
Virtus the Veiled
Legendary Creature — Azra Assassin
Partner with Gorm the Great (When this creature enters, target player may put Gorm into their hand from their library, then shuffle.)
Deathtouch
Whenever Virtus deals combat damage to a player, that player loses half their life, rounded up.
1 / 1
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos 6
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Wound Reflection
- Quietus Spike
- Bloodletter of Aclazotz
- Unstoppable Slasher
- Access Tunnel
- Trailblazer's Boots
- Thieves' Tools
- Scytheclaw
- Rogue's Passage
- Whispersilk Cloak
- Archfiend of Despair
- Raving Dead
- Prowler's Helm
- Exquisite Blood
- Brotherhood Regalia
- Swiftfoot Boots
- Fireshrieker
- Vorpal Sword
- Temporal Extortion
- Warlock Class
- Strionic Resonator
- Fraying Omnipotence
- Scourge of the Skyclaves
- Skeleton Key
- No Mercy
- Kaya's Ghostform
- Rush of Dread
- Phage the Untouchable
- Silver Shroud Costume
- Key to the City
- Painful Quandary
- Suspicious Bookcase
- Bloodthirsty Conqueror
- Radioactive Man
- Black Widow, Deadly Hunter
- Klaw, Master of Sound
- Black Widow, Super Spy
- Final Punishment
- Tainted Remedy
- Deadly Tempest
- Grievous Wound
- Hot Soup
- Armor of Shadows
- Shizo, Death's Storehouse
- Vampire Nighthawk
- Manifold Key
- Bladed Pinions
- Sorin Markov
- Feign Death
- Dire Fleet Ravager
Most included 50
Highest share of decks running them, distinctive or not.
- Swamp
- Sol Ring
- Wound Reflection
- Dark Ritual
- Bloodletter of Aclazotz
- Rogue's Passage
- Swiftfoot Boots
- Arcane Signet
- Unstoppable Slasher
- Quietus Spike
- Jet Medallion
- Access Tunnel
- Trailblazer's Boots
- Thieves' Tools
- Phyrexian Arena
- Whispersilk Cloak
- Archfiend of Despair
- Scytheclaw
- Exquisite Blood
- Lightning Greaves
- Crypt Ghast
- Cabal Coffers
- Raving Dead
- Night's Whisper
- Sign in Blood
- Gray Merchant of Asphodel
- Prowler's Helm
- Kaya's Ghostform
- Painful Quandary
- No Mercy
- Vorpal Sword
- Brotherhood Regalia
- Bloodthirsty Conqueror
- Infernal Grasp
- Feed the Swarm
- Toxic Deluge
- Go for the Throat
- Temporal Extortion
- Fireshrieker
- Bojuka Bog
- Damnation
- Shizo, Death's Storehouse
- Demonic Tutor
- Urborg, Tomb of Yawgmoth
- Diabolic Tutor
- Fraying Omnipotence
- Exsanguinate
- Strionic Resonator
- Warlock Class
- Rush of Dread
Format legality
Rulings
- 2018-06-08
"Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."
- 2018-06-08
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
- 2018-06-08
Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
- 2018-06-08
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green.
- 2018-06-08
In a Two-Headed Giant game, a player's life total is the same as their team's life total.
- 2018-06-08
Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.
- 2018-06-08
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.
- 2018-06-08
The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.
- 2018-06-08
The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.
- 2018-06-08
To have two commanders, both must have the partner ability (featured in the Magic: The Gathering—Commander™ (2016 Edition) set) or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.
- 2018-06-08
Virtus's last ability triggers and resolves after combat damage is dealt. For example, if Virtus deals 1 combat damage to a player with 10 life, combat damage will reduce that player's life total to 9. Then its ability will cause the player to lose 5 life, leaving the player at 4.