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Scytheclaw
USD $0.35
EUR €0.42

Scytheclaw

{5}

Artifact — Equipment

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Equip {3}

EquipLiving weapon
Set
Commander 2015 (C15 #53)
Rarity
Rare
Mana value
5
Released
2015-11-13
Artist
James Paick
EDHREC rank
#7,297
Finishes
Nonfoil
Served from
Local database

Commander bracket

3 +
Bracket 3 and up — Upgraded
In 6 two-card combos

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.44
How much players resent seeing this card. The scale tops out around 3.1.

Combos 6

Scytheclaw+Wound Reflection
{B}
Near-infinite lifeloss for target opponentTarget opponent loses the game
Bloodletter of Aclazotz+Scytheclaw
{B}
Infinite lifeloss for target opponentTarget opponent loses the game
Scytheclaw+Warlock Class
{B}
Near-infinite lifeloss for target opponentTarget opponent loses the game
Scytheclaw+Archfiend of Despair
{B}
Near-infinite lifeloss for target opponentTarget opponent loses the game
Astarion, the Decadent+Scytheclaw
{W}{B}
Near-infinite lifeloss for target opponentTarget opponent loses the game
Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant+Scytheclaw
{B}
Near-infinite lifeloss for target opponentTarget opponent loses the game

Format legality

Rulings

  • 2015-11-04

    Scytheclaw's triggered ability triggers and resolves after combat damage is dealt. For example, if the Germ token deals 1 combat damage to a player with 10 life, combat damage will reduce that player's life total to 9. Then Scytheclaw's ability will cause the player to lose 5 life, leaving the player at 4.

  • 2020-08-07

    If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.

  • 2020-08-07

    If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

  • 2020-08-07

    Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

  • 2020-08-07

    The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.

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