0.30
USD foil $0.30
EUR €0.24
MTGO 0.04 tix

Rebbec, Architect of Ascension

{3}{W}

Legendary Creature — Human Artificer

Artifacts you control have protection from each mana value among artifacts you control.

Partner (You can have two commanders if both have partner.)

"She sees beyond technology to what it enables." —Glacian, powerstone engineer

3 / 4

Partner
Set
Commander Legends (CMR #42)
Rarity
Uncommon
Mana value
4
Released
2020-11-20
Artist
Magali Villeneuve
EDHREC rank
#9,753
Colour identity
{W}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.53
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commanderPartner

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Darksteel Citadel 86 %+83.3 %
  2. Foundry Inspector 86 %+80.5 %
  3. Ancient Den 82 %+75.6 %
  4. Mystic Forge 77 %+74.9 %
  5. Darksteel Forge 59 %+58.6 %
  6. Liberator, Urza's Battlethopter 59 %+58.3 %
  7. Steel Overseer 59 %+58.2 %
  8. Unwinding Clock 59 %+58.0 %
  9. Bronze Guardian 59 %+57.4 %
  10. Inventors' Fair 64 %+56.3 %
  11. Dispatch 64 %+56.0 %
  12. Oswald Fiddlebender 59 %+55.8 %
  13. Forsaken Monument 55 %+53.9 %
  14. Illustrious Wanderglyph 55 %+52.7 %
  15. Jhoira's Familiar 55 %+52.2 %
  16. Liquimetal Torque 55 %+51.6 %
  17. Ethersworn Canonist 55 %+51.1 %
  18. H.E.R.B.I.E., Lovable Robot 50 %+49.6 %
  19. Urza's Mine 50 %+48.9 %
  20. Open the Vaults 50 %+48.5 %
  21. Cloud Key 50 %+46.4 %
  22. Teshar, Ancestor's Apostle 50 %+45.6 %
  23. Mycosynth Golem 45 %+45.3 %
  24. Mycosynth Lattice 45 %+45.1 %
  25. Urza's Power Plant 45 %+44.4 %
  26. Urza's Tower 45 %+44.4 %
  27. Hedron Archive 45 %+42.6 %
  28. Everflowing Chalice 45 %+41.1 %
  29. Ashnod's Transmogrant 41 %+40.9 %
  30. Liquimetal Coating 41 %+40.8 %
  31. Buried Ruin 50 %+40.6 %
  32. Chief of the Foundry 41 %+40.6 %
  33. Stonecoil Serpent 41 %+40.5 %
  34. Myr Retriever 41 %+38.5 %
  35. Scrap Trawler 41 %+38.4 %
  36. Mishra's Self-Replicator 36 %+36.3 %
  37. Tempered Steel 36 %+35.9 %
  38. Thran Dynamo 41 %+35.6 %
  39. Organic Extinction 36 %+35.6 %
  40. Shimmer Myr 36 %+35.4 %
  41. Losheel, Clockwork Scholar 36 %+35.2 %
  42. Treasure Vault 36 %+35.0 %
  43. Gold Myr 41 %+34.9 %
  44. Sculpting Steel 36 %+34.0 %
  45. Thought Vessel 50 %+33.8 %
  46. The Mycosynth Gardens 36 %+33.1 %
  47. Mind Stone 59 %+33.0 %
  48. Platinum Angel 36 %+32.9 %
  49. Shambling Suit 32 %+31.7 %
  50. Sequestered Stash 32 %+31.6 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Plains 100 %+6.2 %
  2. Foundry Inspector 86 %+80.5 %
  3. Darksteel Citadel 86 %+83.3 %
  4. Ancient Den 82 %+75.6 %
  5. Sol Ring 82 %-1.2 %
  6. Mystic Forge 77 %+74.9 %
  7. Inventors' Fair 64 %+56.3 %
  8. Dispatch 64 %+56.0 %
  9. Bronze Guardian 59 %+57.4 %
  10. Mind Stone 59 %+33.0 %
  11. Liberator, Urza's Battlethopter 59 %+58.3 %
  12. Darksteel Forge 59 %+58.6 %
  13. Oswald Fiddlebender 59 %+55.8 %
  14. Unwinding Clock 59 %+58.0 %
  15. Steel Overseer 59 %+58.2 %
  16. Forsaken Monument 55 %+53.9 %
  17. Jhoira's Familiar 55 %+52.2 %
  18. Ethersworn Canonist 55 %+51.1 %
  19. Illustrious Wanderglyph 55 %+52.7 %
  20. Liquimetal Torque 55 %+51.6 %
  21. Esper Sentinel 55 %+21.0 %
  22. Open the Vaults 50 %+48.5 %
  23. H.E.R.B.I.E., Lovable Robot 50 %+49.6 %
  24. Teshar, Ancestor's Apostle 50 %+45.6 %
  25. War Room 50 %+15.0 %
  26. Urza's Mine 50 %+48.9 %
  27. Buried Ruin 50 %+40.6 %
  28. Cloud Key 50 %+46.4 %
  29. Swiftfoot Boots 50 %+14.1 %
  30. Thought Vessel 50 %+33.8 %
  31. Mycosynth Golem 45 %+45.3 %
  32. Hedron Archive 45 %+42.6 %
  33. Swords to Plowshares 45 %-29.6 %
  34. Mycosynth Lattice 45 %+45.1 %
  35. Urza's Tower 45 %+44.4 %
  36. Everflowing Chalice 45 %+41.1 %
  37. Urza's Power Plant 45 %+44.4 %
  38. Arcane Signet 45 %-12.2 %
  39. Chief of the Foundry 41 %+40.6 %
  40. Scrap Trawler 41 %+38.4 %
  41. Solemn Simulacrum 41 %+22.4 %
  42. Liquimetal Coating 41 %+40.8 %
  43. Thran Dynamo 41 %+35.6 %
  44. Path to Exile 41 %-26.4 %
  45. Archaeomancer's Map 41 %+15.5 %
  46. Ashnod's Transmogrant 41 %+40.9 %
  47. Myr Retriever 41 %+38.5 %
  48. Gold Myr 41 %+34.9 %
  49. Stonecoil Serpent 41 %+40.5 %
  50. Pearl Medallion 36 %-24.0 %

Format legality

Rulings

  • 2020-11-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2020-11-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • 2020-11-10

    For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value. If an artifact you control has {X} in its mana cost, X is considered to be 0.

  • 2020-11-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • 2020-11-10

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

  • 2020-11-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  • 2020-11-10

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  • 2020-11-10

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

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