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Kozilek, the Broken Reality
MTGO 0.02 tix

Kozilek, the Broken Reality

{9}

Legendary Creature — Eldrazi

When you cast this spell, up to two target players each manifest two cards from their hands. For each card manifested this way, you draw a card. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Other colorless creatures you control get +3/+2.

9 / 9

Manifest
Set
Modern Horizons 3 (MH3 #475)
Rarity
Mythic
Mana value
9
Released
2024-06-14
Artist
Brent Hollowell
EDHREC rank
#2,466
Finishes
Etched
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.77
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Ugin's Mastery 65 %+47.6 %
  2. Idol of False Gods 56 %+44.8 %
  3. It That Heralds the End 84 %+44.1 %
  4. Spawnbed Protector 57 %+39.9 %
  5. Breaker of Creation 57 %+36.6 %
  6. Twins of Discord 37 %+30.8 %
  7. Skittering Invasion 45 %+30.3 %
  8. Endbringer 68 %+29.8 %
  9. Kozilek's Channeler 44 %+29.4 %
  10. Eldrazi Ravager 33 %+29.0 %
  11. Eldrazi Confluence 57 %+28.9 %
  12. Kozilek's Command 70 %+27.3 %
  13. Spawning Bed 37 %+26.6 %
  14. Geode Golem 49 %+26.0 %
  15. Ulamog's Dreadsire 39 %+25.9 %
  16. Matter Reshaper 38 %+25.8 %
  17. Glaring Fleshraker 86 %+25.6 %
  18. Artisan of Kozilek 60 %+25.4 %
  19. Oblivion Sower 50 %+25.0 %
  20. Eldrazi Temple 71 %+24.3 %
  21. Hedron Crawler 44 %+23.2 %
  22. Warden of Geometries 28 %+22.6 %
  23. Desolation Twin 36 %+21.6 %
  24. Anticausal Vestige 37 %+21.2 %
  25. Stonespeaker Crystal 37 %+20.5 %
  26. Scroll of Fate 21 %+20.1 %
  27. Devourer of Destiny 30 %+20.1 %
  28. Titan's Presence 61 %+19.1 %
  29. Endless One 29 %+18.3 %
  30. Conduit of Ruin 52 %+18.0 %
  31. Walker of the Wastes 21 %+17.2 %
  32. Eldrazi Mimic 25 %+17.0 %
  33. Warping Wail 74 %+16.6 %
  34. Deceiver of Form 24 %+16.6 %
  35. Manakin 31 %+16.4 %
  36. Reality Smasher 23 %+16.3 %
  37. Kozilek, the Great Distortion 58 %+15.7 %
  38. Zenith Chronicler 32 %+15.5 %
  39. Breaker of Armies 24 %+15.5 %
  40. Worn Powerstone 64 %+15.0 %
  41. Abstruse Archaic 38 %+14.8 %
  42. Dreamstone Hedron 53 %+14.4 %
  43. Null Elemental Blast 79 %+14.1 %
  44. Arid Archway 23 %+14.0 %
  45. Omarthis, Ghostfire Initiate 17 %+13.7 %
  46. Crashing Drawbridge 31 %+13.7 %
  47. Sire of Seven Deaths 37 %+13.6 %
  48. Spatial Contortion 31 %+13.6 %
  49. Echoes of Eternity 79 %+13.4 %
  50. Calamity of the Titans 43 %+13.1 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Sol Ring 91 %-3.0 %
  2. Forsaken Monument 87 %-0.3 %
  3. Wastes 87 %+2.2 %
  4. Glaring Fleshraker 86 %+25.6 %
  5. It That Heralds the End 84 %+44.1 %
  6. Ugin, the Ineffable 81 %+8.6 %
  7. All Is Dust 81 %-4.5 %
  8. Thran Dynamo 80 %+0.7 %
  9. Null Elemental Blast 79 %+14.1 %
  10. Echoes of Eternity 79 %+13.4 %
  11. Shrine of the Forsaken Gods 78 %+3.1 %
  12. Urza's Power Plant 76 %-7.4 %
  13. Urza's Mine 76 %-7.4 %
  14. Urza's Tower 76 %-7.5 %
  15. Mind Stone 76 %+7.9 %
  16. Hedron Archive 75 %+11.2 %
  17. Palladium Myr 74 %+4.9 %
  18. Warping Wail 74 %+16.6 %
  19. Eldrazi Temple 71 %+24.3 %
  20. Kozilek's Command 70 %+27.3 %
  21. Endbringer 68 %+29.8 %
  22. Ugin's Mastery 65 %+47.6 %
  23. Mystic Forge 64 %-9.8 %
  24. Worn Powerstone 64 %+15.0 %
  25. Solemn Simulacrum 63 %+10.7 %
  26. Thought Vessel 62 %+0.9 %
  27. Titan's Presence 61 %+19.1 %
  28. Artisan of Kozilek 60 %+25.4 %
  29. Everflowing Chalice 60 %+5.3 %
  30. Temple of the False God 59 %+4.9 %
  31. War Room 59 %-7.1 %
  32. Kozilek, the Great Distortion 58 %+15.7 %
  33. Breaker of Creation 57 %+36.6 %
  34. Tomb of the Spirit Dragon 57 %+3.0 %
  35. Spawnbed Protector 57 %+39.9 %
  36. Eldrazi Confluence 57 %+28.9 %
  37. Rogue's Passage 56 %-5.9 %
  38. Idol of False Gods 56 %+44.8 %
  39. Eldritch Immunity 54 %+6.8 %
  40. Reliquary Tower 54 %-7.0 %
  41. Dreamstone Hedron 53 %+14.4 %
  42. Not of This World 53 %+8.1 %
  43. Conduit of Ruin 52 %+18.0 %
  44. Urza's Cave 52 %-2.1 %
  45. Oblivion Sower 50 %+25.0 %
  46. Bonders' Enclave 50 %+0.4 %
  47. Geode Golem 49 %+26.0 %
  48. Ultima, Origin of Oblivion 48 %+5.6 %
  49. Sanctum of Ugin 47 %+8.7 %
  50. Desecrate Reality 46 %+9.1 %

Format legality

Rulings

  • 2024-06-07

    A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

  • 2024-06-07

    Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.

  • 2024-06-07

    Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

  • 2024-06-07

    Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

  • 2024-06-07

    If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.

  • 2024-06-07

    If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game end.

  • 2024-06-07

    If a manifested creature would have morph or disguise if it were face up, you may also turn it face up by paying its morph cost or disguise cost.

  • 2024-06-07

    If a targeted player has only one card in hand as Kozilek's triggered ability resolves, they manifest that card.

  • 2024-06-07

    If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.

  • 2024-06-07

    Kozilek, the Broken Reality's triggered ability will resolve before Kozilek does. If Kozilek is countered or otherwise leaves the stack in response to that triggered ability, the triggered ability will still resolve as normal.

  • 2024-06-07

    To manifest a card, put it onto the battlefield face down. It becomes a 2/2 face-down creature card with no name, mana cost, or creature types. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.

  • 2024-06-07

    Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

  • 2024-06-07

    Unlike a face-down creature that was cast using a morph or disguise ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.

  • 2024-06-07

    You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes morph, manifest, disguise, cloak, and a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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